Roastlawyer Posted March 12, 2022 Posted March 12, 2022 (edited) 32 minutes ago, sheson said: You had success with setting to 10 from the start. Try that again. With that (TextureCache=10) set in the .ini again it worked. Once again, thank you so much for all your help and what you do. Edited March 12, 2022 by Roastlawyer
luci66 Posted March 12, 2022 Posted March 12, 2022 hey sheson, I have a problem with my dyndolod. I have been using it for a long time now. But recently with alpha 77 and 81 i believe(recent latest ones), I get CTD when loading a save with it. It took me a long time to deduce that it was Dyndolod causing the CTD. Basically, I can load an older save successfully, but I cannot make any more saves with dyndolod enabled. The new save will CTD on load. Now i figured it was dyndolod causing the issue because after I disabled, texgen, dyndolod outputs and loaded an old save and made a new save. The new save loads! I had never had these CTD on load with older alphas, but only the ones in the past few weeks. All this time I thought it was old scripts and uninstalled mods and loaded way back losing a lot of progress and been playing it from there but it was dyndolod. So how do I fix my save file, which CTDs on load as it was saved with dyndolod enabled? And what causes this? missing mesh? how do i prevent this from happening? thanks
luci66 Posted March 12, 2022 Posted March 12, 2022 (edited) WOOPS, posted twice- didnt know it would end up in the same place. issue same as above. With alpha 77 and 81 i believe (recent latest ones), I get CTD when loading a save file which had dyndolod enabled. Basically, I can load an older save successfully, but I cannot make any more saves with dyndolod enabled. The new save file will CTD on load. Now i figured it was dyndolod causing the issue because after I disabled, texgen, dyndolod outputs and loaded an old save and made a new save. The new save loads! I had never had these CTD on load with older alphas, but only the ones in the past few weeks. All this time I thought it was old scripts and uninstalled mods and loaded way back losing a lot of progress and been playing it from there but it happened again as soon as i reran dyndolod. So how do I fix my save file, which CTDs on load as it was saved with dyndolod enabled? And what causes this? missing mesh? how do i prevent this from happening again? Edited March 12, 2022 by luci66 duplicate
sheson Posted March 12, 2022 Author Posted March 12, 2022 31 minutes ago, luci66 said: WOOPS, posted twice- didnt know it would end up in the same place. issue same as above. With alpha 77 and 81 i believe (recent latest ones), I get CTD when loading a save file which had dyndolod enabled. Basically, I can load an older save successfully, but I cannot make any more saves with dyndolod enabled. The new save file will CTD on load. Now i figured it was dyndolod causing the issue because after I disabled, texgen, dyndolod outputs and loaded an old save and made a new save. The new save loads! I had never had these CTD on load with older alphas, but only the ones in the past few weeks. All this time I thought it was old scripts and uninstalled mods and loaded way back losing a lot of progress and been playing it from there but it happened again as soon as i reran dyndolod. So how do I fix my save file, which CTDs on load as it was saved with dyndolod enabled? And what causes this? missing mesh? how do i prevent this from happening again? See https://dyndolod.info/FAQ ILS or CTD "If there are problems saving in Skyrim Special Edition, install SSE Engine Fixes 4.8 or newer and set SaveGameMaxSize = true in the EngineFixes.toml. Alternatively add/set [SaveGame] uiCompression=1 in Skyrim.INI to change from the default 2 for LZ4 to 1 for zlib compression. 0 means no compression like games are saved in Skyrim."
luci66 Posted March 12, 2022 Posted March 12, 2022 35 minutes ago, sheson said: See https://dyndolod.info/FAQ ILS or CTD "If there are problems saving in Skyrim Special Edition, install SSE Engine Fixes 4.8 or newer and set SaveGameMaxSize = true in the EngineFixes.toml. Alternatively add/set [SaveGame] uiCompression=1 in Skyrim.INI to change from the default 2 for LZ4 to 1 for zlib compression. 0 means no compression like games are saved in Skyrim." Hey yes, sorry I forgot to mention, I'm on SSE/AE latest and I have already tried using SSE engine fixes and setting the save game max size alongside using resaver to clean the save before creating a new save. But I still cannot load the new save if i do it right now with dyndolod enabled. The latest save file cannot be loaded at all.
