Jump to content

DynDOLOD 3.00 Alpha 180


sheson

Recommended Posts

Hi, after completing STEP 2.2.0 for Skyrim Special/Anniversary Edition I have a problem with road side rock texture in winterhold.

With DynDOLOD:

Screenshot_20230920_002030_DynDOLOD.thumb.jpg.c56a436710aa17ab82c26113789625a7.jpg

Without DynDOLOD:

Screenshot_20230920_002030_Without_DynDOLOD.thumb.jpg.5bf2993368f100a93844f4280de28e0a.jpg

This is the settings in MCM:

Screenshot_20230920_002202_DynDOLOD_Your_Are_Here_Page.thumb.jpg.17fa5dd0167bad5989e518bc8b8589a5.jpgScreenshot_20230920_002202_DynDOLOD_Settings_Page.thumb.jpg.248df311089baceb86b2924c0a14e5ad.jpgScreenshot_20230920_002202_DynDOLOD_Main_Page.thumb.jpg.14bb0c062affe04a7db388179c029dfb.jpgScreenshot_20230920_002202_DynDOLOD_Information_Page.thumb.jpg.cc8fff83ab1f21283e2d0074cb062079.jpg

I have all the logs from TexGen and DynDOLOD if you need. But there was no error and nothing related to this texture/mesh in the logs (I could be wrong).

I'll appreciate any help for fixing this issue.

Link to comment
Share on other sites

20 minutes ago, symjoy said:

Hi, after completing STEP 2.2.0 for Skyrim Special/Anniversary Edition I have a problem with road side rock texture in winterhold.

With DynDOLOD:

Screenshot_20230920_002030_DynDOLOD.thumb.jpg.c56a436710aa17ab82c26113789625a7.jpg

Without DynDOLOD:

Screenshot_20230920_002030_Without_DynDOLOD.thumb.jpg.5bf2993368f100a93844f4280de28e0a.jpg

This is the settings in MCM:

Screenshot_20230920_002202_DynDOLOD_Your_Are_Here_Page.thumb.jpg.17fa5dd0167bad5989e518bc8b8589a5.jpgScreenshot_20230920_002202_DynDOLOD_Settings_Page.thumb.jpg.248df311089baceb86b2924c0a14e5ad.jpgScreenshot_20230920_002202_DynDOLOD_Main_Page.thumb.jpg.14bb0c062affe04a7db388179c029dfb.jpgScreenshot_20230920_002202_DynDOLOD_Information_Page.thumb.jpg.cc8fff83ab1f21283e2d0074cb062079.jpg

I have all the logs from TexGen and DynDOLOD if you need. But there was no error and nothing related to this texture/mesh in the logs (I could be wrong).

I'll appreciate any help for fixing this issue.

Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log and debug to upload when making posts.

Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots how to make usefull in-game screenshots with more informative console.

This is a well known problem with 2 pass snow shaders and/or parallax. The load order was changed after generating the LOD patch. Generate a new LOD patch for the current load order.

If you have problems following a third party modding guide you should be asking question on its forum/discord etc.

Link to comment
Share on other sites

I think I found the problem. And no I didn't change the load order after generating SSELoadGen, TexGen and DynDOLOD (Except only disable "(TEMP) Cathedral Landscapes - xLODGen" after running SSELoadGen as per STEP instruction)

Note: I should've mention it before that I'm running MO2 under wine (8.13) on linux (Fedora 38 KDE).

Below is a chunk of DynDOLOD_SSE_Debug_log.txt

Spoiler

[1084534:48:11] [DynDOLODInit] <Debug: Start DynDOLODInit>
[1084534:48:11] [dynCheckPath] <Debug: Processing D:\Modding\Tools\DynDOLOD\>
[1084534:48:11] [LoadList] <Debug: Loading D:\Modding\Tools\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_Summaries.txt>
DynDOLOD 3.0 Alpha-148 x64 - Skyrim Special Edition (SSE) (688DEA6C) starting session 2023-09-19 22:48:12

The Source Code Form of this program is subject to the terms of the Mozilla Public License, v. 2.0
If a copy of the MPL was not distributed with this file, You can obtain one at https://mozilla.org/MPL/2.0/.

The Source Code Form is available at https://github.com/TES5Edit/TES5Edit

Using Skyrim Special Edition Data Path: D:\GOG Games\Skyrim Special Edition\Data\
Using Scripts Path: D:\Modding\Tools\DynDOLOD\Edit Scripts\
Using Cache Path: D:\Modding\Tools\DynDOLOD\Edit Scripts\DynDOLOD\Cache\DynDOLOD_SSE_
Using Temp Path: C:\users\gj86\Temp\DynDOLOD_SSE\
Using Output Path: D:\Modding\Tools\DynDOLOD\DynDOLOD_Output\
Using ini: C:\users\gj86\Documents\My Games\Skyrim Special Edition\Skyrim.ini
Using custom ini: C:\users\gj86\Documents\My Games\Skyrim Special Edition\SkyrimCustom.ini
Using save path: C:\users\gj86\Documents\My Games\Skyrim Special Edition\Saves\
Using Creation Club Content list: D:\GOG Games\Skyrim Special Edition\Skyrim.ccc
Using plugin list: C:\users\gj86\AppData\Local\Skyrim Special Edition\Plugins.txt
Warning: Could not find plugin list

Using settings file: D:\Modding\Tools\DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD.ini
Using language: English
Using general string encoding: ANSI Latin 1
Using translatable string encoding: ANSI Latin 1
Using VMAD string encoding: 65001 (UTF-8)
Loading active plugin list: C:\users\gj86\AppData\Local\Skyrim Special Edition\Plugins.txt

The problem is DynDOLOD is looking for Plugins.txt in wrong directory for my game version. The correct path is C:\users\gj86\AppData\Local\Skyrim Special Edition GOG\Plugins.txt

And because of missing Plugins.txt the load order is different from actual vs what DynDOLOD sees. As I'm running DynDOLOD through MO2 it sees all the data from Game Data folder but don't have the correct load order.

