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Posted

Double clicking on the first entry under 'Referenced By (15)' for xx03AB36, the editor ID is skyrimesm_0EF933_BlackreachElevatorMzinchaleftUpper_Tamriel_DynDOLOD_OBJECT under DynDOLOD.esp.

Double clicking on the first entry under 'Referenced By (22)' for xx03AB34, the editor ID is skyrimesm_0EF92E_BlackreachQEMzinchaleftClosed_Tamriel_DynDOLOD_OBJECT under DynDOLOD.esp.

Other plugins mentioned in the 'referenced by' list for both entries are: Dragonborn.esm, CompanionArissa.esm, Wyrmstooth.esp.

I hope this is the right information you were seeking.

Posted
31 minutes ago, Jadeath said:

Can you post link to the latest test build?  It is no longer present.

Test if Alpha-131 fixes the issue.

Upload logs either way.

 

Posted
2 hours ago, sheson said:

Cached grass does not affect the FPS requirement of rendering the full grass. The grass cache removes the need/time required to create grass placements when new cells are loaded.

Aha, ok, thanks for clearing that up!

Posted
6 hours ago, DWM19 said:

Double clicking on the first entry under 'Referenced By (15)' for xx03AB36, the editor ID is skyrimesm_0EF933_BlackreachElevatorMzinchaleftUpper_Tamriel_DynDOLOD_OBJECT under DynDOLOD.esp.

Double clicking on the first entry under 'Referenced By (22)' for xx03AB34, the editor ID is skyrimesm_0EF92E_BlackreachQEMzinchaleftClosed_Tamriel_DynDOLOD_OBJECT under DynDOLOD.esp.

Other plugins mentioned in the 'referenced by' list for both entries are: Dragonborn.esm, CompanionArissa.esm, Wyrmstooth.esp.

I hope this is the right information you were seeking.

That was the right information. Thanks.

Update the DynDOLOD DLL NG and Scripts to Alpha-8 and it should work without CTD now. 

Posted (edited)
14 hours ago, sheson said:

@Jadeath @PurpleYellowRosa @MisterMorden

Check if this test versions runs through https://mega.nz/file/YIpnyJ4I#CiKiAQirG2Ix1UCHnfPjIUbDeS7Lee5aeyKGTkCSK-Q

Test if Alpha-131 fixed the issue.

Upload new logs either way.

Still no good, but this time I got an access violation instead of range check error. Here's the logs:

https://ufile.io/n539187c

Edited by PurpleYellowRosa
Posted

Thank you for the huge update Sheson! I personally am not able to test it at the moment but the Child/Parent worldspace copy feature is definitely a game changer. I want to ask though, with this feature enabled, can we still make Markarth use Tamriel LOD Data to get better graphics, or is this edit completely redundant now?

Posted
2 hours ago, heheloveer said:

Thank you for the huge update Sheson! I personally am not able to test it at the moment but the Child/Parent worldspace copy feature is definitely a game changer. I want to ask though, with this feature enabled, can we still make Markarth use Tamriel LOD Data to get better graphics, or is this edit completely redundant now?

Copying references that have LOD in Tamriel to the Markarth worldspace (with is disabled by default) does not change anything about the castrated data / non existing LOD in it. LOD for Markarth will also not take copied reference from parent to child worldspace into account.

So for best possible visuals past the walls, you'll want to set the flag to use Tamriel for LOD with a plugin and set ScanParent=1 in DynDOLOD_SSE_childworld_MarkarthWorld.ini before generating LOD.

  • Thanks 1
Posted
25 minutes ago, sheson said:

Copying references that have LOD in Tamriel to the Markarth worldspace (with is disabled by default) does not change anything about the castrated data / non existing LOD in it. LOD for Markarth will also not take copied reference from parent to child worldspace into account.

So for best possible visuals past the walls, you'll want to set the flag to use Tamriel for LOD with a plugin and set ScanParent=1 in DynDOLOD_SSE_childworld_MarkarthWorld.ini before generating LOD.

So the edit is still useful. Thanks for the explanation!

Posted
1 hour ago, MisterMorden said:

New version woyked for me too!  Logs offered up in tribute (no bugreport generated): https://ufile.io/f/r7c6d

Going to bed now but will check on the goodies tomorrow...thanks again, sheson!

Great.

You might want to create a LOD model for florajuniper01.nif.
Meshes\plants\florajuniper01.nif used 982 times, ~ 2480.92 MB

This looks like the full model filesize for it is 2.5MB alone? Is that correct? The vanilla version is like 50kB. 

  • Thanks 1

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