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Hello once more. Now that all the previous funkiness is out of the way, I can send over the rock wall LOD stuff. 

The combination of mods I am using is High Poly Project + Rock-Wall Texture Patches for High Poly Project at Skyrim Special Edition Nexus - Mods and Community, using the Majestic Mountains - Main file. 

Interestingly enough, though, the problem has changed since I first mentioned it. Before, the LOD models would appear like sort-of white amorphous blobs, which led to me turning off the retexture during generation so that the rock wall LODs looked like Skyland's (my base texture overhaul). The thinking was that the transition would be far less jarring since the colors would mostly line up. Well, after regenerating today, the LODs match Skyland's even with the retexture mod turned on. That is, no more white blobs. Pics.

This current result doesn't bother me at all, but I figured it's still worth posting here, just in case there should be a proper LOD model/texture for what I have enabled (it's worth noting that there doesn't seem to be a LOD model for the HPP rock wall at all, regardless of the retexture, hence why it's reverting to Skyland's model even though I have HPP overwriting Skyland). 

This may be a non-issue now. 

Logs

Edited by LF111

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On 2/17/2025 at 10:47 PM, LF111 said:

Hello once more. Now that all the previous funkiness is out of the way, I can send over the rock wall LOD stuff. 

The combination of mods I am using is High Poly Project + Rock-Wall Texture Patches for High Poly Project at Skyrim Special Edition Nexus - Mods and Community, using the Majestic Mountains - Main file. 

Interestingly enough, though, the problem has changed since I first mentioned it. Before, the LOD models would appear like sort-of white amorphous blobs, which led to me turning off the retexture during generation so that the rock wall LODs looked like Skyland's (my base texture overhaul). The thinking was that the transition would be far less jarring since the colors would mostly line up. Well, after regenerating today, the LODs match Skyland's even with the retexture mod turned on. That is, no more white blobs. Pics.

This current result doesn't bother me at all, but I figured it's still worth posting here, just in case there should be a proper LOD model/texture for what I have enabled (it's worth noting that there doesn't seem to be a LOD model for the HPP rock wall at all, regardless of the retexture, hence why it's reverting to Skyland's model even though I have HPP overwriting Skyland). 

This may be a non-issue now. 

Logs

The HPP replace the full model which then uses a different texture path. The LOD model uses a rendered texture that keeps using the vanilla stonewall texture path, which is more grey than the brownish one from HPP.

Next alpha version + next DynDOLOD Resources will address this. It will still be the same low res model, but at least the diffuse texture color should match better. It will then also work with the Rock Wall Texture replacement.

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