sheson Posted November 16, 2022 Author Share Posted November 16, 2022 5 hours ago, Taisaijin said: So the other night I decided to switch water mods which meant I would need to re run the Dyndolod. Clicked on TexGen and I was prompted to download and update to the latest version, so i did that, downloaded new Dyndolod resources and updated Majestic Mountains + dyndolod pack. Started a new game and have been experiencing what i could best describe as stuck LOD everywhere, as soon as i leave the cell I started in the LOD is stuck on some objects - mostly stonework. I was thinking this was majestic mountains issue but i dont think MM messes with dwemer ruins. I have tried every solution i could find from other stuck lod threads - adjusting lod from ultra to high in launcher, setting fBlockLevel0Distance=57000 and uLargeRefLODGridSize=5 in skyrimprefs.ini. Anyways I turn off Dyndolod and I no longer have this problem but then I dont have dyndolod which is also unacceptable. This is a new problem with the new version, old version wasn't doing this with a nearly identical load order, I would really like to just roll back versions and call it a day, is there a way to remove that prompt and do that? I would be happy with any solution, game is unplayable as is. I have included some images of the issue, objects tend to lose their meshiness/ look horrible when you get out of the starting cell, this phenomena seems to be centered around rock type objects. Thank you! Moved to the DynDOLOD 3 Alpha thread. Read the first post which log and debug log to upload when making posts. If the stuck object LOD goes away when turning all LOD off with tll in console, see the answers to Object LOD shows in active exterior cells at https://dyndolod.info/FAQ If the LOD objects can be clicked and have formIDs in a DynDOLOD plugin, see the answers to Out of place or floating objects at https://dyndolod.info/FAQ 1 Link to comment Share on other sites More sharing options...
Dice9SA Posted November 16, 2022 Share Posted November 16, 2022 [Window Title] TexGen [Main Instruction] Error: OpenGL: invalid operation. [Content] Click on this link for additional explanations and help for this message [Exit TexGen] [Footer] Online Help | Support Forum | Copy message to clipboard I keep getting this reply. I clicked the link for additional explanations and help but do not understand what needs to be done in order to fix this issue? Where do I see my GL version? I successfully ran TexGen and DynDOLOD in the past. My installation process is correct, just created a new Modlist and upon finishing it now, final step to run generate LODs I get stuck here. Any assistance would be greatly appreciated. Link to comment Share on other sites More sharing options...
sheson Posted November 16, 2022 Author Share Posted November 16, 2022 1 hour ago, Dice9SA said: [Window Title] TexGen [Main Instruction] Error: OpenGL: invalid operation. [Content] Click on this link for additional explanations and help for this message [Exit TexGen] [Footer] Online Help | Support Forum | Copy message to clipboard I keep getting this reply. I clicked the link for additional explanations and help but do not understand what needs to be done in order to fix this issue? Where do I see my GL version? I successfully ran TexGen and DynDOLOD in the past. My installation process is correct, just created a new Modlist and upon finishing it now, final step to run generate LODs I get stuck here. Any assistance would be greatly appreciated. Read the first post which log, debug log and bugreport.txt to upload when making posts. The debug log contains the discovered OpenGL version. As epxlained on the first post, search this thread for similar reports and answers. https://stepmodifications.org/forum/search/?q=OpenGL invalid operation&quick=1&type=forums_topic&item=17510 Optional AMD drivers seem to still have issues. Use a recommended driver version like 22.5.1 Link to comment Share on other sites More sharing options...
adelinadragonborn Posted November 18, 2022 Share Posted November 18, 2022 Hi! Thanks for this brilliant tool! I have an issue with trees lods pop-in and out very noticeably. Any advice? Latest version of DynDOLOD, medium settings, normal trees. Link to comment Share on other sites More sharing options...
sheson Posted November 18, 2022 Author Share Posted November 18, 2022 1 hour ago, adelinadragonborn said: Hi! Thanks for this brilliant tool! I have an issue with trees lods pop-in and out very noticeably. Any advice? Latest version of DynDOLOD, medium settings, normal trees. Read the first post which log and debug log to upload when making posts. Provide the cell coordinates from DynDOLOD SkyUI MCM You Are Here. Check if you you are crossing cell borders. Make sure a new Occlusion.esp was generated with the object LOD for this load order / LOD generation and is active and nothing overwrites it. Link to comment Share on other sites More sharing options...
