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patches and load order priority of plugins


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Hello, I'm very new to DynDOLOD 3.

I sorted my load order, updated my bashed patch, and then generated LODgen, TexGen and then DynDoLod files according to this guide https://github.com/LivelyDismay/Learn-To-Mod/blob/main/lessons/DynDOLOD 3.0 and Grass Cache.md

At the end it says "DynDOLOD.esp should be the second last and Occlusion.esp should be the last plugin in your load order."

So now my load order just changed thanks to these new 2 files, I guess I should rebuild my bashed patch?

But https://dyndolod.info/Updating also says when load order changes, I should rebuild DynDOLOD.esp and Occlusion.esp, so do I have to do it all over again? :dontgetit:

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35 minutes ago, kaymre said:

Hello, I'm very new to DynDOLOD 3.

I sorted my load order, updated my bashed patch, and then generated LODgen, TexGen and then DynDoLod files according to this guide https://github.com/LivelyDismay/Learn-To-Mod/blob/main/lessons/DynDOLOD 3.0 and Grass Cache.md

At the end it says "DynDOLOD.esp should be the second last and Occlusion.esp should be the last plugin in your load order."

So now my load order just changed thanks to these new 2 files, I guess I should rebuild my bashed patch?

But https://dyndolod.info/Updating also says when load order changes, I should rebuild DynDOLOD.esp and Occlusion.esp, so do I have to do it all over again? :dontgetit:

If you have problems following or questions about third party guides, then you need to ask the author of the third party guide or use its forum, discord etc.

From the official documentation:

https://dyndolod.info/Generation-Instructions#Prerequisites
Finalize the load order. Install mods and their requirements. Sort and resolve conflicts. Clean and error check the load order with xEdit ..
Typically create all other patches first. Especially all patches affecting exterior worldspaces in any way should be done before generating LOD.

https://dyndolod.info/Generation-Instructions#2-Generate-The-LOD-Mod-with-DynDOLOD
Finalize the load order as explained in the prerequisites above. Make sure all mods, plugins and patches (that affect exterior cells and worldspaces and base records used by references in exterior cells) are enabled and their overwrite order is sorted. ..

Activate the plugins(s). In case Occlusion.esp was generated, it should be the last plugin to load right after DynDOLOD.esp. If a DynDOLOD.esm was generated it should be the ESM with the highest priority possible or just before the first non-ESM. Ignore any contradicting third party instructions. Instead use correct options and settings for the desired results.

https://dyndolod.info/Help/Load-Overwrite-Orders#Before-Generation
When the plugins are generated, records from the last plugin that is the winning overwrite are copied to create the DynDOLOD plugins and Occlusion.esp. Sort and finalize the load order before generating the LOD patch. If any other plugins are added later consider to generate new output from scratch again.

Generating patch plugins like DynDOLOD.esm, DynDOLOD.esp and Occlusion for the finalized and current load order priority of plugins/records and then activating and sorting them as explained, does not change the load order priority of plugins/records.

Patch plugins typically need to be installed last in the same order the patches were created.

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