rootsrat Posted June 11, 2013 Posted June 11, 2013 I wasn't aware of the below trick until today, so I though I will share it! When you are testing new mods and want to create a new character for this purpose, you would probably install Alternate Start and create one from there, as it's a quick start. Instead, you can just open console in Skyrim Main Menu and use coc command straight away (i.e. coc riverwood). This will create a default character, that will have no saved data or scripts that could affect it. So simple!
Freyrgjurd Posted June 11, 2013 Posted June 11, 2013 Wow! I was going to set up a test profile with alternate start, but one less trouble! Thanks a lot, root! o/
rootsrat Posted June 11, 2013 Author Posted June 11, 2013 Mind you, I rushed and posted this without testing, I'm at work now :P I found this when reading through Real Shelter mod page though, so I assume it's a trusted source.
Freyrgjurd Posted June 11, 2013 Posted June 11, 2013 I'll test here then. Post results soon. (Just finished my testbed *-*)
Freyrgjurd Posted June 11, 2013 Posted June 11, 2013 False, for Baseline STEP. 1. Tried with God Mod and without. 2. To Riverwood and Whiterun. You get stucked within the start scene, watching the wagons move away leaving the actors behind.
rootsrat Posted June 11, 2013 Author Posted June 11, 2013 Hm... I'll test it as well when I get back home. It sounded so promising though! :)
Wormheart Posted June 11, 2013 Posted June 11, 2013 Humm, I've used that trick before without issue. Try coc qasmoke from the main menu, that should get you into the main test cell with nearly every Skyrim item available. (great for testing tweaks to vanilla gear, etc)
Freyrgjurd Posted June 11, 2013 Posted June 11, 2013 That one worked. WONDERFUL! Using it in the main menu made the char and led me to the hall. Then other coc worked with no problems. Ought to test stuff *-*
Ganda Posted June 11, 2013 Posted June 11, 2013 Be careful with qasmoke, I heard that going there and back to the main worldspace causes CTD's (you may think they're related to the mod but they're not). No confirmation on this but just dont go there, spawn whatever you need with the console :p See a couple posts ahead
Wormheart Posted June 11, 2013 Posted June 11, 2013 Good to know, the lighting in there is horrible anyways ;) I'd try coc riverwood01 through 06 then, instead of just riverwood for example, might make a difference. You can also search for exact names with the console by typing help whiterun or whatever, though it can bring up a lot of results you can page up and down the list with page up and down keys.
rootsrat Posted June 11, 2013 Author Posted June 11, 2013 Be careful with qasmoke, I heard that going there and back to the main worldspace causes CTD's (you may think they're related to the mod but they're not). No confirmation on this but just dont go there, spawn whatever you need with the console :p What's the source of your information? This sounds critical when it comes to mod testing.
rootsrat Posted June 11, 2013 Author Posted June 11, 2013 Sorry for double post. Good to know, the lighting in there is horrible anyways ;)I'd try coc riverwood01 through 06 then, instead of just riverwood for example, might make a difference.You can also search for exact names with the console by typing help whiterun or whatever, though it can bring up a lot of results you can page up and down the list with page up and down keys. This is exhaustive source of pretty much ANYTHING that is available in game: https://www.skyrimsearch.com/about.php
Ganda Posted June 11, 2013 Posted June 11, 2013 Be careful with qasmoke' date=' I heard that going there and back to the main worldspace causes CTD's (you may think they're related to the mod but they're not). No confirmation on this but just dont go there' date=' spawn whatever you need with the console :p[/quote''] What's the source of your information? This sounds critical when it comes to mod testing.It seems it's not a complete crash but just a freeze from the long loading time of all the items in the enchanted items chest. Probably reported as a crash by people with slower pcs (probably, not sure). I always this rule but apparently it's safe. Sorry for misleading :/ here:Â https://forums.steampowered.com/forums/showthread.php?t=2243140
z929669 Posted June 12, 2013 Posted June 12, 2013 FYI While this technique is likely adequate for testing certain aspects of a mod within the context of the raw game world, this may not be an accurate testing platform for many GMST-altering or script-based mods. Remember that char creation and movement through the first quest (i.e., NOT using Alternate Start either) sets up the true game context. Therefore, it is best to create a test save using vanilla 1) at the time just before character creation (i.e., prisoner save), 2) just after char creation (e.g., to test various aspects of race/char-related issues) and 3) just after the finish of the very first quest after the avalanche and when you first step out into Skyrim world. I created some of these testing save games. Fruitcake102 created another set of testing save games.
rootsrat Posted June 12, 2013 Author Posted June 12, 2013 I gave it a try yesterday and I'm not so sure about this in the end. I loaded up my game (full set up - over 400 mods) and coc qasmoke from main menu. I noticed that a few mods from MCM menu were missing - Realistic Needs and Diseases being once of them. I couldn't tell whether the mod was active or not. I would rather refrain from using this method after all, apart for maybe some simple texture/meshes mod testing. I think that all ESP-less mods are ok to be quick-tested using this method, but any mods with ESP should be tested using correct testing procedure.
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