phazer11 Posted June 16, 2013 Posted June 16, 2013 I'm posting this here because the Pre-Release Feedback thread keeps getting off topic and I would like to hear from Neovalen on the current state of the rewrite and offer ideas and suggestions.
Ciccigomma Posted June 16, 2013 Posted June 16, 2013 Unread Books Glow (DIM)https://skyrim.nexusmods.com/mods/10012/? Grass on Steroids (GOLDILOCKS SFO)https://skyrim.nexusmods.com/mods/33582/?
WilliamImm Posted June 16, 2013 Posted June 16, 2013 I don't think I would put in UBG because it is distracting and makes it seem too much like a "hey, notice this" to me.
Ciccigomma Posted June 16, 2013 Posted June 16, 2013 In terms of immersion you're right. Reguard the others there a 5-10 fps boost performance.
phazer11 Posted June 18, 2013 Author Posted June 18, 2013 I don't know if it is correct or not but as it was on the AFKmods site I'll assume it is. According to their "Mods made obsolete" thread Distant Decal Fix is no longer needed.Link:
WilliamImm Posted June 18, 2013 Posted June 18, 2013 I've noticed, but apparently not all of DDF is covered by the USKP.
statmonster Posted June 19, 2013 Posted June 19, 2013 As near as I can see there a at least a couple of meshes in each of the three folders in DDF which are not replaced by USKP.
Ciccigomma Posted June 22, 2013 Posted June 22, 2013 Supreme Storms (COT) https://skyrim.nexusmods.com/mods/27022/? Earthquakes (MCM with Moving Objects) https://skyrim.nexusmods.com/mods/32288/?
xiamthewalrusx Posted June 22, 2013 Posted June 22, 2013 While we're throwing suggestions out there, here's a handful of useful / interesting mods and a short description of each: FMO - Forge Menu Overhaul: This mod categorizes recipes into a secondary drop-down menu, reducing the length of forge menushttps://skyrim.nexusmods.com/mods/37328//? Immersive College of Winterhold: Greatly enhances the feel of being at the Harvard of magic schools.https://skyrim.nexusmods.com/mods/36849//? BorderSense (Immersive): Lets you know when you are crossing the border to another hold and what your bounty is in that hold. Instead of just simply printing something like, "You have entered Whiterun" this mod displays messages from your point of view; "With Windhelm behind me, I must be entering Winterhold."https://skyrim.nexusmods.com/mods/35718//?
Ciccigomma Posted June 22, 2013 Posted June 22, 2013 Reguard the BorderSense if they've fixed the Ruunvald Hold (Dawnguard) bug, seems interesting!
xiamthewalrusx Posted June 24, 2013 Posted June 24, 2013 Agreed. I haven't had much time to mod recently, but I'm sure it could be fixed relatively easily with TESVEDIT
Ciccigomma Posted June 24, 2013 Posted June 24, 2013 Skyrim Graveyards https://skyrim.nexusmods.com/mods/32148//?
OMGoblins Posted June 25, 2013 Posted June 25, 2013 While we're throwing suggestions out there, here's a handful of useful / interesting mods and a short description of each: FMO - Forge Menu Overhaul: This mod categorizes recipes into a secondary drop-down menu, reducing the length of forge menushttps://skyrim.nexusmods.com/mods/37328//? Immersive College of Winterhold: Greatly enhances the feel of being at the Harvard of magic schools.https://skyrim.nexusmods.com/mods/36849//? BorderSense (Immersive): Lets you know when you are crossing the border to another hold and what your bounty is in that hold. Instead of just simply printing something like, "You have entered Whiterun" this mod displays messages from your point of view; "With Windhelm behind me, I must be entering Winterhold."https://skyrim.nexusmods.com/mods/35718//?Very interested in these. Especially the Immersive College of Winterhold. I was slightly disappointed in the Mages questline because it didn't seem epic enough (or long enough maybe), but the College itself was a bigger disappointment. At first sight it looks epic, but the interiors are blah and I wasn't impressed with it's overall feel. This mod seems to make the college feel much more epic and alive, believable. FMO sounds nice, but reading the description I wonder how hard it would be to incorporate into the more difficult installs like SkyRe and such. I'm still learning about TES5Edits. Bordersense sounds nice as an immersive mod that I enjoy having.
OMGoblins Posted June 25, 2013 Posted June 25, 2013 Well to contribute a little bit, here are a few mods I always thought looked good and was surprised to never see a mention of around here or on the guide (I haven't been around for too long though so maybe I have missed the debates). My main focus is on immersion and story. Just as I felt the College of Winterhold was underwhelming I've found the Civil War to be a real shame. So these mods interested me and seem to have widespread support on the Nexus: 1. Immersive Patrols - really surprised not to see this on STEP or SR https://skyrim.nexusmods.com/mods/12977/? 2. Civil War Overhaul - Looks... Amazing. Maybe it's just too new to have garnered serious consideration? Given that it's super lore-friendly and includes assets that Beth cut from the game themselves I feel it has a strong backing to stand on. https://skyrim.nexusmods.com/mods/37216/? 3. WARZONES - Civil Unrest. I feel like there's probably a good reason this hasn't been a part of STEP or SR yet, but I'm not sure what that reason could be? Perhaps because it is demanding resource-wise? Seems a shame because it sounds great and brings the Civil War to life. MyGoodEye is an amazing modder. https://skyrim.nexusmods.com/mods/9494/? Bonus: Interesting NPCs - is it just too big? too taxing? causes instability? No idea, seems like a very good mod though. https://skyrim.nexusmods.com/mods/8429/? I would be very interested in hearing anyone's thought and/or any discussion on these mods that has already occured.
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