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Posted
29 minutes ago, Mousetick said:

Oh right, I forgot the references were added to DynDOLOD.esp, so no difference and more like a placebo.

It might be that things work different in Skyrim. It did help the users with their problem which seemed like it was what we now believe is the ref handle cap.

Posted

@sheson.  Thanks for your input.  Found one problem: my new merge mod to settle the Cities of the North problem had a higher mod priority so was overwriting some of the textures.  That was my bad.  I should have thought of it. That solved the issues around Riverwood and Whiterun.  Will check into the other issues as I play.

Posted

Has anyone had any problems with the Celtic Music in Skyrim - SE mod in the latest Dyndolod? It appears to be causing a LODGen Failed To Generate Object LOD problem for me. I'm getting an error message in my Tamriel and Tamriel AUT/SPR/SUM logs. Each process seemed to get stuck at that point forcing me to manually close the window so the process would continue. What I don't understand is, why is Dyndolod interacting with a music mod? Does this mod do something I didn't expect?

From my log file:

Error reading H:\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\Celtic_Music_In_Skyrim_SE.bsa The output char buffer is too small to contain the decoded characters, encoding 'Unicode (UTF-8)' fallback 'System.Text.DecoderReplacementFallback'. (Parameter 'chars') file not found meshes\sess_lod\rocks\rockl04_lod_1.nif

 

https://ufile.io/hjh6efdv

https://ufile.io/f4aamme9

I'll add my debug file here once the upload completes.

Posted
4 hours ago, ThorM465 said:

Has anyone had any problems with the Celtic Music in Skyrim - SE mod in the latest Dyndolod? It appears to be causing a LODGen Failed To Generate Object LOD problem for me. I'm getting an error message in my Tamriel and Tamriel AUT/SPR/SUM logs. Each process seemed to get stuck at that point forcing me to manually close the window so the process would continue. What I don't understand is, why is Dyndolod interacting with a music mod? Does this mod do something I didn't expect?

From my log file:

Error reading H:\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\Celtic_Music_In_Skyrim_SE.bsa The output char buffer is too small to contain the decoded characters, encoding 'Unicode (UTF-8)' fallback 'System.Text.DecoderReplacementFallback'. (Parameter 'chars') file not found meshes\sess_lod\rocks\rockl04_lod_1.nif

 

https://ufile.io/hjh6efdv

https://ufile.io/f4aamme9

I'll add my debug file here once the upload completes.

Read the first post which debug log to upload.

The BSA seems to be corrupt or contain unexpected data. In order to know what files are in an archive, the archive needs to be opened and looked at.
Are you just assuming it does not contain relevant files or did you actually check? Same principle.

The actual error is the message "file not found meshes\sess_lod\rocks\rockl04_lod_1.nif" in LODGen_SSE_Tamriel_log.txt

The DynDOLOD log also shows 
[04:53] <Warning: File not found meshes\sess_lod\rocks\rockl04_lod_1.nif Solitude Exterior Sovngarde Statue Set V.esp SESSV_RockL04 [STAT:FE8D2805]>

SSE-Terrain-Tamriel-Full-Extend.esm should only be active when generating terrain LOD.

Posted (edited)

Here's my debug file. Sorry it was 1GB and took a while to upload to the share site. https://ufile.io/9qt0eitz I think this is the one asked for in the OP.

No I haven't checked it yet. I know how to open BSAs, but I don't really know what I'm looking at when I do. haha Should I open it and upload those files to the share site and post here?

Yea, I forgot to disable the SSE-Terrain-Tamriel-Full-Extended.esm plugin. I reran my xlodgen yesterday to correct some other missing world space issues and forgot to disable that plugin.

I ran Dyndolod again last night without that plugin or the Celtic plugins and I'm still getting the file not found meshes\sess_lod\rocks\rockl04_lod_1.nif.

Anything else I can provide that would be helpful?

Edit: I extracted the BSA and it's nothing but .xwm files.

 

Edited by ThorM465
Added Information
Posted

Hello, I am getting the OpenGL Invalid operation when I run Textgen3.0 alpha. I am running a 7900xtx and the newest AMD Ryzen 9 7950x. I am running the program using the graphic card not the integrated graphics.  No antivirus or crapware installed on my system. I have tried the test build mentioned in this forum for the AMD issue and it does not work still. I am also using mod organizer 2 with no other mods installed. My AMD driver is 22.12.1. I am using the program on skyrim vr. Is there any fix.

