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Hello, my load order was stable without any crashes so I decided to install DynDOLOD and its TexGen/DyndoLOD generated files midsave last evening.

There were some errors and warnings but when I went into the game, it seems fine, no crash, but the graphic wasn't at the condition I wanted, so I saved and exit the game, and went out to generate TexGen & DynDOLOD again (remove the old output files from my load order, put in new output files and load the game.) 

This time, the game started crashing whenever I fast traveling between Solitude and Whiterun, loading screen -> crash, and they all seemed to crash at the same address:
"Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FF72666FDD3 SkyrimSE.exe+026FDD3":

Log 1 | Log 2 | Log 3Log 4  (They look like the same file, but not.)

So I decided to remove all the mods that was giving me errors and warnings, asking mod authors for fixes until I'm only left with:

Quote

 

[02:02] <Warning: <Warning: Navmesh triangle [412] not found in "[NAVM:00105B64] (in [CELL:000093BA] (in Tamriel "Skyrim" [WRLD:0000003C] at -6,15))"> cceejsse002-tower.esl [REFR:01002F96] (Places WinterholdLDoor01 "Door" [DOOR:00107EFE] in [CELL:00000D74] (in Tamriel "Skyrim" [WRLD:0000003C]) at -6,15)>
[02:04] <Warning: <Warning: Navmesh triangle [329] not found in "[NAVM:001062F7] (in LangleyPath3 [CELL:00008FC4] (in Tamriel "Skyrim" [WRLD:0000003C] at 15,16))"> cceejsse005-cave.esm [REFR:0201542B] (Places AutoLoadDoor01 "Passage" [DOOR:00031897] in [CELL:00000D74] (in Tamriel "Skyrim" [WRLD:0000003C]) at 15,16)>

[03:41] <Warning: Duplicate reference ignored for LOD. unofficial skyrim special edition patch.esp [REFR:0F063FCD] (Places RockCliff03Snow [STAT:00024BAD] in DLC2FahlbtharzExterior01 [CELL:0400EDEF] (in DLC2SolstheimWorld "Solstheim" [WRLD:04000800] at 7,15)) adds same model at same position, rotation and scale as Dragonborn.esm [REFR:04024507] (Places RockCliff03Snow [STAT:00024BAD] in DLC2FahlbtharzExterior01 [CELL:0400EDEF] (in DLC2SolstheimWorld "Solstheim" [WRLD:04000800] at 7,15))>

 

Since I don't know how to fix Navmesh and duplicate references from these ones.

After that, I made a new save around night time and tested everything, everything works fine once again, no crashes when fast travels, yay!

Today, I came home from work, I decided to install some mods that add more hairstyles, and rearranged my load order, not so much, just moving those mods into the correct order for hairs, and decided to generate TexGen/DynDOLOD again, removed last night's outputs, installed new ones and started the game. Surprise, surprise, when I loaded the save from last night (which was fine), and fast travel, boom, crashed! Of course they're the same address mentioned earlier:

Log 5 | Log 6

So I decided to dig around the Dyndolod.info website and see if there's anything that would helped me, I stumbled into this guide:
https://dyndolod.info/Help/Clean-Save

So I decided to follow it to see if it would still crash, sadly, the crashes persists. (Maybe I was too late)

Sorry for explaining everything but I don't want to miss anything when I submit this question, but my question is, by not researching and following the guide above, and did what I did, which was just replacing old outputs with new outputs and load up the save, would that be the cause of the crashes, or would there be some underlying issues with my load orders/mods,  and not DynDOLOD related.

I would love to hear some thoughts from you guys who have more experienced in Skyrim modding scenes, since I'm still a beginner. Thank you and again, sorry for such a long post, I didn't want to miss anything. Please let me know if there's anything that I need to do in order to get this fixed. Much appreciated!

5 answers to this question

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  • 0
Posted
48 minutes ago, Sham111111 said:

Hello, my load order was stable without any crashes so I decided to install DynDOLOD and its TexGen/DyndoLOD generated files midsave last evening.

There were some errors and warnings but when I went into the game, it seems fine, no crash, but the graphic wasn't at the condition I wanted, so I saved and exit the game, and went out to generate TexGen & DynDOLOD again (remove the old output files from my load order, put in new output files and load the game.) 

