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How did you solve Transparency Anti-Aliasing for shimmering textures?
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Nearox
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I've been running a stable SR install for nearly a week now. However, something really annoys me to the point where I don't want to play anymore(and it annoyed me too in vanilla): While moving around, the textures of trees/grass/windows/foilage/fences etc. - basically anything with transparency - are terribly aliasing. It's like half my screen is vibrating.Â
I run an i5 2500k @4.3ghz and a HD950 2gb. Â I play at 1680x1050 resolution.
Here's what I tried:
- FXAA Injector: Too blurry and doesn't solve the transparency issue
- SMAA Injector: Generally works great for regular edge detection but has no effect at all on foilage.
- MSAA (x2, x4, x8): Has zero effect on transparency aliasing.
- AMD's Adaptive AA: Enabling this in both Skyrim INI and in CCC. It works and I notice transparency is less, although it doesn't completely remove the issue and parts of the foilage that is further away still shimmers. However the game crashes regularly with this on (even in 2x mode). Also, some textures appear transaprent where they shouldn't be (e.g. some big trees, mosh on rocks in solitude keeps flickering)
- AMD's SuperSampling: Enabling this in CC and enabling Transparency AA in Skyrim INI has the same effect as Adaptive AA but without the artifacts. However, the CTD's are the same.Â
The latter two options do not max out my VRAM, so it cannot be that the game crashes due to that. Also, my GPU load is at 85-90% which means temps are good. I'm using a FPS limiter at 45.Â
Are there any other alternatives that can reduce shimmering? I'm running out of ideas...
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