Kornmachine Posted December 9, 2020 Share Posted December 9, 2020 Hello,somehow I can't get TexGenx64 3.0 to run - 2.8 worked fine for me, too.Whatever options I choose, TexGen always stops after one texture (which it doesn't even save ...): [00:00] Creating textures[00:01] Creating texture E:\Tools\DynDOLOD\TexGen_Output\Textures\lod\bridge01lod with E:\Tools\DynDOLOD\Edit Scripts\DynDOLOD\Render\Objects\lod\bridge01lod.nif[00:10] Computer says "Exit TexGen, check log or restart?"[00:13] User says "Check log" Link to comment Share on other sites More sharing options...
sheson Posted December 9, 2020 Author Share Posted December 9, 2020 Hello,somehow I can't get TexGenx64 3.0 to run - 2.8 worked fine for me, too.Whatever options I choose, TexGen always stops after one texture (which it doesn't even save ...): [00:00] Creating textures[00:01] Creating texture E:\Tools\DynDOLOD\TexGen_Output\Textures\lod\bridge01lod with E:\Tools\DynDOLOD\Edit Scripts\DynDOLOD\Render\Objects\lod\bridge01lod.nif[00:10] Computer says "Exit TexGen, check log or restart?"[00:13] User says "Check log" Upload these files to a file service or pastebin:..\DynDOLOD\Logs\TexGen_SSE_log.txt..\DynDOLOD\Logs\TexGen_SSE_Debug_log.txt..\DynDOLOD\bugreport.txt (may not exist) Link to comment Share on other sites More sharing options...
sheson Posted December 9, 2020 Author Share Posted December 9, 2020 Hi, I got this error when I tried to generate LODs in DynDOLOD 3. Didn't get this on the 2.8 version. I see that it is related to the Forgotten Seasons CC, but this isn't fixable by me according to SSEdit. Do I fix this by unchecking the worldspace in DynDOLOD?Sorry if this is the wrong place to post this.[Main Instruction]Unresolved FormID [0500091C] [Content]Scripts Script Properties Property Value Object Union Object v2 FormID [0500091C] cctwbsse001-puzzledungeon.esm might be the wrong version. Error in cctwbsse001-puzzledungeon.esm DLCDwarvenPuzzleDungeon_StaffPedestal "Altar of the Seasons" [ACTI:05000883] Should work with Alpha-3 Link to comment Share on other sites More sharing options...
sheson Posted December 9, 2020 Author Share Posted December 9, 2020 Clefj's Winterhold.I have had no luck yet to replicate the issue. Will probably need to replicate more of all the plugins/patches around that mod. Link to comment Share on other sites More sharing options...
Andreis Posted December 9, 2020 Share Posted December 9, 2020 Getting a "Access violation at address 000000000112DB2F in module 'DynDOLODx64.exe'." after starting DynDOLODx64.exe Link to comment Share on other sites More sharing options...
vrnord Posted December 10, 2020 Share Posted December 10, 2020 Would this be possible in VR? I recognize you have no control over the fact that No Grass in Objects and its requirements are SSE - only, but what if I ran the pre-cache on SSE using the same grass mod, and then used the resulting .CGID grass cache file to generate VR Dyndolod? Link to comment Share on other sites More sharing options...
DarthVitrial Posted December 10, 2020 Share Posted December 10, 2020 (edited) In alpha 3 I'm getting the error "Access violation at address 00000000014EB999 in module 'DynDOLODx64.exe'. Read of address 0000000000000000.". Here's my bugreport.txt: https://pastebin.com/0gP50Hzi here's the log, which pastebin thinks is offensive for some reason: https://pastebin.com/zFT4JLyb Edited December 10, 2020 by DarthVitrial Link to comment Share on other sites More sharing options...
Noobboon Posted December 10, 2020 Share Posted December 10, 2020 Hello,somehow I can't get TexGenx64 3.0 to run - 2.8 worked fine for me, too.Whatever options I choose, TexGen always stops after one texture (which it doesn't even save ...): [00:00] Creating textures[00:01] Creating texture E:\Tools\DynDOLOD\TexGen_Output\Textures\lod\bridge01lod with E:\Tools\DynDOLOD\Edit Scripts\DynDOLOD\Render\Objects\lod\bridge01lod.nif[00:10] Computer says "Exit TexGen, check log or restart?"[00:13] User says "Check log" Same problem happens before.I tried to change my Windows system language to American English then the problem is gone and Texgen.exe works as usual. Link to comment Share on other sites More sharing options...
sheson Posted December 10, 2020 Author Share Posted December 10, 2020 Getting a "Access violation at address 000000000112DB2F in module 'DynDOLODx64.exe'." after starting DynDOLODx64.exe Click the button "Help for this message". Upload these files to a file service or pastebin:..\DynDOLOD\Logs\TexGen_SSE_log.txt..\DynDOLOD\Logs\TexGen_SSE_Debug_log.txt..\DynDOLOD\bugreport.txt (may not exist) Link to comment Share on other sites More sharing options...
