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Loading Plugins and Facegen
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Question
baronaatista
Hey, just looking for some advice here; attempting to make a compatibility patch between Hallgarths for NPC's and Inhabitants of Skyrim (+USLEEP). I've made a plugin in xEdit that uses the records from IoS with the hairs from Hallgarths. I converted HallgarthAdditionalHair.esp to a master by editing the record flag in xEdit.
Start up the CK... and step firmly outside the bounds of my knowledge.
I imagine I need to load HallgarthAdditionalHair.esp, my mod - Hallgarths for Inhabitants of Skyrim.esp , USLEEP and the base game plugins. Is this correct? IoS (NPC_Overhaul_V_3.esp) is not a master to my mod, so I'm not sure whether I need to load it as well?
From there I'm just not sure how to go about selecting my NPC's. I can't discern a way to see the contents of an individual .esp like I can in xEdit. I'm hoping for some way to simply select all the NPC's from my plugin and batch export all the facegen at once. Really hoping I don't have to open xEdit, note down every NPC in my patch, open CK, select them individually and export facegen one at a time... Say it ain't so!
After that I've read about troubles with the output of Facegen data in MO, where it will place those files inside the last loaded mod that contains them if there is one. I'd like to be able to share this afterward so it's important all the data ends up in a new folder. For that reason I've created a new profile in MO where only the mods I need active are, but CRF (which is a master to IoS...which I may or may not need to load, I think not) contains at least some facegen data, not sure if it overlaps with any NPC's in my plugin...
Is there any way to ensure the files go where I want them to in MO?
6 answers to this question
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