I've used DynDOLOD 3 with DynDOLOD DLL SE until now, without issue. Now I wanted to try DLL NG instead. I ran the program successfully and got the initialization message in game, but nothing appears as it should. There is no LOD on the surrounding mountains for example, and objects such as lampposts and buildings do not pop in until close. I updated the Resources file to Alpha 52 after running DynDolod 3 Alpha v1.79. The strangest thing is, When I first started a new game and then went outside, things appeared normal, once. Then I loaded an earlier save from just after I started the new game. The LODs were gone, and I haven't been able to get them back since; not with a new game and not with reinstalling and re-enabling the output files. It took over 6.5 hours to run the program the first time I did it, then realized I forgot the new settings for NG. The second time I ran it, it took almost 4.5 hours to run. So, I am loathe to try again unless I can identify the problem. Downgrade FarGrid references to NearGrid was disabled and Parent-Child was enabed when I ran the program the second time. The rest of my settings matched the regular Step guide for QHD. The one thing I know I probably did wrong was I enabled the Large tree checkbox without any .Ini edits. I would expect that to only cause issues with the trees, however. There is no bug report text file, the debug file exceeds the upload limit size for mod authors, dragging and dropping the log text into this box does nothing, and I don't see any other way to attach the log file. I looked at the Paste.ee site, but the log file is also too large for an unregistered user, and I don't understand how it works anyway. Definitely feeling frustrated after all of that.
Question
CrKhan09
Hi,
I've used DynDOLOD 3 with DynDOLOD DLL SE until now, without issue. Now I wanted to try DLL NG instead. I ran the program successfully and got the initialization message in game, but nothing appears as it should. There is no LOD on the surrounding mountains for example, and objects such as lampposts and buildings do not pop in until close. I updated the Resources file to Alpha 52 after running DynDolod 3 Alpha v1.79. The strangest thing is, When I first started a new game and then went outside, things appeared normal, once. Then I loaded an earlier save from just after I started the new game. The LODs were gone, and I haven't been able to get them back since; not with a new game and not with reinstalling and re-enabling the output files. It took over 6.5 hours to run the program the first time I did it, then realized I forgot the new settings for NG. The second time I ran it, it took almost 4.5 hours to run. So, I am loathe to try again unless I can identify the problem. Downgrade FarGrid references to NearGrid was disabled and Parent-Child was enabed when I ran the program the second time. The rest of my settings matched the regular Step guide for QHD. The one thing I know I probably did wrong was I enabled the Large tree checkbox without any .Ini edits. I would expect that to only cause issues with the trees, however. There is no bug report text file, the debug file exceeds the upload limit size for mod authors, dragging and dropping the log text into this box does nothing, and I don't see any other way to attach the log file. I looked at the Paste.ee site, but the log file is also too large for an unregistered user, and I don't understand how it works anyway. Definitely feeling frustrated after all of that.
8 answers to this question
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now