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DynDOLOD 3.00 Alpha 180


sheson

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25 minutes ago, ladyofpain said:

Hello! I'm having a dyndolod issue I've never had before. Sorry for the wall of text, but I want to give you guys as much info as possible.

I'm using skyrim version 1.6.640. My texgen output and dyndolod output (together with dyndolod esm, esp and occlusion esp) seems to generate succesfully, but the filesize is just way to small for a list like mine, with an ungodly amount of content. When I go in-game, I see various visual errors which you can see here- floating lod textures, low res textures on many objects, flickering textures everywhere. Typing a tll command fixes every single one of these issues. It's not like dyndolod output is using vanilla assets, but it looks like huge chunks of them are missing. I'm using an Aurora modlist as a base - I know the usual troubleshooting route with wabbajack modlists is to contact the author, but keep in mind that I added more mods to the list than it had at the start, and I deleted its dyndolod&texgen output, occlusion, dyndolod resources, dyndolod programme and dyndolod DLL NG before doing a fresh install of everything and trying to generate LOD by myself.

I also had to move the list to another disc, which caused me some issues with texgen and dyndolod reading only a plugin list of my base game install, not MO2's (I'm using a stock game with my modlist), but I did fix it with proper executable arguments shown here. I'm wondering if maybe I'm supposed to do something more than changing executable's settings in MO2. I know my modlist is an absolute horror to get through, but maybe someone here has an idea on what to do. thanks for all the help in advance.

debug texgen log   texgen log

dyndolod log   dyndolod debug log

The size of the LOD output is not a useful method to determine successful generating. As explained in the manual, the "completed successfully" log messages are, which both can be seen at the end of the TexGen and DynDOLOD logs.

The screenshots seem to show stuck LOD. The LOD that is shown in the screenshots also uses vanilla LOD models and textures.

https://dyndolod.info/FAQ#Object-LOD-shows-in-active-exterior-cells
Can be caused by [MapMenu] uLockedObjectMapLOD=32 in Skyrim.ini (or SkyrimCustom.INI or a mod INI), especially if there are no object LOD level 32 meshes (which is the vanilla/default). See Trees on the Map for further explanations. Also see Maps And Map Mods and Seasons if relevant.

You did not generate LOD level 32 obj3ect, while having a clear map overhaul in the load order, which is mot likely the mod that sets uLockedObjectMapLOD=32 in its INI.

None of the screenshots seem to show missing LOD. See https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots if you have a full model without LOD. Also see https://dyndolod.info/FAQ#Something-does-not-have-LOD

https://dyndolod.info/Installation-Instructions
Use 7-Zip to unpack the DynDOLOD Standalone archive into a new and empty 'DynDOLOD' directory that is outside of special OS folders like 'Programs Files' or 'Program Files (x86)', User, Documents, Desktop, Download and also not in SteamApps, game, Data or any mod manager folders. For example C:\Modding\DynDOLOD\. See Updating how to update existing installation and save games.

DynDOLOD has been installed into the MO2 folder which is D:\Aurora\. DynDOLOD is not part of MO2 and should not be installed into any of its folders.

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I removed clear map of skyrim and moved dyndolod to c/dyndolod, ran it again and everything looks great now. there wasn't actually any missing LOD, just stuck lod everywhere was a bit confusing to me. thank you for getting back to me so quickly!

 

Edited by ladyofpain
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Hey Sheson, sorry to bother you, I've never needed help modding before but I am at a loss. I can't for the life of me figure out what is going wrong, and I've tried every ini fix on here already.

I've seen dyndolod freeze up many times, and I've seen it work no hiccups.

I'm trying to get lux and seasons to work and just can't. I run a very light load order.

It usually crashes 6mins into generation, this time it 30 mins

There is like 30 different logs. What should I send?

I'm crashing consistently at Generating Markarth world SUMer i think.

 

Thank you, sorry again.

Mark

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41 minutes ago, bloodmage said:

Hey Sheson, sorry to bother you, I've never needed help modding before but I am at a loss. I can't for the life of me figure out what is going wrong, and I've tried every ini fix on here already.

I've seen dyndolod freeze up many times, and I've seen it work no hiccups.

I'm trying to get lux and seasons to work and just can't. I run a very light load order.

It usually crashes 6mins into generation, this time it 30 mins

There is like 30 different logs. What should I send?

I'm crashing consistently at Generating Markarth world SUMer i think.

 

Thank you, sorry again.

Mark

Moved to the DynDOLOD 3 Alpha thread.

Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log, debug log and bugreport.txt if it exists to upload.

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Thank you for relocating me.

I haven't been able to generate a bug report because I haven't finished the process since.

I enabled Live logging but still didn't see it.

here's all the logs I have in a rar.

Logs.rar

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1 hour ago, bloodmage said:

Thank you for relocating me.

I haven't been able to generate a bug report because I haven't finished the process since.

