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DynDOLOD 3.00 Alpha 180


sheson

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4 hours ago, chemistofgor said:

i do not have a debug log for dyndolod. i apologize, man, i'm just trying to help. as soon as i disabled that mod, because that is what this log said was the issue: LODGen_SSE_Tamriel_log.txt it started working just fine. i assumed it must have been the problem.

Download DynDOLOD 3 Alpha-132
Generating with it should let LODGen then be able to generate object LOD without problem.

 

3D tree LOD assets included in the mod have a couple problems that should be fixed:

<Warning: File not found textures\landscape\trees\leaves_n2k.dds. Used by meshes\dyndolod\lod\trees\wrtempletreesapling01_e75a46ffpassthru_lod.nif Gildergreen Is Really Thicc HD.esp TreeWRTempleSapling01 [TREE:000461D7]>
<Warning: File not found textures\landscape\trees\branches_n2k.dds. Used by meshes\dyndolod\lod\trees\wrtempletree02_f3e8c380passthru_lod.nif Gildergreen Is Really Thicc HD.esp TreeWRTemple02 [TREE:000461C9]>

This should probably be textures\landscape\trees\leaves_n.dds and textures\landscape\trees\branches_n.dds instead. https://dyndolod.info/Messages/File-Not-Found-Textures

Also WRTempleTreeSapling01_E75A46FFpassthru_lod.nif seems define a glow map texture erroneously.

 

<Warning: Root block is NiNode in meshes\dyndolod\lod\trees\wrtempletreesapling01_e75a46ffpassthru_lod.nif Gildergreen Is Really Thicc HD.esp TreeWRTempleSapling01 [TREE:000461D7]>
<Warning: Root block is NiNode in meshes\dyndolod\lod\trees\wrtempletree02_f3e8c380passthru_lod.nif Gildergreen Is Really Thicc HD.esp TreeWRTemple02 [TREE:000461C9]>
<Warning: Root block is NiNode in meshes\dyndolod\lod\trees\wrtempletree01_9e62d585passthru_lod.nif Gildergreen Is Really Thicc HD.esp TreeWRTemple01 [TREE:00023611]>

The root node should be BSFadeNode. This prevents the tree from being showing in Tamriel by dynamic LOD. https://dyndolod.info/Messages/Root-Block

 

<Warning: Textures do not match for "Scene Root:1": textures\landscape\trees\branches.dds in wrtempletree02.nif -> textures\landscape\trees\trunk.dds in wrtempletree02_f3e8c380passthru_lod.nif for Gildergreen Is Really Thicc HD.esp TreeWRTemple02 [TREE:000461C9]>

The 3D shape names should match between the full model and the 3D LOD model.

 

Also the LOD models do not need the BSXFlags Havok/Articulated since they do not have those features. If all BSXFlags are unset, the BSXFlags block can be removed.

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Thanks for the response.  If there is any testing I can help with, please let me know. 

I am currently using 3.00 version 127 with Alpha 37 resources and NG Alpha-5.  Would any of the changes after version 122 still work with NG 5?  The LOD looks great, but just wondering if any of your updates since then are working with the old DLL.  Should I keep using the latest Dyndolod 3 updates with NG 5?

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getting lines on side of reach trees. am using enhanced vanilla trees which do not touch reach trees. apparently its a mipmap issue but i have no mods affecting reach trees or textures.

 

for dyndolod settings i followed the latest step guide on skyrim se modding

 

https://imgur.com/a/P79PvML

 

theyre very faint but you can see them on those trees

DynDOLOD_SSE_log.txt

Edited by teadude
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5 hours ago, teadude said:

getting lines on side of reach trees. am using enhanced vanilla trees which do not touch reach trees. apparently its a mipmap issue but i have no mods affecting reach trees or textures.

for dyndolod settings i followed the latest step guide on skyrim se modding

https://imgur.com/a/P79PvML

theyre very faint but you can see them on those trees

DynDOLOD_SSE_log.txt 1.06 MB · 2 downloads

Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which TexGen log and which TexGen/DynDOLOD debug log to also upload.

As explained, always use the latest version.

https://dyndolod.info/Generation-Instructions#Prerequisites
Do not install any 3rd party tree LOD billboards. Use TexGen to generate all desired LOD billboards.

https://dyndolod.info/Help/Tree-Grass-LOD-Billboards#3rd-Party-LOD-Billboards

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6 hours ago, Ran said:

Thanks for the response.  If there is any testing I can help with, please let me know. 

I am currently using 3.00 version 127 with Alpha 37 resources and NG Alpha-5.  Would any of the changes after version 122 still work with NG 5?  The LOD looks great, but just wondering if any of your updates since then are working with the old DLL.  Should I keep using the latest Dyndolod 3 updates with NG 5?

The https://dyndolod.info/Help/Large-Reference-Bugs-Workarounds#Requirements explain which DynDOLOD DLL NG and Scripts 3 Alpha version is required by which DynDOLOD 3 Alpha version.

DynDOLOD DLL NG and Scripts 3 Alpha-5 will not work properly with DynDOLOD 3 Alpha versions 123 and newer. Only Alpha-6 and higher.

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5 hours ago, sheson said:

Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which TexGen log and which TexGen/DynDOLOD debug log to also upload.

