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Posted

Discussion topic:
SKYPATCHER by Zzyxzz
Wiki Link


Allows mod authors to modify game data at runtime. Modify ammo, weapons and what ever.

Future alternative to SPID and mods like that. Requires SKSE.

Armor and weapons mods supporting this mod will be easier to add in your game.

Example patch: Arrowcrafting , makes arrow crafting require feathers from CACO.

                          Open World Loot , patches added armors, weapons... into the leveled list in popular OWL-mod.

( I belive this will be a good alternative to Bashed Patch, Synthesis patches)

 

  • Like 2
Posted
9 minutes ago, D1Z4STR said:

Daken is also making the grand effort to WACCF via SkyPatcher (not released yet) as well! daken72127's Profile | Nexus Mods

I think SkyPatcher will relly "take off" when mods like WACCF gets patches, if working as intended. Same with the most popular armor/wep mods like Immersive Weapons. There are alreday patches for Jaysus Swords, Lore Weapon Expansion and Dawnguard Arsenal.

Many weapon and armor "makers" will probably build SkyPatcher support into their mods so it will be easier to add them into a list.

On the other hand... Wabbajack and Collections list authors will probably still manual patch their lists.

Posted

I don't know enough about SkyPatcher to say. Not sure if it is preconfigured with patches for specific mods and what decisions are made for each conflict. Automated patches notoriously make some arguably 'incorrect' decisions for specific use cases.

Posted
56 minutes ago, z929669 said:

I don't know enough about SkyPatcher to say. Not sure if it is preconfigured with patches for specific mods and what decisions are made for each conflict. Automated patches notoriously make some arguably 'incorrect' decisions for specific use cases.

Yea, any patch by a tool will still have to be checked in xEdit.

SkyPatcher is more like SPID, no built in support for specific mods. But there are a lot of separate patches out there like the one i linked to and some mods are getting support built in.

At this stage i dont see SkyPatcher be relevant to the Step Guide, but it might be a good tool to know about when adding armor, weps and other mods to a list like the Step Guide without having to make a patch with xEdit.

  • Like 1
  • 1 month later...
Posted
Quote

I don't know enough about SkyPatcher to say. Not sure if it is preconfigured with patches for specific mods and what decisions are made for each conflict. Automated patches notoriously make some arguably 'incorrect' decisions for specific use cases.

The best way I've been able to explain it to folks is Skypatcher is to Skyrim what Dehacked is to DOOM.

Conflicts still occur.  If multiple Skypatcher mods modify the same records the conflict is resolved by alphabetical order. 

 

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