I've noticed an interesting effect on distant water LOD after updating from 3.00 Alpha 173 to Alpha 180. I use Realistic Waters Two for my water mod and I use doodlum's Sky Reflection Fix to solve the uh... sky reflection problem, therefore allowing me to leave bReflectSky enabled in Skyrim's .ini files. Yesterday, I updated from RWT 5.6 to 5.7.1 and updated DynDOLOD to Alpha 180. Generating LOD caused the reflection bug to return; you can see the images here. The only way to get rid of this bug is to disable bReflectSky in the .ini files, but this has negative impacts on water reflections and is something that I never had to do in the past. Using Sky Reflection Fix should prevent you from having to disable bReflectSky, but when generating LOD with Alpha 180, it no longer does so. Turning DynDOLOD off (while leaving bReflectSky on and not touching the load order) solves the bug, as does reverting to my previous LOD generation from Alpha 173. The problem appears to specifically be an interaction between Alpha 180 and either RWT 5.7.1 or Sky Reflection Fix. I haven't tried generating without either of those mods on, so I cannot confirm if it is solely a DynDOLOD issue (though I'd imagine there'd be a lot more reports if that were the case).
Summary: Alpha 180 appears to be causing a water LOD reflection bug to appear that wasn't there before, holding load order and .ini settings constant.
I've already reached out to the authors of both of those mods, but I thought I'd make a post here to cover all my bases.
Log | Debug Log (I have no idea why the debug log is so massive, and since I was unable to get it to fit on Paste.ee, I've attached the link to download it on Ufile)
Question
LF111
I've noticed an interesting effect on distant water LOD after updating from 3.00 Alpha 173 to Alpha 180. I use Realistic Waters Two for my water mod and I use doodlum's Sky Reflection Fix to solve the uh... sky reflection problem, therefore allowing me to leave bReflectSky enabled in Skyrim's .ini files. Yesterday, I updated from RWT 5.6 to 5.7.1 and updated DynDOLOD to Alpha 180. Generating LOD caused the reflection bug to return; you can see the images here. The only way to get rid of this bug is to disable bReflectSky in the .ini files, but this has negative impacts on water reflections and is something that I never had to do in the past. Using Sky Reflection Fix should prevent you from having to disable bReflectSky, but when generating LOD with Alpha 180, it no longer does so. Turning DynDOLOD off (while leaving bReflectSky on and not touching the load order) solves the bug, as does reverting to my previous LOD generation from Alpha 173. The problem appears to specifically be an interaction between Alpha 180 and either RWT 5.7.1 or Sky Reflection Fix. I haven't tried generating without either of those mods on, so I cannot confirm if it is solely a DynDOLOD issue (though I'd imagine there'd be a lot more reports if that were the case).
Summary: Alpha 180 appears to be causing a water LOD reflection bug to appear that wasn't there before, holding load order and .ini settings constant.
I've already reached out to the authors of both of those mods, but I thought I'd make a post here to cover all my bases.
Log | Debug Log (I have no idea why the debug log is so massive, and since I was unable to get it to fit on Paste.ee, I've attached the link to download it on Ufile)
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LF111
Interesting, although it is worth noting that the bug does go away if disabling bReflectSky. I'm using Azurite Weathers and Seasons (specifically Azurite Weathers II) with Community Shaders. Nothing c
sheson
Replace C:\Skyrim DynDOLOD\DynDOLOD 3.00-68518-Alpha-180-1724627136\DynDOLOD\Edit Scripts\LODGenx64Win.exe with this version https://mega.nz/file/IUYk3J5C#dpWyLBQodYSaSvD3BwhBiNUxgGWtHr7UgFxv1fE4xHY
sheson
The test esp does the same thing as the DynDOLOD.esp. It places a full model with the IsFullLOD flag. This is a shader or post processing effect. A fix is to increase the settings in the SkyrimCu
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