Jadeath Posted August 7, 2023 Posted August 7, 2023 Can you post link to the latest test build? It is no longer present.
DWM19 Posted August 7, 2023 Posted August 7, 2023 Double clicking on the first entry under 'Referenced By (15)' for xx03AB36, the editor ID is skyrimesm_0EF933_BlackreachElevatorMzinchaleftUpper_Tamriel_DynDOLOD_OBJECT under DynDOLOD.esp. Double clicking on the first entry under 'Referenced By (22)' for xx03AB34, the editor ID is skyrimesm_0EF92E_BlackreachQEMzinchaleftClosed_Tamriel_DynDOLOD_OBJECT under DynDOLOD.esp. Other plugins mentioned in the 'referenced by' list for both entries are: Dragonborn.esm, CompanionArissa.esm, Wyrmstooth.esp. I hope this is the right information you were seeking.
sheson Posted August 7, 2023 Author Posted August 7, 2023 31 minutes ago, Jadeath said: Can you post link to the latest test build? It is no longer present. Test if Alpha-131 fixes the issue. Upload logs either way.
TheDude Posted August 7, 2023 Posted August 7, 2023 2 hours ago, sheson said: Cached grass does not affect the FPS requirement of rendering the full grass. The grass cache removes the need/time required to create grass placements when new cells are loaded. Aha, ok, thanks for clearing that up!
Jadeath Posted August 7, 2023 Posted August 7, 2023 Alpha-131 ran successfully!: https://ufile.io/9mpi5fwr https://ufile.io/ug1nsomh
sheson Posted August 7, 2023 Author Posted August 7, 2023 1 hour ago, Jadeath said: Alpha-131 ran successfully!: https://ufile.io/9mpi5fwr https://ufile.io/ug1nsomh Thanks for letting us know and all the logs.
sheson Posted August 7, 2023 Author Posted August 7, 2023 6 hours ago, DWM19 said: Double clicking on the first entry under 'Referenced By (15)' for xx03AB36, the editor ID is skyrimesm_0EF933_BlackreachElevatorMzinchaleftUpper_Tamriel_DynDOLOD_OBJECT under DynDOLOD.esp. Double clicking on the first entry under 'Referenced By (22)' for xx03AB34, the editor ID is skyrimesm_0EF92E_BlackreachQEMzinchaleftClosed_Tamriel_DynDOLOD_OBJECT under DynDOLOD.esp. Other plugins mentioned in the 'referenced by' list for both entries are: Dragonborn.esm, CompanionArissa.esm, Wyrmstooth.esp. I hope this is the right information you were seeking. That was the right information. Thanks. Update the DynDOLOD DLL NG and Scripts to Alpha-8 and it should work without CTD now.
PurpleYellowRosa Posted August 7, 2023 Posted August 7, 2023 (edited) 14 hours ago, sheson said: @Jadeath @PurpleYellowRosa @MisterMorden Check if this test versions runs through https://mega.nz/file/YIpnyJ4I#CiKiAQirG2Ix1UCHnfPjIUbDeS7Lee5aeyKGTkCSK-Q Test if Alpha-131 fixed the issue. Upload new logs either way. Still no good, but this time I got an access violation instead of range check error. Here's the logs: https://ufile.io/n539187c Edited August 7, 2023 by PurpleYellowRosa
DWM19 Posted August 8, 2023 Posted August 8, 2023 After an hour of regular gameplay this problem appears to be fixed. Thanks!
heheloveer Posted August 8, 2023 Posted August 8, 2023 Thank you for the huge update Sheson! I personally am not able to test it at the moment but the Child/Parent worldspace copy feature is definitely a game changer. I want to ask though, with this feature enabled, can we still make Markarth use Tamriel LOD Data to get better graphics, or is this edit completely redundant now?
MisterMorden Posted August 8, 2023 Posted August 8, 2023 New version woyked for me too! Logs offered up in tribute (no bugreport generated): https://ufile.io/f/r7c6d Going to bed now but will check on the goodies tomorrow...thanks again, sheson!
sheson Posted August 8, 2023 Author Posted August 8, 2023 9 hours ago, PurpleYellowRosa said: Still no good, but this time I got an access violation instead of range check error. Here's the logs: https://ufile.io/n539187c Thanks. This test version should fix that new access violation. https://mega.nz/file/1dIGSI7S#hOL6CGqiteRyrdHTOJ38I7K6OtVC4VL7EVgrA2jGwwQ Upload debug log also if it runs through without a problem.
sheson Posted August 8, 2023 Author Posted August 8, 2023 2 hours ago, heheloveer said: Thank you for the huge update Sheson! I personally am not able to test it at the moment but the Child/Parent worldspace copy feature is definitely a game changer. I want to ask though, with this feature enabled, can we still make Markarth use Tamriel LOD Data to get better graphics, or is this edit completely redundant now? Copying references that have LOD in Tamriel to the Markarth worldspace (with is disabled by default) does not change anything about the castrated data / non existing LOD in it. LOD for Markarth will also not take copied reference from parent to child worldspace into account. So for best possible visuals past the walls, you'll want to set the flag to use Tamriel for LOD with a plugin and set ScanParent=1 in DynDOLOD_SSE_childworld_MarkarthWorld.ini before generating LOD. 1
heheloveer Posted August 8, 2023 Posted August 8, 2023 25 minutes ago, sheson said: Copying references that have LOD in Tamriel to the Markarth worldspace (with is disabled by default) does not change anything about the castrated data / non existing LOD in it. LOD for Markarth will also not take copied reference from parent to child worldspace into account. So for best possible visuals past the walls, you'll want to set the flag to use Tamriel for LOD with a plugin and set ScanParent=1 in DynDOLOD_SSE_childworld_MarkarthWorld.ini before generating LOD. So the edit is still useful. Thanks for the explanation!
sheson Posted August 8, 2023 Author Posted August 8, 2023 1 hour ago, MisterMorden said: New version woyked for me too! Logs offered up in tribute (no bugreport generated): https://ufile.io/f/r7c6d Going to bed now but will check on the goodies tomorrow...thanks again, sheson! Great. You might want to create a LOD model for florajuniper01.nif. Meshes\plants\florajuniper01.nif used 982 times, ~ 2480.92 MB This looks like the full model filesize for it is 2.5MB alone? Is that correct? The vanilla version is like 50kB. 1
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