One of the really annoying facts about using STEP and Skyrim Revisited is that your eye starts getting attuned to little imperfections. Â Currently the one that is really bothering me is texture aliasing (texture swimming) etc. Â This is particularly acute when using Vurt's flora mod, as well as when you look at textures that have very small meshes like the farm gates around Riverrun.
I am much less bothered by jaggies on objects than what this is currently doing. Â I am currently at max resolution, and using an ENB + SMAA solution, and I have used DDSOPT to properly remip most textures. Â However I still find this decidedly suboptimal and would love to burn silicon and fps to remedy the problem.
I have an Nvidia 680 card, but I am not used to the variety of antialiasing measures at my disposal in Nvidia Inspector. Â Which ones should I use to remedy this effect in particular. Â I really am less bothered by edge jaggies, and much more by this.
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haelfix
One of the really annoying facts about using STEP and Skyrim Revisited is that your eye starts getting attuned to little imperfections. Â Currently the one that is really bothering me is texture aliasing (texture swimming) etc. Â This is particularly acute when using Vurt's flora mod, as well as when you look at textures that have very small meshes like the farm gates around Riverrun.
I am much less bothered by jaggies on objects than what this is currently doing. Â I am currently at max resolution, and using an ENB + SMAA solution, and I have used DDSOPT to properly remip most textures. Â However I still find this decidedly suboptimal and would love to burn silicon and fps to remedy the problem.
I have an Nvidia 680 card, but I am not used to the variety of antialiasing measures at my disposal in Nvidia Inspector. Â Which ones should I use to remedy this effect in particular. Â I really am less bothered by edge jaggies, and much more by this.
Thoughts?
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