This time, the game started crashing whenever I fast traveling between Solitude and Whiterun, loading screen -> crash, and they all seemed to crash at the same address:
"Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FF72666FDD3 SkyrimSE.exe+026FDD3":

Log 1 | Log 2 | Log 3Log 4  (They look like the same file, but not.)

So I decided to remove all the mods that was giving me errors and warnings, asking mod authors for fixes until I'm only left with:

Since I don't know how to fix Navmesh and duplicate references from these ones.

After that, I made a new save around night time and tested everything, everything works fine once again, no crashes when fast travels, yay!

Today, I came home from work, I decided to install some mods that add more hairstyles, and rearranged my load order, not so much, just moving those mods into the correct order for hairs, and decided to generate TexGen/DynDOLOD again, removed last night's outputs, installed new ones and started the game. Surprise, surprise, when I loaded the save from last night (which was fine), and fast travel, boom, crashed! Of course they're the same address mentioned earlier:

Log 5 | Log 6

So I decided to dig around the Dyndolod.info website and see if there's anything that would helped me, I stumbled into this guide:
https://dyndolod.info/Help/Clean-Save

So I decided to follow it to see if it would still crash, sadly, the crashes persists. (Maybe I was too late)

Sorry for explaining everything but I don't want to miss anything when I submit this question, but my question is, by not researching and following the guide above, and did what I did, which was just replacing old outputs with new outputs and load up the save, would that be the cause of the crashes, or would there be some underlying issues with my load orders/mods,  and not DynDOLOD related.

I would love to hear some thoughts from you guys who have more experienced in Skyrim modding scenes, since I'm still a beginner. Thank you and again, sorry for such a long post, I didn't want to miss anything. Please let me know if there's anything that I need to do in order to get this fixed. Much appreciated!

Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log and debug log to upload when making posts.

https://dyndolod.info/Official-DynDOLOD-Support-Forum#Check-the-FAQ -> https://dyndolod.info/FAQ#ILS-or-CTD

https://dyndolod.info/Official-DynDOLOD-Support-Forum#Rudimentary-Troubleshooting
What makes you believe the crashes have anything to do with the DynDOLOD output? They all seem related to NPCs, which DynDOLOD does not touch.

The navmesh errors are probably because of an an outdated or wrong version of Update.esm for cceejsse002-tower.esl and Dawnguard.esm for cceejsse005-cave.esm. Update.esm and Dawnguard esm do not seem to be the latest versions shipping with 1.6.1770.

See https://dyndolod.info/Messages/Duplicate-Reference

See https://dyndolod.info/Updating and follow instructions properly when updating the output.

 

  • 0
Posted (edited)

Hello sheson, thank you for your quick response, upon researching, I found out that all the mentioned Npcs (Khayla, Ma'jhad) from the logs are from the Khajit Caravans. I did some testing tonight and there were some weird complications...

When I have Dyndolod and Occlusion esm/esp in my load order, fast travel anywhere does not crash the game, unless the destination is one of the khajit caravan spots, and I fast travel to the stable when they're there -> crash
-> Same log/address
Fast travel to the stable without them being there does not trigger a crash.
Even if I travel to Whiterun first, then walk out to the stable with the khajits caravan being available-> Crash -> Same log/address.

When I turned off Dyndolod and Occlusion esm/esp from my load order, fast travel to the stable with Khajits -> Crash -> Same log/address
But, fast travel to Whiterun (Whiterun will look like ass), and walk to stable through door -> No crash, and I can go near/ interact with those Khajits.

Quote

ScreenShot0.png?ex=67da7273&is=67d920f3&


Weird though, I do not have anything in my load order that would modify the Khajits...

Quote

The navmesh errors are probably because of an an outdated or wrong version of Update.esm for cceejsse002-tower.esl and Dawnguard.esm for cceejsse005-cave.esm. Update.esm and Dawnguard esm do not seem to be the latest versions shipping with 1.6.1770

I uninstalled Skyrim today, reinstalled,and downloaded the creation files, cleaned the plugins, then ran DynDOLOD, I still get the same Navmesh errors.
So I verified the files again -> downloaded the creation files again -> cleaned the plugins and ran DynDOLOD, same Navmesh error..

So I checked, and every time when I finish downloading the creations, I straight up verify right after, Steam verification always fail on 2 files, after Steam trying to fix those 2 files, and I have to download all the creations again -> Verifying -> fail 2 files again -> redownloading Creations -> on loop like that. But if I don't download creations ingame, then Steam will not fail at verifying the files. So I hope it's normal behavior? I'm not too sure anymore...