sheson Posted December 10, 2020 Author Share Posted December 10, 2020 Would this be possible in VR? I recognize you have no control over the fact that No Grass in Objects and its requirements are SSE - only, but what if I ran the pre-cache on SSE using the same grass mod, and then used the resulting .CGID grass cache file to generate VR Dyndolod?Probably, however, the grass positions, density etc. won't match between the cached files and the auto generated grass. It may be possible to have rename the CGID files just to GID and have the game load them with bAllowCreateGrass=0 bAllowLoadGrass=1. However, in Skyrim SE the vanilla GID files are the wrong format, so allowing to load vanilla grass GID files had visual problems and CTD. No idea about VR. If it has the same problem you need to make sure that all vanilla GID files are replaced. They are in Skyrim - Misc.bsa The billboard Grass LOD costs a lot FPS.Same problem happens before.I tried to change my Windows system language to American English then the problem is gone and Texgen.exe works as usual.https://forum.step-project.com/topic/15348-dyndolod-300-alpha-3/page-2?do=findComment&comment=243788 Link to comment Share on other sites More sharing options...
sheson Posted December 10, 2020 Author Share Posted December 10, 2020 In alpha 3 I'm getting the error "Access violation at address 00000000014EB999 in module 'DynDOLODx64.exe'. Read of address 0000000000000000.". Here's my bugreport.txt: https://pastebin.com/0gP50Hzi here's the log, which pastebin thinks is offensive for some reason: https://pastebin.com/zFT4JLybAlso upload ..\DynDOLOD\Logs\DynDOLOD_SSE_Debug_log.txt Link to comment Share on other sites More sharing options...
DarthVitrial Posted December 10, 2020 Share Posted December 10, 2020 Also upload ..\DynDOLOD\Logs\DynDOLOD_SSE_Debug_log.txtTrying to paste it to pastebin crashed my browser so I put it on mega: https://mega.nz/file/skVHyaDY#bjfdjFfe4-fqeBfhdQTPOP0JZqWsv0Xdhmt7m6djReo Link to comment Share on other sites More sharing options...
ntluan_vn Posted December 10, 2020 Share Posted December 10, 2020 (edited) I have some problems with the new version.I.Big cities seem to disappear on the world map https://i.postimg.cc/B6HKjRFt/screens3hot.png and when viewed from afar https://i.postimg.cc/Pqt6dzvg/saaacreenshot.pngI've set uGridsToLoad = 5, uLargeRefLODGridSize = 5 and uGridsToLoad = 7, uLargeRefLODGridSize = 11. But the problem persisted.II.About LOD Grass https://i.postimg.cc/yNGs9dK8/screenshot.pngI have set DynDOLODGrassMode = 2 in GrassControl.config.txt and Grass = 1, GrassLargeReference = 1 in DynDOLOD_SSE.ini. It seems that the grass does not load at long distances. I also successfully created Grass Cache as instructed by meh321.I send you a diaryDynDOLOD_SSE_log: https://pastebin.com/vXCmzZ3LTexGen_SSE_log: https://drive.google.com/file/d/1pLf0vFoNeZ_QEk8nOXfEpiY38gigHLJP/view?usp=sharingTexGen_SSE_Debug_log: https://drive.google.com/file/d/11618JqxlB5h1UygqJkmzhgumXxtGy6rk/view?usp=sharingGrassControl.config.txt: https://pastebin.com/MCC6T7z9Skyrim.ini: https://pastebin.com/WZ6ZkfqmSkyrimPrefs.ini: https://pastebin.com/nz7cQ7sCComplete diary of DynDOLOD: https://drive.google.com/drive/folders/15pjSq4epr83DeyjXr9GihJDLMRj-Idj7?usp=sharing I have no problems with version 2.87. Maybe I was wrong somewhere in version 3.0Thank you very much. Edited December 10, 2020 by ntluan_vn Link to comment Share on other sites More sharing options...
Kornmachine Posted December 10, 2020 Share Posted December 10, 2020 Upload these files to a file service or pastebin:..\DynDOLOD\Logs\TexGen_SSE_log.txt..\DynDOLOD\Logs\TexGen_SSE_Debug_log.txt..\DynDOLOD\bugreport.txt (may not exist)Happened with Alpha-3 as well:TexGen_SSE_log: https://pastebin.com/NcuWXQAYTexGen_SSE_Debug_log: https://pastebin.com/y8sDHUbZbugreport: https://pastebin.com/37LFy9n5 Same problem happens before.I tried to change my Windows system language to American English then the problem is gone and Texgen.exe works as usual.That actually helped. TexGen finished, but with some errors. It couldn't find wrtreefloweringbranch01.dds and reachtreebranch01(_n).dds Link to comment Share on other sites More sharing options...
sheson Posted December 10, 2020 Author Share Posted December 10, 2020 Trying to paste it to pastebin crashed my browser so I put it on mega: https://mega.nz/file/skVHyaDY#bjfdjFfe4-fqeBfhdQTPOP0JZqWsv0Xdhmt7m6djReowhat version of LegacyoftheDragonborn are you using? Link to comment Share on other sites More sharing options...
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