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These mods should be simple to patch, but I haven't gotten around to them yet:

  • Cutting Room Floor - This mod adds the mini-quest where the Vigilants will confiscate Daedric artifacts from you (as long as their Hall hasn't burned down yet). If your Azura's Star or Black Star is not empty, they may not recognize them as Daedric artifacts. Fix looks to be trivial, but may not be. Needs investigation.

(it is from YASTM description)

not that it is huge deal, i think, (though as long as mod have any issues, i don't think mod should be in step), and maybe simple to fix as author says (i don't know this side of modding),
otherwise: pretty interesting, less scripts = is better, right? as far as i know...

  • +1 1
Posted

I used this mod in all my latest playthroughs as a replacement for GIST.

It intercepts the soul trap at the engine level so it's inherently more compatible with anything that uses the soul trap magic effect. As an SKSE plugin it's also more efficient than GIST's Papyrus scripts but the difference is probably not very significant or perceptible.

The latest version (3.0), which I haven't played with, brings optional feature parity with GIST with its so-called "soul trap levelling" so it should be an easy swap with GIST even for users accustomed to it.

There are many configurable settings and features.

  • Like 1
  • 4 weeks later...
Posted (edited)

For my new (2.3) game I started last week I switched GIST in favor of YASTM and so far it's working fine, basic features like soul displacement, soul relocation, soul shrinking and splitting are all working and gameplay-wise there is no discernable difference to playing with GIST. (I am using basic features only and keep 'Soul Trap Leveling' deactivated).

YASTM.thumb.jpg.b3658cabcfbeb69866eda4fc5481299d.jpg

If anyone likes to try this on a new game, please keep in mind to re-install 'Rustic Soulgems' without a subsequent GIST patch for sorted or unsorted gems. With YASTM you would of course want an MCM and patches for both Creation Content, 'Rare Curios' and 'Saints and Seducers' as well as patches for 'Guard Dialogue Overhaul' and 'Immersive Sounds - Compendium'. (With some of these patches I 'sorted masters to match current load order' and with 'Guard Dialogue Overhaul' I manually added GDO as a master because of otherwise underlined / injected files (both actions may not be needed)).

YASTMEsps.thumb.jpg.9d292f5c6ad91001f2151fe2001ac6da.jpg

Edited by CorneliusC
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  • Like 2
  • 3 weeks later...

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