sheson Posted March 12, 2022 Author Posted March 12, 2022 11 minutes ago, luci66 said: Hey yes, sorry I forgot to mention, I'm on SSE/AE latest and I have already tried using SSE engine fixes and setting the save game max size alongside using resaver to clean the save before creating a new save. But I still cannot load the new save if i do it right now with dyndolod enabled. The latest save file cannot be loaded at all. Try [SaveGame] uiCompression=1 or 0. How many plugins? Assuming you increased maxStdio as well? So it happens with a usual clean save and with a clean save that you also cleaned further with resaver? What happens when saving after starting a new game? Have you tried what happens if you remove other mods? Install crash logger to get a crash log. Any chance you can test/get crash log with 1.5.97 and .Net Framework? Check papyrus logs, too.
luci66 Posted March 12, 2022 Posted March 12, 2022 51 minutes ago, sheson said: Try [SaveGame] uiCompression=1 or 0. How many plugins? Assuming you increased maxStdio as well? So it happens with a usual clean save and with a clean save that you also cleaned further with resaver? What happens when saving after starting a new game? Have you tried what happens if you remove other mods? Install crash logger to get a crash log. Any chance you can test/get crash log with 1.5.97 and .Net Framework? Check papyrus logs, too. Thank you for quick replies >yes I just tried adding uicompressions to 1 and 0. >maxStdio is 4096 >Im on 243 esps+ems i believe. >It happens with both usual save and the save I made with resaver. I cannot make any more saves from there. >It works fine with new game. >I have tested removing many mods. But it is just dyndolod and texgen output that needs to be removed for the game to start working and me being able to save. >I have a crash logger. i'm on AE so i cannot use .net log here- ctd issue - Pastebin.com Thanks
sheson Posted March 12, 2022 Author Posted March 12, 2022 1 hour ago, luci66 said: Thank you for quick replies >yes I just tried adding uicompressions to 1 and 0. >maxStdio is 4096 >Im on 243 esps+ems i believe. >It happens with both usual save and the save I made with resaver. I cannot make any more saves from there. >It works fine with new game. >I have tested removing many mods. But it is just dyndolod and texgen output that needs to be removed for the game to start working and me being able to save. >I have a crash logger. i'm on AE so i cannot use .net log here- ctd issue - Pastebin.com Thanks Can resaver load the save that the game can not load? Have you also tested removing SKSE DLL plugin mods? Like SkyrimSoulsRE.dll, TrueDirectionalMovement.dll, AHZmoreHUDPlugin.dll See what happens if you install DynDOLOD DLL SE - SKSE64 Plugin - Skyrim Special Edition 1.6.353 and the DynDOLOD DLL SE - Scripts overwriting the papyrus scripts from DynDOLOD Resources SE. If nothing else use PapyrusUtil disable that, too. Post the log from the generation session and the debug log (which hopefully still contains the session)
luci66 Posted March 13, 2022 Posted March 13, 2022 (edited) 1 hour ago, sheson said: Can resaver load the save that the game can not load? Have you also tested removing SKSE DLL plugin mods? Like SkyrimSoulsRE.dll, TrueDirectionalMovement.dll, AHZmoreHUDPlugin.dll See what happens if you install DynDOLOD DLL SE - SKSE64 Plugin - Skyrim Special Edition 1.6.353 and the DynDOLOD DLL SE - Scripts overwriting the papyrus scripts from DynDOLOD Resources SE. If nothing else use PapyrusUtil disable that, too. Post the log from the generation session and the debug log (which hopefully still contains the session) Hey sheson, thank you for all your help. i have managed to solve it. I tired disabling all those dlls but they were not the issue and also (resaver couldn't load the file , it gives position mismatch error) But anyway I solved it as - The issue was that I hadn't made a full clean save when updating. Normally how I update is, I go indoors, save , exit then remove old outputs then generate new and the game loaded fine. But this time, on newer versions- After a clean save, I ALSO had to remove old output, then LOAD the game with MISSING DYNDOLOD esm and esp, and MISSING OCCLUSION. Then wait a while then save and exit. Then installed the new outputs and now when i load back the game works great and any save i make loads properly. I didn't know you were supposed to load the game with missing esps and esms then save and exit. I thought that would cause too many orphan scripts each time. I don't know if that is the correct procedure but next time i'll use the MCM beforehand and update properly. It was my mistake. Thanks for your help as always. Edit: however that save file is as good as dead. had to load the older save and do the steps properly to make a new save for it to work. Incase someone else encounters a similar issue. Edited March 13, 2022 by luci66 adding info
