Hello. I don't know where to ask for help about this two problems.
1. In my playthrough i noticed that there are black textures in the border of the loaded terrain grid (loaded grid?).
2. It appeared that my occlusion is messed up, I don't know what went wrong.
What I've done:
1. Regenerate xLODGen mesh output.
2. Regenerate Occlusion.esp from DynDOLOD after regenerating xLODGen mesh output.
Standing on top of Frostfruit Inn Rorikstead:
With LOD on (tll): notice the black terrain on the right side above the roof
With LOD off
With LOD on: notice the black terrain and occlusion hole on the left of the midleft trees
With LOD off
With LOD on: more black stuff and distance occlusion holes
Question
Kurnsy
Hello. I don't know where to ask for help about this two problems.
1. In my playthrough i noticed that there are black textures in the border of the loaded terrain grid (loaded grid?).
2. It appeared that my occlusion is messed up, I don't know what went wrong.
What I've done:
1. Regenerate xLODGen mesh output.
2. Regenerate Occlusion.esp from DynDOLOD after regenerating xLODGen mesh output.
Standing on top of Frostfruit Inn Rorikstead:
With LOD on (tll): notice the black terrain on the right side above the roof
I don't know which logs are sufficient so I upload the whole logs folder and plugins and load order txt files:
https://www.mediafire.com/folder/s0t7otxi2yscm/DynDOLOD
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