bm257d Posted December 10, 2020 Share Posted December 10, 2020 im now getting an error message that says no texgen output detected, but i used it just before running dyndolod Link to comment Share on other sites More sharing options...
arkhlus Posted December 10, 2020 Share Posted December 10, 2020 Hey, I've been trying to generate LOD and getting this error : Load order FileID [2B] can not be mapped to file FileID for file "DynDOLOD.esp" File at 2B is BlakthornManor.esp which is from Blackthorn - A Buildable Town In The Rift. Let me know if you'll need any additional info. Link to comment Share on other sites More sharing options...
BuddyKidd Posted December 10, 2020 Share Posted December 10, 2020 I am getting this error:[Window Title]DynDOLOD[Main Instruction]Can not copy aaaWereBalokDungeonWorld "Staadomaar Temple" [WRLD:C31102F4] from DBM_HelgenReborn_Patch.esp into DynDOLOD.esp.[Content]Load order FileID [C3] can not be mapped to file FileID for file "DynDOLOD.esp"Help for this message[Exit DynDOLOD] Here is the link to the DynDOLOD_SSE_Debug_log.txt file: https://mega.nz/file/gu4HgART#66ZSDNWGf2FpHgcfPuubRrnfCF69-ITHWlv1bbBntE8Here is the link to the DynDOLOD_SSE_log.tex file: https://mega.nz/file/tn4DmAzS#nj_aOYUGgep_w4v0aQW09tdcHtnjUNb4oJWssS5-iww Link to comment Share on other sites More sharing options...
Volhariin Posted December 10, 2020 Share Posted December 10, 2020 (edited) Hello, I've generated and used DynDOLOD close to 10 times successfully in the past until recently updating the utility (to v3.0) and attempting to get some nice grass billboards. I've encountered a few pop-ups relating to form id issues etc and resolved them all so far. This error doesn't give me much to work on though. Clipboard copy of the error message: https://pastebin.com/TSS1yyzy bugreport.txt: https://pastebin.com/LdjKHwWgDynDOLOD_SSE_Debug_log.txt: https://ufile.io/gnmv7ne9 (was crashing pastebin) Edited December 10, 2020 by Volhariin Link to comment Share on other sites More sharing options...
paigeturner44 Posted December 10, 2020 Share Posted December 10, 2020 DynDOLOD stopped 4 minutes after starting with the message "Duplicates not allowed." I'm running Resources Alpha 2 and Executables Alpha 3. I generated No Grass In Objects v6 grass cache and ran TexGen successfully. DynDOLOD_SSE_log.txt: https://mega.nz/file/sRoExZTT#EfDZZXlWkWxDeVtBDbbVAR-LSAmDwr8t6Rbec7v96TMDynDOLOD_SSE_Debug_log.txt: https://mega.nz/file/tNxATL5L#QQAaN8EzGL2tLVEq-GUqn71MGc-kzmUqQL-ZsSMCaow Link to comment Share on other sites More sharing options...
sheson Posted December 11, 2020 Author Share Posted December 11, 2020 Thank you for the update. However, I got some errors when i run DynDOLOD. It's about a mod, "Birthplace of a Kitsune" (in Nexus). When i run DynDOLOD alpha 3 first, it occurred a error and the problem at that time was about "Some FormID could not be resolved". So i opened SSEEdit, deleted that FormID. But next problem is this, [Window Title] DynDOLOD [Main Instruction] Can not copy birthplacekitsune1a "Birthplace of a Kitsune Home" [WRLD:AB15C5B7] from Birthplace of a Kitsune.esp into DynDOLOD.esp. ("Birthplace of a Kitsune Shrine" [WRLD:AB078746] too) [Content] Load order FileID [AB] can not be mapped to file FileID for file "DynDOLOD.esp" I opened SSEEdit and searched for errors again, but no errors found and no junks found like ITM. Also I re-downloaded that mod and re-run DynDOLOD, same happened. Here's my log. (Debug included, bugreport is not created) https://drive.google.com/file/d/1jswu9zK2TzAKw8Vu22jNqRkJrdEhUrdd/view?usp=sharing