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Caranthir tower model is missing up close but the lod model exists.


Question

Posted (edited)

TexGen Log
TexGen Debug Log

Couldn't find a bug report log.
After installing DynDOLOD I walked onto the balcony of the tower and fell to my death. For some reason the tower is gone completely up close other than a few things on the balcony, at a distance it renders in absolutely fine.
I did install the patch for the mod but same issue; I installed the 2.x patch. Any errors I did get when generating everything were just about cleaning the default masters (Dawnguard etc.) and a mod involving the soulcairn. Those were sorted. Not sure if I just messed up when generating things, I followed a guide on youtube and didn't mess with any advanced settings. 

The insert image from URL button isn't working for some reason so here's the link to pictures.
First two pictures are with and without DynDOLOD and second two is the tower at a distance and when I get closer.

https://imgbox.com/bqL4ZUan
https://imgbox.com/ZjIlutPy
https://imgbox.com/UwlIoaRG
https://imgbox.com/XCFXXt3F

Anything else I need to add just ask and I'll do my best!

Edited by Skrek

5 answers to this question

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Posted
15 minutes ago, Skrek said:

TexGen Log
TexGen Debug Log

Couldn't find a bug report log.
After installing DynDOLOD I walked onto the balcony of the tower and fell to my death. For some reason the tower is gone completely up close other than a few things on the balcony, at a distance it renders in absolutely fine.
I did install the patch for the mod but same issue; I installed the 2.x patch. Any errors I did get when generating everything were just about cleaning the default masters (Dawnguard etc.) and a mod involving the soulcairn. Those were sorted. Not sure if I just messed up when generating things, I followed a guide on youtube and didn't mess with any advanced settings. 

The insert image from URL button isn't working for some reason so here's the link to pictures.
First two pictures are with and without DynDOLOD and second two is the tower at a distance and when I get closer.

https://imgbox.com/bqL4ZUan
https://imgbox.com/ZjIlutPy
https://imgbox.com/UwlIoaRG
https://imgbox.com/XCFXXt3F

Anything else I need to add just ask and I'll do my best!

Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log and debug log to also upload when making posts.

With DynDOLOD enabled, once you are in the exterior Tamriel worldspace, open console, type
prid DB13B761
to select the reference form id of the tower from the 2nd screenshot. you might need to adjust the first two digests for the correct load order of the plugin. You should get a similar information shown from More Informative Console, including the reference being enabled. if that is the case type
recycleactor

If that does not work, try with a clean save in an interior made further away. E.g. just load the game without DynDOLOD that shows the tower, then travel to Whiterun and save in the tavern for example and then load that save after enabled in DynDOLOD. Report results.

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Posted

That was it, simple fix lol Recycleactor fixed it! Thanks for the help, also just found out that recycleactor works on more than just npc's. ^^

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Posted
34 minutes ago, Skrek said:

That was it, simple fix lol Recycleactor fixed it! Thanks for the help, also just found out that recycleactor works on more than just npc's. ^^

No DynDOLOD logs were provided.

Typically the dynamic LOD initialization is supposed to execute that command on the reference when loading the exterior for the first time.

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