Jump to content

Recommended Posts

Posted

Discussion topic:
Mists of Tamriel by Kojak747
Wiki Link


Seems like this would be a good, rounded solution. It's configurable via MCM to user preference outside of ENBs and is tied into ENB via Particles to adjust brightness/thickness with ENBs. The "morning fogs" feature is optional, but has a small gap edited into the mesh so that it doesn't clip with the water, which is the cause of the many seams of the original Morning Fogs mod. This leaves a small gap between the water surface and the fog, but it's only noticeable if you are level with it (like entering/exiting water).

  • 1 month later...
Posted

This combines 3 mods into 1:

The mod page doesn't bother to link to the original mods and assumes prior familiarity with them? There is a one-liner description:

Quote

Mists of Tamriel adds volumetric mists, animated distant mists and morning fogs to Skyrim.

The mists and fogs are placed in specific locations. Unless one RTFMs each original mod, we have no idea where they are, whether the mods works or not.

There is talk of "thin" and "thicc" textures:

Quote

There is the original Thicc texture and another thinner more transparent texture

What the heck is a Thicc texture? How is one supposed to know how the "original" looks like?

The MCM is well made, though it allows enabling subtle, medium and dense volumetric mists simultaneously, which doesn't make any sense, as each denser level hides the previous one.

I've only seen the volumetric mists so far. The mod's plugin is designed for vanilla weathers, it adds new cloud types to weathers. There are patches for many weather mods. I've used the RAID Weathers patch, it's wrong IMO. I don't know if the other weather patches are the same. The issues:

  • The patch simply forwards its new clouds to the vanilla weathers, without taking into account the changes made by the weather mod. For example, RAID Weathers removes all clouds from clear sunny weather (I don't know its exact name from the top of my head). The patch adds the new clouds. So now we have volumetric mists on bright clear sunny days.
  • As a consequence of the previous, these mists are blindingly bright due to the very high light level. The MA released an update with "reduced emissive" for the mists meshes, but it's still too bright. The issue would be less noticeable or not at all be an issue if the mists clouds were added to the correct weathers, and omitted from the inappropriate weathers.
  • The patch completely ignores the new weathers from the weather mod. It only forwards clouds to the vanilla weathers. So mod-added weathers that would be appropriate for mists and fogs don't receive them.

These issues with the patch can be fixed by redoing the patch from scratch, properly tailored to the specific weather mod. I haven't had the motivation to do it for RAID Weathers.

PS: I don't use ENB.

Posted (edited)

One thing to be aware of...having the distant animated mists in this mod active caused the flames of my giant camp fires (and occasionally some smaller camp fires) to not show up consistently.  Only the glowing embers and smoke would be visible with no flames.  Turning this off in the MCM brought the flames back instantly.  I also use Obsidian Mountain Fogs, though, so I'm not 100% sure that having both active simultaneously wasn't the issue.  Kojak said they were compatible on the mod page.  Just my 2 cents.

Edit - Using Embers XD by the way.

Edited by MisterMorden

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.