no problems with version 2.87. Hey, I've been trying to generate LOD and getting this error : File at 2B is BlakthornManor.esp which is from Blackthorn - A Buildable Town In The Rift. Let me know if you'll need any additional info. I am getting this error: [Window Title] DynDOLOD [Main Instruction] Can not copy aaaWereBalokDungeonWorld "Staadomaar Temple" [WRLD:C31102F4] from DBM_HelgenReborn_Patch.esp into DynDOLOD.esp. [Content] Load order FileID [C3] can not be mapped to file FileID for file "DynDOLOD.esp" Help for this message [Exit DynDOLOD] Here is the link to the DynDOLOD_SSE_Debug_log.txt file: https://mega.nz/file/gu4HgART#66ZSDNWGf2FpHgcfPuubRrnfCF69-ITHWlv1bbBntE8 Here is the link to the DynDOLOD_SSE_log.tex file: https://mega.nz/file/tn4DmAzS#nj_aOYUGgep_w4v0aQW09tdcHtnjUNb4oJWssS5-iww Hello, I've generated and used DynDOLOD close to 10 times successfully in the past until recently updating the utility (to v3.0) and attempting to get some nice grass billboards. I've encountered a few pop-ups relating to form id issues etc and resolved them all so far. This error doesn't give me much to work on though. Clipboard copy of the error message: https://pastebin.com/TSS1yyzy bugreport.txt: https://pastebin.com/LdjKHwWg DynDOLOD_SSE_Debug_log.txt: https://ufile.io/gnmv7ne9 (was crashing pastebin) DynDOLOD stopped 4 minutes after starting with the message "Duplicates not allowed." I'm running Resources Alpha 2 and Executables Alpha 3. I generated No Grass In Objects v6 grass cache and ran TexGen successfully. DynDOLOD_SSE_log.txt: https://mega.nz/file/sRoExZTT#EfDZZXlWkWxDeVtBDbbVAR-LSAmDwr8t6Rbec7v96TM DynDOLOD_SSE_Debug_log.txt: https://mega.nz/file/tNxATL5L#QQAaN8EzGL2tLVEq-GUqn71MGc-kzmUqQL-ZsSMCaow Test if problems still happens with Alpha-4. In some case there might be a better error message detailing the cause. Upload new debug log, log and bugreport if it exists. Link to comment Share on other sites More sharing options...
paigeturner44 Posted December 11, 2020 Share Posted December 11, 2020 Updated to Alpha 4 and have a more descriptive error message: Duplicate Cell at 8,-27 in Skyrim.esm [CELL:000098FF] (in Tamriel "Skyrim" [WRLD:0000003C] at 8,-27) and BSHeartland.esm [CELL:0C0D6F0D] (in Tamriel "Skyrim" [WRLD:0000003C] at 8,-27). DynDOLOD_SSE_log.txt: https://mega.nz/file/cEoAEApR#f1OvW4DTSMzV53iHJnmzXjMhJ1ACXoCOt4Hhk6bm3k0DynDOLOD_SSE_Debug_log.txt: https://mega.nz/file/4VgAWYTR#Zms93sD-stF7W6cTT3uQQdi0gKkgtNM6-3ulQEPCeYA Link to comment Share on other sites More sharing options...
DarthVitrial Posted December 11, 2020 Share Posted December 11, 2020 Got a "duplicates not allowed" error in Alpha 4.Bug report: https://pastebin.com/7zKKTNvmLog: https://pastebin.com/XWMcLpfgDebug Log: https://mega.nz/file/k5FUmTwb#s92AdVqbt6tExB8i72wHh0KC-ts-yBKjoBwc-1c-idcMaybe Falskaar grass related? Link to comment Share on other sites More sharing options...
kojak747 Posted December 11, 2020 Share Posted December 11, 2020 (edited) Got texgen sorted, all tree mods and grass mods reported successful billboard generation. There were a few missing textures and nifs reported initially, but i just copied missing files etc and cleared all error messages. Fiddling with DynDOLOD Alpha 4, i get this message Access violation at address 000000000112D8FF in module 'DynDOLODx64.exe'. Read of address 0000000000000000Computer says "Access violation at address 000000000112D8FF in module 'DynDOLODx64.exe'. Read of address 0000000000000000." Edited December 11, 2020 by kojak747 Link to comment Share on other sites More sharing options...