I'm running DyndoLOD again before I sleep when I'm typing this out, and I will try a new save tomorrow see if I crash around the caravans...

My work hours are quite long and I only have a couple hours before sleeps so I can only do bits by bits like this. I'm so sorry, hope you will understand.

Edited by Sham111111
  • 0
Posted
19 minutes ago, Sham111111 said:

Hello sheson, thank you for your quick response, upon researching, I found out that all the mentioned Npcs (Khayla, Ma'jhad) from the logs are from the Khajit Caravans. I did some testing tonight and there were some weird complications...

When I have Dyndolod and Occlusion esm/esp in my load order, fast travel does not crash the game, unless the khajit caravan is there and I fast travel to the stable when they're there -> crash -> Same log/address
Even if I travel to Whiterun first, then walk out to the stable with the khajits caravan -> Crash -> Same log/address

When I turned off Dyndolod and Occlusion esm/esp from my load order, fast travel to the stable with Khajits -> Crash -> Same log/address
But, fast travel to Whiterun, and walk to stable through door -> No crash, and I can go near/ interact with those Khajits.


Weird though, I do not have anything in my load order that would modify the Khajits...

I uninstalled Skyrim today, reinstalled,and downloaded the creation files, cleaned the plugins, then ran DynDOLOD, I still get the same Navmesh errors.
So I verified the files again -> downloaded the creation files again -> cleaned the plugins and ran DynDOLOD, same Navmesh error..

So I checked, and every time when I finish downloading the creations, I straight up verify right after, Steam verification always fail on 2 files, after Steam trying to fix those 2 files, and I have to download all the creations again -> Verifying -> fail 2 files again -> redownloading Creations -> on loop like that. But if I don't download creations ingame, then Steam will not fail at verifying the files. So I hope it's normal behavior? I'm not too sure anymore...

I'm running DyndoLOD again before I sleep when I'm typing this out, and I will try a new save see if I crash around the caravans...

Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log and debug log to upload when making posts.

What are we supposed to look for in the screenshot in addition to the explanation that it is possible to interact with those Khajit? There does not seem to be any More Informative Console data or anything else. Is Bjorn one of those Khajits?

Cleaning plugins will not fix missing triangles in plugins. Check the mentioned navmesh records in xEdit to verify they are not overwritten by outdated plugins.

Make sure the LOD patch was generated for the current load order. Test with a new game.

  • 0
Posted
20 hours ago, Sham111111 said:

So I checked, and every time when I finish downloading the creations, I straight up verify right after, Steam verification always fail on 2 files, after Steam trying to fix those 2 files, and I have to download all the creations again -> Verifying -> fail 2 files again -> redownloading Creations -> on loop like that. But if I don't download creations ingame, then Steam will not fail at verifying the files. So I hope it's normal behavior? I'm not too sure anymore.

I found this problem exactly one year ago. From my Discord comment on this topic:

Quote

If the CC content is downloaded via the game and the game files again validated using Steam, two files will not validate due to bad data sharing between Steam/BGS. CRC mismatch of ccbgssse037-curios.bsa and ccbgssse037-curios.esl, and the Steam versions are capitalized, while the BGS versions are lower case. Bytes are identical though.

The solution is to download these via the game (not using Steam validation) and ensure bFreebiesSeen=1 in SkyrimPrefs.ini, which will prevent invocation of download via the game again. This should be set automatically once you download them via the game. Just don't validate again using Steam until the files are updated again by BGS. Then you might have to repeat this song and dance again.

Nevertheless, these two files are not the cause of your problem.

  • 0
Posted (edited)
Quote

The solution is to download these via the game (not using Steam validation) and ensure bFreebiesSeen=1 in SkyrimPrefs.ini, which will prevent invocation of download via the game again. This should be set automatically once you download them via the game. Just don't validate again using Steam until the files are updated again by BGS. Then you might have to repeat this song and dance again.

Nevertheless, these two files are not the cause of your problem.

Thank you, I followed what you said and just download and leave them alone without validating them, but the navmesh warnings still persist. So I don't know if my game files are bugged? I don't think I have any plugins that could overwritten the navmesh mentioned, I checked with xedit and it only show the cave.esm and the tower.esl winning conflict.

Regarding the crashes, I found out the culprit and remove related mod, thank you Sheson, you were right, it was something else and not DyndoLOD output.

Edited by Sham111111

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