sheson Posted March 13, 2022 Author Posted March 13, 2022 6 hours ago, luci66 said: Hey sheson, thank you for all your help. i have managed to solve it. I tired disabling all those dlls but they were not the issue and also (resaver couldn't load the file , it gives position mismatch error) But anyway I solved it as - The issue was that I hadn't made a full clean save when updating. Normally how I update is, I go indoors, save , exit then remove old outputs then generate new and the game loaded fine. But this time, on newer versions- After a clean save, I ALSO had to remove old output, then LOAD the game with MISSING DYNDOLOD esm and esp, and MISSING OCCLUSION. Then wait a while then save and exit. Then installed the new outputs and now when i load back the game works great and any save i make loads properly. I didn't know you were supposed to load the game with missing esps and esms then save and exit. I thought that would cause too many orphan scripts each time. I don't know if that is the correct procedure but next time i'll use the MCM beforehand and update properly. It was my mistake. Thanks for your help as always. Edit: however that save file is as good as dead. had to load the older save and do the steps properly to make a new save for it to work. Incase someone else encounters a similar issue. That explains it. Correct, the clean save procedure includes loading/saving the game without the plugins. For reference https://dyndolod.info/Help/Clean-Save
TechAngel85 Posted March 14, 2022 Posted March 14, 2022 Hey sheson, I've been searching around in the documentation and forums. I can't find this answer as billboard3 isn't discussed much. Does TexGen handle the creation of all the billboards needed for billboard3, or do tree mods need to have built-in support for this billboard type? My tests lead me to think mods need to specifically support this billboard type. EVT comes out with two panes correct and one pane with a missing texture (purple). I've yet to test other mods. I know I've seen this on aspens and it looked great. The transitions where much improved, but I can't seem to get myself back there. Nothing is coming out with correct 3x2 panes.
sheson Posted March 14, 2022 Author Posted March 14, 2022 3 hours ago, TechAngel85 said: Hey sheson, I've been searching around in the documentation and forums. I can't find this answer as billboard3 isn't discussed much. Does TexGen handle the creation of all the billboards needed for billboard3, or do tree mods need to have built-in support for this billboard type? My tests lead me to think mods need to specifically support this billboard type. EVT comes out with two panes correct and one pane with a missing texture (purple). I've yet to test other mods. I know I've seen this on aspens and it looked great. The transitions where much improved, but I can't seem to get myself back there. Nothing is coming out with correct 3x2 panes. TexGen generates a front and a 90 degree side view for HD billboards. With standard billboards available - front view texture only - the DynDOLOD_flat_3x2_lod.nif will use the same texture for all planes. If the HD billboard is available, it should be using the front view for 2 planes and the side view for one plane.
ozBillo Posted March 14, 2022 Posted March 14, 2022 After running xLODGen, TexGen and DynDOLOD 3 my tree lods look like this... I'm hoping I just ticked the wrong box somewhere along the way. Does anyone know what would cause this?
ozBillo Posted March 14, 2022 Posted March 14, 2022 2 hours ago, ozBillo said: Does anyone know what would cause this? I found the problem. I'd messed up my "tree" Mesh rules in DynDOLOD. When I did a straight Medium preset the LODs were fine.
sheson Posted March 14, 2022 Author Posted March 14, 2022 2 hours ago, ozBillo said: After running xLODGen, TexGen and DynDOLOD 3 my tree lods look like this... I'm hoping I just ticked the wrong box somewhere along the way. Does anyone know what would cause this? The screenshots seems to show 3D tree LOD models that are missing trunk textures. I suggest to really pay attention to log messages and the summary. They most likely report this. 38 minutes ago, ozBillo said: I found the problem. I'd messed up my "tree" Mesh rules in DynDOLOD. When I did a straight Medium preset the LODs were fine. The defaults of the tree mesh rule are different depending on the preset.
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