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Skyre help and 1 bashed patch question


Copywrite85

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I know that your not supposed to include skyproc patch esps in the bashed patch, but is there anything else?  Neovalen does not mention anything to un-select so I was hoping to get feedback from ppl who aren't plagued by random ctds; what did you exclude from your bashed patch if anything?  

 

I use Skyre, Asis and Skytest and I consider them essential mods.  I actually got my game stable by removing asis and skytest; came back to them when I decided Skyrim isn't worth it without.  I have gone though great pains to make Skyre and Asis as compatible as they possible can be.  I will list what I have done.

1. I followed gophers Skyre installation instructions here   https://www.youtube.com/watch?v=UfR2Sts6jXM  (all 4 steps)

2. I downloaded an unofficial Skyre patch and I use it for every Skyre module I have activated.  https://skyrim.nexusmods.com/mods/37605/?tab=4&navtag=%2Fajax%2Fcomments%2F%3Fmod_id%3D37605%26page%3D1%26sort%3DDESC%26pid%3D0%26thread_id%3D1023464&pUp=1  (could this possible be an issue?)

3. I downloaded Asis Skyre patch inis here  https://skyrim.nexusmods.com/mods/38238//?

 

Are the unofficial Skyre patches untrustworthy?  Do any of you have these three mods working in harmony?  What worked for you?  Are any of you using the Asis Skyre patch ini?  Has anyone solved random ctds by getting rid of realistic needs and diseases or automatic variants (seems resource heavy and buggy, its even a pain in the ass to patch)?

 

The weird thing about my most recent ctds is that they seem to be while just walking around...I've been in some really intense fights thanks to asis, immersive patrols, skytest and extensible follower framework without issue =/

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SkyRe has A LOT of conflicts that are not resolved by unofficial patch. In conjunction with heavily scripted mods like SkyTest and Automatic Variants it's a killer. I used to use SkyRe+AV and SkyTest, but I ditched two latter ones (I never used ASIS). I strongly recommend NOT to use SkyTEST. AV may be fine, but I removed it also, to be on a safe side.

 

As I said, there are a LOT of conflicts with SkyRe and it requires many custom patches that are not available on Nexus. It's not going to actually break your game, but many mods will not use their full potential, as SkyRe overwrites A LOT of records.

 

I'm afraid there is no solution to your problem, apart from removing some mods. In heavily modded game, when there are a lot of scripts running, SkyTEST is useless. It's scripts are delayed most often, I noticed that animals never ran away from me, until the script kicked in, it was very unrealistic. And in all fairness, after removing it I don't see much difference in animal behaviour.

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If I'm going to remove any mods it'll most likely be Realistic needs and AV. I already removed frostfall. I am going to look into Asis exclusions a little bit more. Hopefully I can get more advice on asis/skyre/skytest compatability; if not I guess ill have to remove Skytest again...*sighs. I really want to know if I should be using the unofficial patches or not. Also I have been trying EFF because apparently it's more compatible than AFF (although astronomically inferior).  Is it really that much better?  I'm still getting ctds.

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SkyRe has A LOT of conflicts that are not resolved by unofficial patch. In conjunction with heavily scripted mods like SkyTest and Automatic Variants it's a killer. I used to use SkyRe+AV and SkyTest, but I ditched two latter ones (I never used ASIS). I strongly recommend NOT to use SkyTEST. AV may be fine, but I removed it also, to be on a safe side.

 

As I said, there are a LOT of conflicts with SkyRe and it requires many custom patches that are not available on Nexus. It's not going to actually break your game, but many mods will not use their full potential, as SkyRe overwrites A LOT of records.

 

I'm afraid there is no solution to your problem, apart from removing some mods. In heavily modded game, when there are a lot of scripts running, SkyTEST is useless. It's scripts are delayed most often, I noticed that animals never ran away from me, until the script kicked in, it was very unrealistic. And in all fairness, after removing it I don't see much difference in animal behaviour.

I have something called Skyre script fix I downloaded (not on nexus).  That I stopped using because I thought it contributed to instability, should I try it again?  Do you use this?
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If I'm going to remove any mods it'll most likely be Realistic needs and AV. I already removed frostfall. I am going to look into Asis exclusions a little bit more. Hopefully I can get more advice on asis/skyre/skytest compatability; if not I guess ill have to remove Skytest again...*sighs. I really want to know if I should be using the unofficial patches or not. Also I have been trying EFF because apparently it's more compatible than AFF (although astronomically inferior).  Is it really that much better?  I'm still getting ctds.