Volhariin Posted December 11, 2020 Share Posted December 11, 2020 (edited) Hello, the new alpha version did indeed provide a much better error message and I managed to get past it by quite a lot. However, at about 30 mins in I got another 'duplicates not allowed' inside the actual DynDOLOD window, and no error pop up like the previous attempts. The lodgen is still progressing, not sure if it's borked atm, but I'll let it run until I get an answer. Picture of the message: https://imgur.com/a/pQ8cJ5H Edit: I gave it about 20 - 30 mins, and it didn't progress past the error message. bugreport.txt: https://pastebin.com/k1Rd31k0DynDOLOD_SSE_Debug_log.txt: https://ufile.io/mjrv8oxo Edited December 11, 2020 by Volhariin Link to comment Share on other sites More sharing options...
ntluan_vn Posted December 11, 2020 Share Posted December 11, 2020 Hello, the new alpha version did indeed provide a much better error message and I managed to get past it by quite a lot. However, at about 30 mins in I got another 'duplicates not allowed' inside the actual DynDOLOD window, and no error pop up like the previous attempts. The lodgen is still progressing, not sure if it's borked atm, but I'll let it run until I get an answer. Picture of the message: https://imgur.com/a/pQ8cJ5HAre you installing MO2 or DynDOLOD on the Windows drive. I also suffered from MO2 installation at the drive containing Windows. You try to check it again Link to comment Share on other sites More sharing options...
BuddyKidd Posted December 11, 2020 Share Posted December 11, 2020 I used Alpha 4 and everything worked great. Thank you for your support. Link to comment Share on other sites More sharing options...
ntluan_vn Posted December 11, 2020 Share Posted December 11, 2020 (edited) @ShesonDo you know why my trees, when seen from afar, are very fragile and their foliage almost invisible.https://i.postimg.cc/kG9G4Ztd/Screen-Shot85.pngIn DynDOLOD_SSE.ini I did not change any settings except set Grass = 1 and GrassLargeReference = 1.I also posted pictures of v2.87 and v3.0 Alpha 4 for comparison. Thank you Edited December 11, 2020 by ntluan_vn Link to comment Share on other sites More sharing options...
sheson Posted December 11, 2020 Author Share Posted December 11, 2020 @ShesonDo you know why my trees, when seen from afar, are very fragile and their foliage almost invisible. https://i.postimg.cc/kG9G4Ztd/Screen-Shot85.pngIn DynDOLOD_SSE.ini I did not change any settings except set Grass = 1 and GrassLargeReference = 1.I also posted pictures of v2.87 and v3.0 Alpha 4 for comparison. Thank you is this 3D tree LOD and if so which tree mod? You know if any of the used LOD assets change?The atlas mipmap generation should still produce the same "alpha coverage" method. You can try texconv mipmap generation by setting ObjectLODGenerateMipMaps=1 and/or TreeLODGenerateMipMaps=1 and also play with its AlphaCoverage=0.85 value. Higher should mean denser.However, the texconv mipmap is applied to the entire atlas texture once it has been created, so it is inferior to the internal mipmap that is applied to each single texture separately. I will see if I can add an INI setting for its coverage multiplier for it as well. Also test if the LOD trees now matches better to the full models. Maybe they were too dense before. Link to comment Share on other sites More sharing options...
sheson Posted December 11, 2020 Author Share Posted December 11, 2020 Got a "duplicates not allowed" error in Alpha 4.Bug report: https://pastebin.com/7zKKTNvmLog: https://pastebin.com/XWMcLpfgDebug Log: https://mega.nz/file/k5FUmTwb#s92AdVqbt6tExB8i72wHh0KC-ts-yBKjoBwc-1c-idcMaybe Falskaar grass related?Please upload a zip of all data\grass\Falskaar*.cgid files. Hello, the new alpha version did indeed provide a much better error message and I managed to get past it by quite a lot. However, at about 30 mins in I got another 'duplicates not allowed' inside the actual DynDOLOD window, and no error pop up like the previous attempts. The lodgen is still progressing, not sure if it's borked atm, but I'll let it run until I get an answer. Picture of the message: https://imgur.com/a/pQ8cJ5H Edit: I gave it about 20 - 30 mins, and it didn't progress past the error message. bugreport.txt: https://pastebin.com/k1Rd31k0 DynDOLOD_SSE_Debug_log.txt: https://ufile.io/mjrv8oxoPlease upload a zip of all data\grass\DLC01FalmerValley*.cgid files. Link to comment Share on other sites More sharing options...
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