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Hi, since few days, when i generate all lods from xLodGen+ACMOS+TexGen+DynDolod, the world map only generate terrain and water, I can't get cities on the world map. I have roads from acmos, I see the highrothgard not completely done, the 7000 steps are there, no trees on the map when i generate them in setup, and no cities, no building, just the empty map with paths. I have all files required, few days ago i was able to generate all and the map shows all lod, cities, everything, but in needed to redo all and Vortex delete lot of files, can't remember what it was and since, i can't get cities on the world map. I don't have any cities overhaul, all is skyrim textures except landscape with tamrielic who doesn't touch cities.

I have a previous zipped file of Dyndolod Output and compare them, I see that in textures folder, on the new generation that i do miss cities, there is no terrain folder at all, only DYNDOLOD, on the previous zipped file working, i have it : DYNDOLOD+Terrain. It seems that Dyndolod do not want or do not have something to do it now. What can be the issue? ini files? I never touched them. I don't know what to do, i'd like to add buildings on the map and can't generate anymore.

Thank you.

6 answers to this question

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  • 0
Posted
1 hour ago, Leawildfield said:

Hi, since few days, when i generate all lods from xLodGen+ACMOS+TexGen+DynDolod, the world map only generate terrain and water, I can't get cities on the world map. I have roads from acmos, I see the highrothgard not completely done, the 7000 steps are there, no trees on the map when i generate them in setup, and no cities, no building, just the empty map with paths. I have all files required, few days ago i was able to generate all and the map shows all lod, cities, everything, but in needed to redo all and Vortex delete lot of files, can't remember what it was and since, i can't get cities on the world map. I don't have any cities overhaul, all is skyrim textures except landscape with tamrielic who doesn't touch cities.

I have a previous zipped file of Dyndolod Output and compare them, I see that in textures folder, on the new generation that i do miss cities, there is no terrain folder at all, only DYNDOLOD, on the previous zipped file working, i have it : DYNDOLOD+Terrain. It seems that Dyndolod do not want or do not have something to do it now. What can be the issue? ini files? I never touched them. I don't know what to do, i'd like to add buildings on the map and can't generate anymore.

Thank you.

Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD logs and debug logs to upload when making posts.

https://dyndolod.info/Generation-Instructions#2-Generate-The-LOD-Mod-with-DynDOLOD
Wait for all processes including all spawned LODGen command prompt windows to complete successfully. Pay attention to all log messages. It should end with the log message 'DynDOLOD plugins generated successfully' and lines like 'LODGen generated object LOD for [WORLDSPACE] successfully' for each selected worldspace. Do not use the output if there were errors that stopped the process prematurely.

  • 0
Posted

DynDOLOD_SSE_Debug_log thank you. I've followed everything to do all the work properly from xlodgen to dyndolod since 2 weeks and work perfectly, but since yesterday dyndolod doesn't want to create a Terrain folder in its textures folder in the zip file Dyndolod_output. Texgen is ok, xLodgen+ACMOS seems smaller size since it has to be 1.2Go originally, when for the last generation it take only 1.08Go (i don't know if xlodgen + acmos are responsible of generating object lod for map+cities), and dyndolod miss size due to no textures/terrain folder inside. The Ressources mod is properly there, all dds are there.

I just don't get the issue why he won't do this folder, even with all proper setup following step for each LOD.

I don't have any bugreport.txt

  • 0
Posted
22 minutes ago, Leawildfield said:

DynDOLOD_SSE_Debug_log thank you. I've followed everything to do all the work properly from xlodgen to dyndolod since 2 weeks and work perfectly, but since yesterday dyndolod doesn't want to create a Terrain folder in its textures folder in the zip file Dyndolod_output. Texgen is ok, xLodgen+ACMOS seems smaller size since it has to be 1.2Go originally, when for the last generation it take only 1.08Go (i don't know if xlodgen + acmos are responsible of generating object lod for map+cities), and dyndolod miss size due to no textures/terrain folder inside. The Ressources mod is properly there, all dds are there.

I just don't get the issue why he won't do this folder, even with all proper setup following step for each LOD.

I don't have any bugreport.txt

You only uploaded the DynDOLOD debug log. Also upload the DynDOLOD log when making posts as explained https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs

DynDOLOD typically only generates textures in Textures\terrain\[Worldspace]\Trees\ folders for standard tree LOD.
You have checked ultra tree LOD generation, so the tree LOD textures are part of the object LOD atlas in Textures\DynDOLOD\LOD\

You have not set Level32=1 in the DynDOLOD_SSE.ini despite using A Clear Map of Skyrim. Make sure to follow its instructions properly.

https://dyndolod.info/FAQ#Entire-LOD-missing
Can be caused by [MapMenu] uLockedObjectMapLOD=32 in Skyrim.ini (or SkyrimCustom.INI or a mod INI), especially if there are no object LOD level 32 meshes (which is the vanilla/default). See Trees on the Map for further explanations.

  • 0
Posted (edited)

Sorry, this is the log file

dyndolod_log

 

During theis time i was doing a new generation from scratch till the end with dyndolod, i load the game and the issue is solved, cities are there now. So i have 3 patches for grass/ landscape, i desactivated them and generate all without, and it seems that those patches cause issue. Landscape fix for grass mod that use esp i have 2 of them and ngio also, i thought i should desactivated them to test and all is there now on the map, maybe the ngio plugin idk, but doing it just solve the issue.

Thank you.

Edited by Leawildfield
issue solved finally
  • 0
Posted
6 hours ago, Leawildfield said:

Sorry, this is the log file

dyndolod_log

 

During theis time i was doing a new generation from scratch till the end with dyndolod, i load the game and the issue is solved, cities are there now. So i have 3 patches for grass/ landscape, i desactivated them and generate all without, and it seems that those patches cause issue. Landscape fix for grass mod that use esp i have 2 of them and ngio also, i thought i should desactivated them to test and all is there now on the map, maybe the ngio plugin idk, but doing it just solve the issue.

Thank you.

The DynDOLOD log is from a different generation than the debug log uploaded earlier. No matching debug log for that generation was provided.

It is unclear what settings were used for that generation and if you set Level32 in the DynDOLOD INI this time and/or if uLockedObjectMapLOD=16 or 32 is set.

I suggest to not randomly disable or accuse grass or landscape plugins that most likely do not have anything to do with the issue.

If the map does not show any object LOD it is typically because the object LOD files for the uLockedObjectMapLOD level do not exist, or are entirely empty.

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