Kattmandu Posted August 20 Posted August 20 When generating the grass cache, does it matter if (TEMP) Cathedral Landscapes xLODGen is enabled or not?
z929669 Posted August 20 Posted August 20 2 minutes ago, Kattmandu said: When generating the grass cache, does it matter if (TEMP) Cathedral Landscapes xLODGen is enabled or not? No. That is only for terrain LODGen. All you need for grass cache generation is your completed, verified, and sorted LO. The CL terrain xLODGen textures should be disabled at all times except when generating terrain LOD.
Kattmandu Posted August 20 Author Posted August 20 When regenerating the grass cache, I assume any previous grass cache files should be deleted beforehand. Or is the script smart enough to know which grass files need updating?
z929669 Posted August 20 Posted August 20 2 minutes ago, Kattmandu said: When regenerating the grass cache, I assume any previous grass cache files should be deleted beforehand. Or is the script smart enough to know which grass files need updating? Not sure, but I always delete the /grass folder and all it's contents before regenerating a grass cache.
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