DoYouEvenModBro Posted May 4, 2013 Share Posted May 4, 2013 This post has been deleted Link to comment Share on other sites More sharing options...
0 torminater Posted May 5, 2013 Share Posted May 5, 2013 nope... load your mod list via tesVedit and see whether the records changed by BFS are overwritten by a other mod of yours. Link to comment Share on other sites More sharing options...
0 DoYouEvenModBro Posted May 6, 2013 Author Share Posted May 6, 2013 This post has been deleted Link to comment Share on other sites More sharing options...
0 TechAngel85 Posted May 6, 2013 Share Posted May 6, 2013 I don't recall the effects of this mod ever working on my system either and I'm running pure STEP. Link to comment Share on other sites More sharing options...
0 Kelmych Posted May 6, 2013 Share Posted May 6, 2013 Start TES5Edit and click OK (which includes all mods). Find the BFS effects mod and click the plus sign next to the name (which opens up the list of record types in the mod). You can then click on the plus sign next to each record type and see whether there are conflicts (red background on a record). When I looked at my game and did this all the records had the generic white background indicating that there were't any mods that changed records that BFS effects uses. There can still be problems, of course, with the scripts that BFS effects uses. TES5Edit doesn't check these. Link to comment Share on other sites More sharing options...
0 hylskrik Posted May 6, 2013 Share Posted May 6, 2013 BFS doesn't have any vanilla records, they're all custom and specific to that mod. Have you edited papyrus settings in any way? Or tried activating the papyrus log to see if something shows up there? Link to comment Share on other sites More sharing options...
0 DoYouEvenModBro Posted May 6, 2013 Author Share Posted May 6, 2013 This post has been deleted Link to comment Share on other sites More sharing options...
0 DoYouEvenModBro Posted May 6, 2013 Author Share Posted May 6, 2013 I don't recall the effects of this mod ever working on my system either and I'm running pure STEP.They work sometimes. VERY rarely. They used to work all the time before STEP version 2.2.5. Very strange. Link to comment Share on other sites More sharing options...
0 DoYouEvenModBro Posted May 6, 2013 Author Share Posted May 6, 2013 This post has been deleted Link to comment Share on other sites More sharing options...
0 TechAngel85 Posted May 6, 2013 Share Posted May 6, 2013 Okay, I just tested it. It is working for me, but only around 1 out of 4 times. You'd think it would be 100% of the time as each "magical" kill should end in the same result. Link to comment Share on other sites More sharing options...
0 DoYouEvenModBro Posted May 6, 2013 Author Share Posted May 6, 2013 This post has been deleted Link to comment Share on other sites More sharing options...
0 TechAngel85 Posted May 6, 2013 Share Posted May 6, 2013 Okay I just tested it. It is working for me, but only around 1 out of 4 times. You'd think it would be 100% of the time as each "magical" kill should end in the same result.Apparently it only works if the NPC is killed directly by the impact of your spell/enchanted weapon and NOT if they are killed by a burning/freezing/whatever effect caused by your spell/enchanted weapon. I could be wrong but if that's the case, I'd strongly suggest the mod author to fix it cause that's kinda dumb. I was using spells with God Mode enabled so I wouldn't run out of magic to test it. Meaning they would 100% die from the spell impact. Didn't test weapons. Link to comment Share on other sites More sharing options...
0 DoYouEvenModBro Posted May 6, 2013 Author Share Posted May 6, 2013 This post has been deleted Link to comment Share on other sites More sharing options...
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