Jump to content

Cathedral - 3D Sword Ferns (by Dr Jacopo)


TechAngel85
 Share

Recommended Posts

Discussion topic:
Cathedral - 3D Sword Ferns by Dr Jacopo
Wiki Link


Step v2.2 (vanilla) w/ENB  >  Cathedral 3D /ENB
Screen-Shot123.png Screen-Shot128.png 
Screen-Shot124.png Screen-Shot129.png 
Screen-Shot126.png Screen-Shot130.png 
Screen-Shot127.png Screen-Shot131.png Screen-Shot132.png
The last compare here is simply without ENB to show the color.

The animation on the Cathedral ferns is more wavy vs vanilla's more rigid ones. It's not natural looking because the stem would be woody on this plant, meaning the the stems wouldn't "wave". That my (Tech's) only real complaint about these. They are a bit dark vs vanilla, however, vanilla is too shiny. As is the case with a lot of vanilla textures, it has too much specular for a plant...especially one that is brown and dying.

Link to comment
Share on other sites

17 minutes ago, z929669 said:

I think that's Cathedral ferngrass01 and ferngrassff, which is provided by Complex Grass for Cathedral Landscapes and would have some lighting discrepancies under our ENB.

These are not grasses. They are individually placed objects. There are no conflicts in the Guide so we're using vanilla.

EDIT:
Actually the textures are custom with the mod. I'll have to hunt the vanilla ones down.

EDIT2:
I have confirmed these textures are vanilla in our Guide. They are using a texture found in grass (SwordFern), however, that texture is not included in any of the mods in the Guide; including Cathedral Landscapes.

Link to comment
Share on other sites

I didn't think that fern's stems were woody? I'm not sure about the "sword" fern if there is a specific variant, but the ferns growing in my area are always green and just enough to hold the weight of the leaves.

Color looks much better in the non-ENB version interestingly.

Link to comment
Share on other sites

Got it. I like them but think the totally dead/dried variants are a bit unrealistic. Same for vanilla though. They look healthy but brown/yellow. In my experience, ferns in an area all look pretty similar rather than some totally dead and some flourishing.

As DY states, ferns are pretty much always green and when they start dying back, it's the lower leaves. Then they curl up a bit and actually look dead. This captures it nicely

All said and done, this replacer is better than vanilla, IMO

PS: I think the color in the ENB shots is a bit better, but for the dead ferns. It's mostly just brighter everywhere without ENB (even shadows). We can raise vegetation > SSS to improve the color and maybe tweaks to environment > colorpow (as long as doing that doesn't muck up other things).

Link to comment
Share on other sites

I didn't mark it for testing as I just wasn't sure about it, myself. I think I'd need to play with it installed for a while. The color could be a bit more saturated, but overall they blend well with the environment. The movement on them is just a bit odd...they almost look like tentacles moving...you just have to see it. :laugh: The meshes are also a bit higher vs wider than vanilla. I assume that was done so they don't clip into things as badly, but that also means they don't look as lush as vanilla because they're not spread out as much.

Link to comment
Share on other sites

1 hour ago, TechAngel85 said:

I didn't mark it for testing as I just wasn't sure about it, myself. I think I'd need to play with it installed for a while. The color could be a bit more saturated, but overall they blend well with the environment. The movement on them is just a bit odd...they almost look like tentacles moving...you just have to see it. :laugh: The meshes are also a bit higher vs wider than vanilla. I assume that was done so they don't clip into things as badly, but that also means they don't look as lush as vanilla because they're not spread out as much.

Looked in game, and these are definitely better, but that animation is very strange. It's like an undulating sea anemone (tentacles, yeah) ... or what a fern might look like on LSD.

It's odd enough that it should be fixed.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.