I'm reaching out because I have a big issue with my Skyrim playthrough. I followed theSTEPguide to the letter, and theLODgeneration went smoothly. In fact, the world of Tamriel has never looked so beautiful—so great guide!
However, after starting Vigilant, I noticed a major issue once I reached Coldharbour. There is no distant rendering at all, and the map appears empty (the terrain is there, but no buildings, objects, or trees).
This likely applies to all other worldspaces because, after checking Bruma, I noticed the same issue.
I’ve tried reinstalling the LODs three times, but the problem persists. I also tried both including and excluding it from myLOD
Note that for Bruma, I never generated LODs with xLODGen orDynDOLOD. I had played with the mod before without knowing about LODs, and it worked perfectly fine.
I know that theSTEPguide modifies some files here and there, but I’d rather not risk anything without getting some advice first.
For now, I’ve removed the LODs fromDynDOLODand TexGen since the terrain generated by xLODGen is displaying anyway, meaning the issue probably isn’t coming from there.
I also remember that during the guide, I once skipped a step and ended up with a Tamriel similar to my current issue. Adjusting the "/" and "Tree" values as instructed in the guide had fixed the problem at the time. However, even though those settings are still active, they don’t seem to affect other worldspaces—only Tamriel.
Again, the base game worldspaces (Solstheim, Soul Cairn, Blackreach, Forgotten Vale, etc.) are working perfectly fine, both in terms of map and distant rendering.
I’ve spent hours looking for a way to fix this but haven’t found anything conclusive.
If possible, I’d really prefer not to restart my game—I’ve spent hours (if not days) in Tamriel, and I’m almost level 100… From what I know, LODs aren’t like regular mods, so modifying them mid-playthrough shouldn’t be an issue.
I tried generating the LODs myself using "Execute LODGen" fromDynDOLOD, but it results in the same issue. When I check the files (I tested with Molagworld (Coldharbour)), I see that there are only 5 or 6 files, and on top of that, they are only 1KB in size…
I don’t know what could be causing this or how to fix it. I know that Bruma is poorly handled byDynDOLOD, but Vigilant should normally work fine.
However, I noticed something: there areLODfiles included in the base archive of the Vigilant mod. I have no idea how to use them or if they are even useful.
If I generate the files with xLODGen, they work fine, and all the files are present (there are 510 files, each around 250KB). However, they conflict with those from the Vigilant mod. I don’t think that’s a big issue, though, since I’m generating them myself for the terrain.
The real problem is with objects (and trees as well, but there aren’t really any in Coldharbour, as I recall from playing the mod before).
I also want to mention that I followed theSTEPguide for everything related to configuration and basic elements, including xLODGen andDynDOLOD. I installed everything as detailed in theSTEPguide for improving the map, along with a few extra mods here and there.
As for Bruma, what’s strange is that I never generated LODs for its worldspace, neither with xLODGen norDynDOLOD. Despite that, I have the same issue as with Vigilant, even though Ididgenerate the LODs for Vigilant.
Question
Neuf55551
Hello!
I'm reaching out because I have a big issue with my Skyrim playthrough. I followed the STEP guide to the letter, and the LOD generation went smoothly. In fact, the world of Tamriel has never looked so beautiful—so great guide!
However, after starting Vigilant, I noticed a major issue once I reached Coldharbour. There is no distant rendering at all, and the map appears empty (the terrain is there, but no buildings, objects, or trees).
This likely applies to all other worldspaces because, after checking Bruma, I noticed the same issue.
I’ve tried reinstalling the LODs three times, but the problem persists. I also tried both including and excluding it from my LOD
Note that for Bruma, I never generated LODs with xLODGen or DynDOLOD. I had played with the mod before without knowing about LODs, and it worked perfectly fine.
I know that the STEP guide modifies some files here and there, but I’d rather not risk anything without getting some advice first.
For now, I’ve removed the LODs from DynDOLOD and TexGen since the terrain generated by xLODGen is displaying anyway, meaning the issue probably isn’t coming from there.
I also remember that during the guide, I once skipped a step and ended up with a Tamriel similar to my current issue. Adjusting the "/" and "Tree" values as instructed in the guide had fixed the problem at the time. However, even though those settings are still active, they don’t seem to affect other worldspaces—only Tamriel.
Again, the base game worldspaces (Solstheim, Soul Cairn, Blackreach, Forgotten Vale, etc.) are working perfectly fine, both in terms of map and distant rendering.
I’ve spent hours looking for a way to fix this but haven’t found anything conclusive.
If possible, I’d really prefer not to restart my game—I’ve spent hours (if not days) in Tamriel, and I’m almost level 100… From what I know, LODs aren’t like regular mods, so modifying them mid-playthrough shouldn’t be an issue.
I tried generating the LODs myself using "Execute LODGen" from DynDOLOD, but it results in the same issue. When I check the files (I tested with Molagworld (Coldharbour)), I see that there are only 5 or 6 files, and on top of that, they are only 1KB in size…
I don’t know what could be causing this or how to fix it. I know that Bruma is poorly handled by DynDOLOD, but Vigilant should normally work fine.
However, I noticed something: there are LOD files included in the base archive of the Vigilant mod. I have no idea how to use them or if they are even useful.
If I generate the files with xLODGen, they work fine, and all the files are present (there are 510 files, each around 250KB). However, they conflict with those from the Vigilant mod. I don’t think that’s a big issue, though, since I’m generating them myself for the terrain.
The real problem is with objects (and trees as well, but there aren’t really any in Coldharbour, as I recall from playing the mod before).
I also want to mention that I followed the STEP guide for everything related to configuration and basic elements, including xLODGen and DynDOLOD. I installed everything as detailed in the STEP guide for improving the map, along with a few extra mods here and there.
As for Bruma, what’s strange is that I never generated LODs for its worldspace, neither with xLODGen nor DynDOLOD. Despite that, I have the same issue as with Vigilant, even though I did generate the LODs for Vigilant.
Thank you for response
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