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Posted

Hi, sorry for what sounds like an easy question to some. According to step when adding EVLAS to my load order and running dyndolod i should consider uncommenting/removing DoubleSidedTextureMask=mountain,mtn.

My sse ini file (that part of it) looks like this 

; set the double_sided shader flag in object LOD *.bto meshes on these lists of meshes / textures masks (partial filename) for mods like Dynamic Volumetric Lighting and Sun Shadows or Enhanced Volumetric Lighting and Shadows (EVLaS)
; see https://dyndolod.info/Help/Terrain-Underside
;DoubleSidedTextureMask=mountain,mtn
;DoubleSidedMeshMask=
 

So what should i do here because it doesnt look like this needs changing or does it?

4 answers to this question

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Posted

Remove the semicolon at the start of the line to uncomment the line.

;DoubleSidedTextureMask=mountain,mtn

Add a semicolon at the start of the line to comment the line.

DoubleSidedTextureMask=mountain,mtn

 

  • 0
Posted (edited)

Thankyou, 

So why does the dyndolod support page say uncomment/remove

the remove got me confused as it implies the line is active.

Im a noob at this so its probably me misunderstanding something completely 

Edited by DaveW
  • 0
Posted
2 hours ago, DaveW said:

Thankyou, 

So why does the dyndolod support page say uncomment/remove

the remove got me confused as it implies the line is active.

Im a noob at this so its probably me misunderstanding something completely 

commenting/removing deactivates the line from being interpreted by the program. Commenting is always best, since it preserves the information.

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