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good morning everyone, I generated the lod with the first version of dyndolod and you can see practically everything except the water activators that I placed for the streams of my world and some waterfalls, how can someone do it or what settings to adjust regarding the lod meshes in dyndolod?

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Posted

I think it's version 2.84, it creates all the objects I have in the world except the water 1024 objects that I put for some watercourses, after many attempts I managed to generate it but purple in color I think it lacks textures? if so what should its textures be?

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Posted
3 hours ago, SiegHart said:

I think it's version 2.84, it creates all the objects I have in the world except the water 1024 objects that I put for some watercourses, after many attempts I managed to generate it but purple in color I think it lacks textures? if so what should its textures be?

Use DynDOLOD 3 Alpha?

The 'old' beta version doesn't have many of the LOD texture autogeneration features packaged with the alpha.

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Posted
9 hours ago, SiegHart said:

I think it's version 2.84, it creates all the objects I have in the world except the water 1024 objects that I put for some watercourses, after many attempts I managed to generate it but purple in color I think it lacks textures? if so what should its textures be?

No information. Read https://dyndolod.info/Official-DynDOLOD-Support-Forum

Why would you use an almost 3 year old version?

Water1024 uses the BSWaterShaderProperty, so it uses the water defined on the base record.

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Posted (edited)

 

great, I did as you suggested using papyrusutil and now you can see everything especially the water that was tormenting me, but now I would like to understand can I bring everything to xbox? meaning now besides my plugin and its loose files i also have dyndolod esm and esp plugins plus other json files can i package everything to port to xbox or should i treat them differently? and does xbox have the necessary applications to read such files like papyrus, SKSE64 and Address library etc...?

 

Edited by SiegHart
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Posted

but static lod generated by Dyndolod can be ported to console right? because you don't need extra applications and it works even by launching the game from Skyrim.exe, am I right?

2 hours ago, SiegHart said:

 

ottimo, ho fatto come mi hai suggerito usando papyrusutil e ora si vede tutto soprattutto l'acqua che mi tormentava, ma ora vorrei capire posso portare tutto su xbox? nel senso che ora oltre al mio plug-in e ai suoi file sciolti ho anche i plug-in dyndolod esm ed esp più altri file json, posso impacchettare tutto per portarlo su xbox o dovrei trattarli in modo diverso? e xbox ha le applicazioni necessarie per leggere tali file come papiro, SKSE64 e libreria di indirizzi ecc...?

 

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Posted

 

it's real free flight and awesome screenshots, you never stop learning! thanks for the support, now I have much clearer ideas on how to proceed, I will have to make two versions, one with a dynamic lod for use on my device and another with a static lod (failing to generate lods for water1024, I found an alternative for see remote waterways) to put on console.ScreenShot11.thumb.png.9356921bc95eb19d831cee3319f2a429.png

  • 0
Posted

The CreateMod mode includes an option to substitute dynamic LOD. Maybe that is what you mean with "found an alternative". Just in case:

https://dyndolod.info/Mod-Authors#Create-Mod-Mode-How-to-create-LOD-to-include-in-your-own-mod
Set CreateMod=1 in ..\DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_[GAME MODE].ini and then start DynDOLOD.
If Generate Neverfades is checked, all references matching rules which define Far or Near LOD will have the neverfade flag set instead. Note that the last '/' rule which contains the setting Far LOD defines that any object that usually has static LOD but has an enable parent or is initially disabled will be done as neverfade. Adjust other rules as well to balance the use of neverfades. Use the save/load preset buttons to keep the changes. Remember, clicking default, low, medium or high buttons will reset all rules.

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