As explained, always use the latest version.

https://dyndolod.info/Generation-Instructions#Prerequisites
Do not install any 3rd party tree LOD billboards. Use TexGen to generate all desired LOD billboards.

https://dyndolod.info/Help/Tree-Grass-LOD-Billboards#3rd-Party-LOD-Billboards

hi sheson, here are the logs https://www.mediafire.com/file/ziofbvoaiycxpfy/logs.zip/file

 

i do not think i am using any tree replacers, just mods that make trees smaller. only reach trees have the line issue. i am not using any billboards, only dyndolod resources and requirements. settings used are from the latest step guide

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42 minutes ago, teadude said:

hi sheson, here are the logs https://www.mediafire.com/file/ziofbvoaiycxpfy/logs.zip/file

 

i do not think i am using any tree replacers, just mods that make trees smaller. only reach trees have the line issue. i am not using any billboards, only dyndolod resources and requirements. settings used are from the latest step guide

Disable TexGen output. In MO2 right window, Data tab, unfold [+] Textures, [+] Terrain, [+] LODGen etc. if there are any files listed at all, they should be removed/hidden in their respective mod folders. Then generate\enable TexGen, generate LOD.

If problem happens with no ..\Textures\Terrain\LODGen\ folder listed with TexGen ouput disabled, let me know.

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10 minutes ago, sheson said:

Disable TexGen output. In MO2 right window, Data tab, unfold [+] Textures, [+] Terrain, [+] LODGen etc. if there are any files listed at all, they should be removed/hidden in their respective mod folders. Then generate\enable TexGen, generate LOD.

If problem happens with no ..\Textures\Terrain\LODGen\ folder listed with TexGen ouput disabled, let me know.

ive just come back from generating fresh texgen and fresh dyndolod from scratch and the problem still persists. this time i disabled the mod which made trees smaller as i thought this was causing the problem.

 

i saw no files under the lodgen folder tree when texgen was disabled

Edited by teadude
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8 minutes ago, teadude said:

ive just come back from generating fresh texgen and fresh dyndolod from scratch and the problem still persists. this time i disabled the mod which made trees smaller as i thought this was causing the problem.

i saw no files under the lodgen folder tree when texgen was disabled

Upload a screenshot of the full model of an affected tree, with console open, clicking the tree to show its form id etc. with More informative console installed as explained https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots

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19 minutes ago, teadude said:

image.png

image.png

In the MO2 right window Data tab, at the bottom is a filter field, enter reachtree01_000b8a73, the tree view should automatically list reachtree01_000b8a73.dds, reachtree01_000b8a73.txt etc. and as the source the TexGen output you generated last. Zip and upload all those files to a file service.

Also upload ..\Textures\DynDOLOD\LOD\DynDOLOD_Tamriel.dds from the DynDOLOD output.

In MO2 right window Data tab, at the bottom is a filter field, enter reachtree01.nif, the tree view should tell you which mod the model is from. Let me know the mod, best with link to Nexus

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I was trying to follow the requirements for pairing, but with NG 5 being the only one that works for me, I am unable to use Dyndolodx64 Alpha 121 or 122, as I get the pop up "this version has expired..." then it shuts down.  Is there a way to disable the version check, so I can use 121 or 122?

Sorry for the confusion, for my previous post I was trying to see which functions were lost by using a higher version of Dyndolodx64 with the old scripts.

thanks

 

 

 

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6 minutes ago, Ran said:

I was trying to follow the requirements for pairing, but with NG 5 being the only one that works for me, I am unable to use Dyndolodx64 Alpha 121 or 122, as I get the pop up "this version has expired..." then it shuts down.  Is there a way to disable the version check, so I can use 121 or 122?

Sorry for the confusion, for my previous post I was trying to see which functions were lost by using a higher version of Dyndolodx64 with the old scripts.

thanks

Use PapyrusUtil VR or DynDOLOD DLL VR for now.

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4 hours ago, sheson said:

In the MO2 right window Data tab, at the bottom is a filter field, enter reachtree01_000b8a73, the tree view should automatically list reachtree01_000b8a73.dds, reachtree01_000b8a73.txt etc. and as the source the TexGen output you generated last. Zip and upload all those files to a file service.

Also upload ..\Textures\DynDOLOD\LOD\DynDOLOD_Tamriel.dds from the DynDOLOD output.

In MO2 right window Data tab, at the bottom is a filter field, enter reachtree01.nif, the tree view should tell you which mod the model is from. Let me know the mod, best with link to Nexus

hi sheson. apologies for late reply i had to leave to do something but i think i may have found the culprit. while i went off i reran texgen/dyndolod with this https://www.nexusmods.com/skyrimspecialedition/mods/96484?tab=files

disabled and my reach trees came out fine/no lines. i am rerunning texgen and dyndolod again with smallers trees enabled so narrow down the culprit

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2 hours ago, teadude said:

hi sheson. apologies for late reply i had to leave to do something but i think i may have found the culprit. while i went off i reran texgen/dyndolod with this https://www.nexusmods.com/skyrimspecialedition/mods/96484?tab=files

disabled and my reach trees came out fine/no lines. i am rerunning texgen and dyndolod again with smallers trees enabled so narrow down the culprit

The mod you linked does not contain any billboards, no reachtree01.nif and no textures.

All I asked was to make sure there are no 3rd party billboards and to upload a list of specific files and the name of the mod that might be replacing reachtree01.nif.

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