 

Ask yourself though - do you REALLY see all the functionalities of SkyTEST and can you really tell they are working? Apart from new spawn points of course (btw, heavily modded Skyrim doesn't like a lot of new spawn points!). Try to play without SkyTEST for some time. Guarantee you won't really see much difference.

 

Yeah, you should use the patches, they do fix stuff, no doubt about it (I should know, I checked every single one of them in TES5EDIT and went through every single record).

 

I don't know what AFF is, but if by EFF you're referring to Extensible Followers Framework, then yes, it's fully compatible with SkyRe and I would encourage you to use it. I am not sure about the new beta version, I didn't test that one yet, but I don't see any reason why it wouldn't be.

 

As for the script fix - I don't use it, I never heard of it either.

 

As a final note - remember that constant adding and removing scripts to/from your existing save game will do you no good and can create problems down the line. Create a set up and stick to it throughout a single playthrough.

 

P.S. I am currently testing my new SkyRe set up, as the previous one failed miserably when I got to level 12... I reduced number of mods I use and I am currently going through each and single mod in TES5EDIT to create custom patches. If you want to wait couple of weeks (at most), I can send you my modlist and the patches so that you can recreate it on your machine. Hopefully with reduced number of mods it will finally be a stable build!

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If I'm going to remove any mods it'll most likely be Realistic needs and AV. I already removed frostfall. I am going to look into Asis exclusions a little bit more. Hopefully I can get more advice on asis/skyre/skytest compatability; if not I guess ill have to remove Skytest again...*sighs. I really want to know if I should be using the unofficial patches or not. Also I have been trying EFF because apparently it's more compatible than AFF (although astronomically inferior). Is it really that much better? I'm still getting ctds.

 

Ask yourself though - do you REALLY see all the functionalities of SkyTEST and can you really tell they are working? Apart from new spawn points of course (btw, heavily modded Skyrim doesn't like a lot of new spawn points!). Try to play without SkyTEST for some time. Guarantee you won't really see much difference.

 

Yeah, you should use the patches, they do fix stuff, no doubt about it (I should know, I checked every single one of them in TES5EDIT and went through every single record).

 

I don't know what AFF is, but if by EFF you're referring to Extensible Followers Framework, then yes, it's fully compatible with SkyRe and I would encourage you to use it. I am not sure about the new beta version, I didn't test that one yet, but I don't see any reason why it wouldn't be.

 

As for the script fix - I don't use it, I never heard of it either.

 

As a final note - remember that constant adding and removing scripts to/from your existing save game will do you no good and can create problems down the line. Create a set up and stick to it throughout a single playthrough.

 

P.S. I am currently testing my new SkyRe set up, as the previous one failed miserably when I got to level 12... I reduced number of mods I use and I am currently going through each and single mod in TES5EDIT to create custom patches. If you want to wait couple of weeks (at most), I can send you my modlist and the patches so that you can recreate it on your machine. Hopefully with reduced number of mods it will finally be a stable build!

Yes I played without Skytest, while my game was stable it was so dull man. Its incredible being stalked and surrounded by wolves, accidentally stumbling on to a sabtertooth mama and then getting eaten lol. I went back to it after I figured I couldn't bear its absence. Losing it again would suck, I'd much rather get rid of AV (which is also incredible). I pretty much restart my game every time I do some mod reshuffling man. This must be my 100th new game in the past 2-3 months; I am probably losing my sanity slowly. Ok I wont bother with Skyre script fix but you said something about Skyre needing a number of fixes not found on nexus, care to elborate? Thank you.

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Well, due to the scope of SkyRe changes (presuming you use all the modules), there are a LOT of conflicts with other mods that render some changes made by those mod useless. A few that come to my mind are Immersive Armors and Weapons, Weapon and Armor Fixes, quite a few fixes provided by Unofficial Patches (Skyrim, DG, HF and DB) etc. The Unoffcial Skyrim Patch fixes some of those, as do Balbor's and qotsfan patches, but there are other conflicts, depending on mods that you use.

 

SkyRe is a massive overhaul and just the fact that there are 3 different patches for it (Balbor's, qotsfan's and Unofficial) gives you the scale of it. And even all 3 don't cover everything.

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