TexGen_TES5VR_Debug_log.txt TexGen_TES5VR_log.txt

Posted (edited)

Hi, wondering if anyone could help me. I asked a question in the Support sub forum regarding a plugin that is esl/master file. I'm unable to use TexGen as it requires me to resolve this issue first before proceeding, which doesn't seem possible...

Edited by CloudLambda
Posted
3 hours ago, ThorM465 said:

Here's my debug file. Sorry it was 1GB and took a while to upload to the share site. https://ufile.io/9qt0eitz I think this is the one asked for in the OP.

No I haven't checked it yet. I know how to open BSAs, but I don't really know what I'm looking at when I do. haha Should I open it and upload those files to the share site and post here?

Yea, I forgot to disable the SSE-Terrain-Tamriel-Full-Extended.esm plugin. I reran my xlodgen yesterday to correct some other missing world space issues and forgot to disable that plugin.

I ran Dyndolod again last night without that plugin or the Celtic plugins and I'm still getting the file not found meshes\sess_lod\rocks\rockl04_lod_1.nif.

Anything else I can provide that would be helpful?

Edit: I extracted the BSA and it's nothing but .xwm files.

 

The BSA error is irrelevant.

The actual problem that needs to be fixed is the missing LOD asset. Install the missing file.

Posted
On 12/20/2022 at 11:09 PM, Bluefish9987 said:

Hello, I am getting the OpenGL Invalid operation when I run Textgen3.0 alpha. I am running a 7900xtx and the newest AMD Ryzen 9 7950x. I am running the program using the graphic card not the integrated graphics.  No antivirus or crapware installed on my system. I have tried the test build mentioned in this forum for the AMD issue and it does not work still. I am also using mod organizer 2 with no other mods installed. My AMD driver is 22.12.1. I am using the program on skyrim vr. Is there any fix.

TexGen_TES5VR_Debug_log.txt 129.38 kB · 0 downloads TexGen_TES5VR_log.txt 25.5 kB · 0 downloads

Unpack stitched.frag from the attached archive to..\DynDOLOD\Edit Scripts\DynDOLOD\Shaders\stitched.frag and let me know if it works or upload new logs, including bugreport.txt if it exists.

Edit: Use latest alpha version. It has the updated stitched.frag included.

 

Posted
3 hours ago, sheson said:

The BSA error is irrelevant.

The actual problem that needs to be fixed is the missing LOD asset. Install the missing file.

So do I just need to copy rockl04_lod_0.nif to rockl04_lod_1.nif in the Dyndolod Resources SE Mod Folder?  Or am I missing a file that should have been in one of my mods? Thanks for the help!

 

Posted
23 minutes ago, ThorM465 said:

Or am I missing a file that should have been in one of my mods?

You are missing a file that should have been in 'Solitude Exterior Sovngarde Statue Set'. The warning tells you which file:

File not found meshes\sess_lod\rocks\rockl04_lod_1.nif

Notice the file path: meshes\sess_lod\... is a folder specific to that SESS mod.

Posted
1 hour ago, Mousetick said:

You are missing a file that should have been in 'Solitude Exterior Sovngarde Statue Set'. The warning tells you which file:

File not found meshes\sess_lod\rocks\rockl04_lod_1.nif

Notice the file path: meshes\sess_lod\... is a folder specific to that SESS mod.

Thank you for that! I tracked 'Solitude Exterior Sovngarde Statue Set' down to Modular PatchXPress (MPXP). rockl04_lod_1.nif was in it's mod folder under the meshes as I would expect it to be. I would much rather it had been missing, because now I'm completely lost as to what's going on. Why does Dyndolod not recognize this file's existence? Is this most likely user error on my part somewhere, a problem with the mod, or a Dyndolod error?

It's weird that I had previously searched my mod folder for "rockl04_lod_1.nif" and it didn't find it. Gotta love windows.

Posted
1 hour ago, ThorM465 said:

rockl04_lod_1.nif was in it's mod folder under the meshes as I would expect it to be.

It's unclear where "you would expect it to be" really is. DynDOLOD expects it to be in meshes > sess_lod  > rocks, as that is where the mod plugin says it should be.

Posted
16 minutes ago, Mousetick said:

It's unclear where "you would expect it to be" really is. DynDOLOD expects it to be in meshes > sess_lod  > rocks, as that is where the mod plugin says it should be.

Fair point. This is my location:

\AppData\Local\ModOrganizer\Skyrim Special Edition\mods\Modular PatchXPress (MPXP)\meshes\00_lod\rocks

The mod recently had a massive overhaul in its file structure by adding a FOMOD. I wonder if that's causing this problem.

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