I enabled Live logging but still didn't see it.

here's all the logs I have in a rar.

Logs.rar

If you uploaded all logs from the ..\DynDOLOD\Logs\ folder, then I find it curious that there are no TexGen logs. Did you not run it?

After setting RealTimeLog=1 under [DynDOLOD] in ..\DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_SSE.INI, you should see ..\DynDOLOD\Logs\DynDOLOD_SSE_realtime_log.txt appear shortly after the background loader finished, just before the wizard, advanced or expert options window shows.

If it doesn't, you probably edited the wrong INI or the setting was not added correctly. Copy and paste it, make sure it is added under the [DyNDOLOD] section heading at the top.

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Sorry, Texgen ran fine, I had cleared the logs and didn't run it again, hence it missing.

texgen always runs fine for me tbh, very fast.

I reran everything and gave you the new logs

from what I can tell when it freezes up, its generating texture atlas (usually for markarth world sometimes hunterworld) and its looking for a tree mesh for the season and then memory skyrockets and it freezes. (I've tried the recommended fixes in the  atlas and memory help section)

I've tried just generating markarth world and also see the freeze, but I have a feeling this tree is in more than one spot.

txtgen logs.rar

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10 hours ago, bloodmage said:

Sorry, Texgen ran fine, I had cleared the logs and didn't run it again, hence it missing.

texgen always runs fine for me tbh, very fast.

I reran everything and gave you the new logs

from what I can tell when it freezes up, its generating texture atlas (usually for markarth world sometimes hunterworld) and its looking for a tree mesh for the season and then memory skyrockets and it freezes. (I've tried the recommended fixes in the  atlas and memory help section)

I've tried just generating markarth world and also see the freeze, but I have a feeling this tree is in more than one spot.

txtgen logs.rar

Still not DynDOLOD log or debug, which are written, when you close DynDOLOD via clicking X top right. Only kill it via task manager if that closing does not work for a minute.

In that case, edit ..\DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_SSE.ini with notepad and add RealTimeLog=1 under [DynDOLOD] at the top. Then start DynDOLOD. Once it shows the options window, check the ..\DynDOLOD\Logs\ folder that DynDOLOD_SSE_realtime_log.txt is being created. If that does not work, reboot and try again. If it still does not work, upload your version of DynDOLOD_SSE.ini. With the log we have a good chance to troubleshoot this more quickly.

I assume high memory usage means that DynDOLODx64.exe shows high memory usage in task manager? Check if it has sub processes like LODGenx64.exe or Texconvx64.exe that might be using lots of memory.

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Hey sheson! No logs today, I just wanted to report something with the latest DynDOLOD Resources 3.00 Alpha-43. The packaged impextbridge01_lod.nif is missing the Z-translation of the vanilla LOD resource, causing the LOD mesh to be offset on that axis and in relation to the full model.

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14 minutes ago, Phlunder said:

Hey sheson! No logs today, I just wanted to report something with the latest DynDOLOD Resources 3.00 Alpha-43. The packaged impextbridge01_lod.nif is missing the Z-translation of the vanilla LOD resource, causing the LOD mesh to be offset on that axis and in relation to the full model.

Thanks. Will be fixed in the next version of DynDOLOD Resources.

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3 hours ago, Ookami829 said:

Hey sheson, i can't get dyndolod work because when generating LOD it always says error loading images from memory or access violation even though i use dyndolodx64, here the log

DynDOLOD_SSE_log.txt 1.3 MB · 0 downloads bugreport.txt 861.46 kB · 0 downloads

Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which entire DynDOLOD debug log to also upload.

Is it always reporting the same image textures\architecture\windhelm\whwindowmaps.dds?

Memory does seem lowish at the time since there on seems to be 8GB main memory. Double check overall usage in task manager. Maybe one of the tips from https://dyndolod.info/FAQ#High-memory-usage-Out-of-memory can help to reduce how much is used at the time.

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Logs.rar

ok. reinstalled. got all the files.

a bunch of tree textures missing, but I'm not sure why or how to resolve. 

 

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15 minutes ago, bloodmage said:

Logs.rar

ok. reinstalled. got all the files.

a bunch of tree textures missing, but I'm not sure why or how to resolve. 

Read the actual error message and click on the "Click on this link for additional explanations and help for this message" as explained on the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Read-Log-and-Error-Messages.

That should open https://dyndolod.info/Help/Tree-Grass-LOD-Billboards, scroll down to "LOD Billboard(s) Not Found".
Based on the logs I can see TexGen generated those billboards and it completed successfully.
So, the TexGen output or parts of it are probably not installed (virtually) in the data folder C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\ that DynDOLOD looks at.

The game is installed into C:\Program Files (x86)\ which can cause issue with UAC or antivir. Follow a modding guide, that explains how to install the game properly outside of C:\Program Files (x86)

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I moved the entire steam location to the C drive, still getting hung up on markarth world atlas winter.

thanks for your help though.

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