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Posted

Hello, I have been using DyndoLOD for a while now, and everything is fine. Recently, I decided to install Legacy of the Dragonborn v6, but everytime I run dyndolod, the Museum Building is missing like this:
Without Dyndolod Output:
Without DyndoLOD output

With Dyndolod Output:

Dyndolod output

I'm using LoTD v6, when I check the DBM_MuseumBuilding in Xedit, it shows:

x

 

Please let me know if there's anything else I can add to the post. I've also attached the Dyndolod_SSE.log.
Thank you!

 

Regards,

DynDOLOD_SSE_log.txt

5 answers to this question

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  • 0
Posted
1 hour ago, Sham111111 said:

Hello, I have been using DyndoLOD for a while now, and everything is fine. Recently, I decided to install Legacy of the Dragonborn v6, but everytime I run dyndolod, the Museum Building is missing like this:
Without Dyndolod Output:
Without DyndoLOD output

With Dyndolod Output:

Dyndolod output

I'm using LoTD v6, when I check the DBM_MuseumBuilding in Xedit, it shows:

x

 

Please let me know if there's anything else I can add to the post. I've also attached the Dyndolod_SSE.log.
Thank you!

 

Regards,

DynDOLOD_SSE_log.txt 1.48 MB · 0 downloads

Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD debug log to also upload when making posts.

See https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots how to make a useful screenshot of the full model with more informative console.

It is not entirely clear if the full model does not show at all when getting closer or if the object LOD for it is missing. Does the building show when inside Solitude?

  • 0
Posted (edited)

Hello, Sheson, thanks for the response, here are some more pics with More informative console:

With Dyndolod Output on, it seems to be fine regardless of distance (far/close) inside of Solitude:

Inside + Dyndo Inside + Dyndo

 

But on the outside of Solitude, it's not visible, I can't even find it with more informative console, and yes, the model doesn't show at all, no matter close or far:

Outside + Dyndo Outside + Dyndo

 

But with Dyndolod Output off it's fine on the outside of Solitude, far/close:
Outside + No Dyndo Outside + No Dyndo

No bugreport log files, but here are the others:



 

DynDOLOD_SSE_Debug_log.txt

TexGen_SSE_log.txt

TexGen_SSE_Debug_log.txt

(Had to use Google Drive because they're too big)

Edited by Sham111111
  • 0
Posted
2 hours ago, Sham111111 said:

Hello, Sheson, thanks for the response, here are some more pics with More informative console:

With Dyndolod Output on, it seems to be fine regardless of distance (far/close) inside of Solitude:

Inside + Dyndo Inside + Dyndo

 

But on the outside of Solitude, it's not visible, I can't even find it with more informative console, and yes, the model doesn't show at all, no matter close or far:

Outside + Dyndo Outside + Dyndo

 

But with Dyndolod Output off it's fine on the outside of Solitude, far/close:
Outside + No Dyndo Outside + No Dyndo

No bugreport log files, but here are the others:



 

DynDOLOD_SSE_Debug_log.txt

TexGen_SSE_log.txt

TexGen_SSE_Debug_log.txt

(Had to use Google Drive because they're too big)

Make sure to load rules by clicking the low, medium or high button top right after changing to the advanced mode. https://dyndolod.info/Help/Advanced-Mode

Then continue to generate LOD from scratch as usual.

  • 0
Posted

Thank you Sheson, that worked! So I need to load the rules whenever I add LOD stuffs which have their own rules correct? So for the next time I run DyndoLOD I don't have to load the rules again because the setting for DBM_Museums is saved correct?

On a side note, I'm trying to make this area appears inside of Solitude, I've already picked Parent>Child but it seems to not be working, of course it doesn't show no matter how far/close I am from it. Do I need to set a rule for it? Or what step should I need to do?


From Outside of Solitude From Outside of Solitude

 

From Dragonborn Museum View down the dock From Dragonborn Museum View down the dock inside of Solitude

  • 0
Posted
1 hour ago, Sham111111 said:

Thank you Sheson, that worked! So I need to load the rules whenever I add LOD stuffs which have their own rules correct? So for the next time I run DyndoLOD I don't have to load the rules again because the setting for DBM_Museums is saved correct?

On a side note, I'm trying to make this area appears inside of Solitude, I've already picked Parent>Child but it seems to not be working, of course it doesn't show no matter how far/close I am from it. Do I need to set a rule for it? Or what step should I need to do?


From Outside of Solitude From Outside of Solitude

 

From Dragonborn Museum View down the dock From Dragonborn Museum View down the dock inside of Solitude

https://dyndolod.info/Help/Advanced-Mode#Mesh-Mask-and-Reference-Rule
Rules are only updated for the current load order when clicking the Low, Medium or High Preset Buttons, which will replace any custom rules.

https://dyndolod.info/Help/Advanced-Mode
Once the OK button is clicked, all the current settings and rules are saved as a preset to ..\DynDOLOD\Edit Scripts\DynDOLOD\Presets\DynDOLOD_[GAME MODE]_Default.ini for the next time DynDOLOD is started.

Are the screenshots from a naturally reachable position?

The cell is probably ignored because it has a navmesh in Solitude. You could test what happens if you set NoCellsWithNAVM=0 in ..\DynDOLOD3\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_childworld_SolitudeWorld.ini

If that change allowed it to copy those objects, also check the inside of Solitude for unwanted out of place objects being copied, take note of their EditorIDs.
If that doesn't help, report that.

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