Helgrim Posted November 18, 2022 Share Posted November 18, 2022 Hello, I hope I'm in the right forum. Whenever I try to use TexGen it ends with: Gathering base records for billboards Error: OpenGL: out of memory. I've already rebooted my PC closed any and all background processes but still the same error. Link to comment Share on other sites More sharing options...
sheson Posted November 18, 2022 Author Share Posted November 18, 2022 40 minutes ago, Helgrim said: Hello, I hope I'm in the right forum. Whenever I try to use TexGen it ends with: Gathering base records for billboards Error: OpenGL: out of memory. I've already rebooted my PC closed any and all background processes but still the same error. Moved to the DynDOLOD 3 Alpha thread. Read the first post which log, debug log and bugreport.txt to upload when making posts. If there is a message prompt, use the "Copy message to clipboard" link to copy and paste the entire text of the message when making posts. Read the answers for "High memory usage / Out of memory" at https://dyndolod.info/FAQ Link to comment Share on other sites More sharing options...
adelinadragonborn Posted November 18, 2022 Share Posted November 18, 2022 3 hours ago, sheson said: Read the first post which log and debug log to upload when making posts. Provide the cell coordinates from DynDOLOD SkyUI MCM You Are Here. Check if you you are crossing cell borders. Make sure a new Occlusion.esp was generated with the object LOD for this load order / LOD generation and is active and nothing overwrites it. I'm sorry for my ignorance Logs uploaded here. Update on this issue: 1. It happens on different cells/blocks. One example on screenshot below. 2. It doesn't matter if my char moving or stands still. When I zoom in-out in 3rd person view in particular places, lods pop-in and out. No borders are crossed. 3. Occlusion is the last in my load order and generated for current load order. If I disable Occlusion.esp and load the save - problem persists. Link to comment Share on other sites More sharing options...
adelinadragonborn Posted November 18, 2022 Share Posted November 18, 2022 33 minutes ago, adelinadragonborn said: 2. It doesn't matter if my char moving or stands still. When I zoom in-out in 3rd person view in particular places, lods pop-in and out. No borders are crossed. Here's what I mean Link to comment Share on other sites More sharing options...
sheson Posted November 18, 2022 Author Share Posted November 18, 2022 1 hour ago, adelinadragonborn said: I'm sorry for my ignorance Logs uploaded here. Update on this issue: 1. It happens on different cells/blocks. One example on screenshot below. 2. It doesn't matter if my char moving or stands still. When I zoom in-out in 3rd person view in particular places, lods pop-in and out. No borders are crossed. 3. Occlusion is the last in my load order and generated for current load order. If I disable Occlusion.esp and load the save - problem persists. You have SSE FPS Stabilizer installed? Link to comment Share on other sites More sharing options...
adelinadragonborn Posted November 18, 2022 Share Posted November 18, 2022 7 minutes ago, sheson said: You have SSE FPS Stabilizer installed? No, I don't have that mod. Link to comment Share on other sites More sharing options...
sheson Posted November 18, 2022 Author Share Posted November 18, 2022 19 minutes ago, adelinadragonborn said: No, I don't have that mod. Does it still happen if you hide the scripts folder in DynDOLOD Resources SE? Link to comment Share on other sites More sharing options...
adelinadragonborn Posted November 18, 2022 Share Posted November 18, 2022 4 minutes ago, sheson said: Does it still happen if you hide the scripts folder in DynDOLOD Resources SE? Yes, it does. Link to comment Share on other sites More sharing options...
sheson Posted November 18, 2022 Author Share Posted November 18, 2022 1 minute ago, adelinadragonborn said: Yes, it does. Does it happen with the entire DynDOLOD output disabled? Link to comment Share on other sites More sharing options...
adelinadragonborn Posted November 18, 2022 Share Posted November 18, 2022 (edited) 34 minutes ago, sheson said: Does it happen with the entire DynDOLOD output disabled? Yes, it does Now I'm confused. Can't remember this issue before DynDOLOD. Any suggestions? Edited November 18, 2022 by adelinadragonborn Link to comment Share on other sites More sharing options...
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