This led me to check SSELoadGen and TexGen log. Same issue there is well. Currently I'm re-generating all 3 (SSELoadGen, TexGen and DynDOLOD) after copying the Plugins.txt to the folder these apps are looking for. I think this should fix the issue as I didn't deviate from the STEP 2.2.0 guidelines.

Thanks for mentioning the loadorder, otherwise it would've never occur to me to check.

Thanks for your help.

Edited by symjoy
Link to comment
Share on other sites

1 hour ago, symjoy said:

I think I found the problem. And no I didn't change the load order after generating SSELoadGen, TexGen and DynDOLOD (Except only disable "(TEMP) Cathedral Landscapes - xLODGen" after running SSELoadGen as per STEP instruction)

Note: I should've mention it before that I'm running MO2 under wine (8.13) on linux (Fedora 38 KDE).

Below is a chunk of DynDOLOD_SSE_Debug_log.txt

  Hide contents

[1084534:48:11] [DynDOLODInit] <Debug: Start DynDOLODInit>
[1084534:48:11] [dynCheckPath] <Debug: Processing D:\Modding\Tools\DynDOLOD\>
[1084534:48:11] [LoadList] <Debug: Loading D:\Modding\Tools\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_Summaries.txt>
DynDOLOD 3.0 Alpha-148 x64 - Skyrim Special Edition (SSE) (688DEA6C) starting session 2023-09-19 22:48:12

The Source Code Form of this program is subject to the terms of the Mozilla Public License, v. 2.0
If a copy of the MPL was not distributed with this file, You can obtain one at https://mozilla.org/MPL/2.0/.

The Source Code Form is available at https://github.com/TES5Edit/TES5Edit

Using Skyrim Special Edition Data Path: D:\GOG Games\Skyrim Special Edition\Data\
Using Scripts Path: D:\Modding\Tools\DynDOLOD\Edit Scripts\
Using Cache Path: D:\Modding\Tools\DynDOLOD\Edit Scripts\DynDOLOD\Cache\DynDOLOD_SSE_
Using Temp Path: C:\users\gj86\Temp\DynDOLOD_SSE\
Using Output Path: D:\Modding\Tools\DynDOLOD\DynDOLOD_Output\
Using ini: C:\users\gj86\Documents\My Games\Skyrim Special Edition\Skyrim.ini
Using custom ini: C:\users\gj86\Documents\My Games\Skyrim Special Edition\SkyrimCustom.ini
Using save path: C:\users\gj86\Documents\My Games\Skyrim Special Edition\Saves\
Using Creation Club Content list: D:\GOG Games\Skyrim Special Edition\Skyrim.ccc
Using plugin list: C:\users\gj86\AppData\Local\Skyrim Special Edition\Plugins.txt
Warning: Could not find plugin list

Using settings file: D:\Modding\Tools\DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD.ini
Using language: English
Using general string encoding: ANSI Latin 1
Using translatable string encoding: ANSI Latin 1
Using VMAD string encoding: 65001 (UTF-8)
Loading active plugin list: C:\users\gj86\AppData\Local\Skyrim Special Edition\Plugins.txt

The problem is DynDOLOD is looking for Plugins.txt in wrong directory for my game version. The correct path is C:\users\gj86\AppData\Local\Skyrim Special Edition GOG\Plugins.txt

And because of missing Plugins.txt the load order is different from actual vs what DynDOLOD sees. As I'm running DynDOLOD through MO2 it sees all the data from Game Data folder but don't have the correct load order.

This led me to check SSELoadGen and TexGen log. Same issue there is well. Currently I'm re-generating all 3 (SSELoadGen, TexGen and DynDOLOD) after copying the Plugins.txt to the folder these apps are looking for. I think this should fix the issue as I didn't deviate from the STEP 2.2.0 guidelines.

Thanks for mentioning the loadorder, otherwise it would've never occur to me to check.

Thanks for your help.

From the first post:
Questions or help request can only be answered for the information provided.

From https://stepmodifications.org/forum/topic/13451-xlodgen-terrain-lod-beta-101-for-fnv-fo3-fo4-fo4vr-tes5-sse-tes5vr-enderal-enderalse/ or the Readme.txt included in the download archive or https://dyndolod.info/Help/xLODGen#Installation:
If required, use command line arguments to set the paths to certain directories and files. For example:
-m:"c:\Users\[USERNAME]\Documents\My Games\Skyrim Special Edition GOG\"
-p:"c:\Users\[USERNAME]\AppData\Local\Skyrim Special Edition GOG\plugins.txt"
-d:"c:\GOG Games\Skyrim Special Edition GOG\Data\"

https://dyndolod.info/#Skyrim-Special-Edition-GOG-Skyrim-Anniversary-Edition-GOG or https://dyndolod.info/Mods/Skyrim-Special-Edition-GOG-Skyrim-Anniversary-Edition-GOG
Use the -m, -p and -d command line arguments to set the INI, plugins.txt and Data paths when starting the tools. For example:
-m:"c:\Users\[USERNAME]\Documents\My Games\Skyrim Special Edition GOG\"
-p:"c:\Users\[USERNAME]\AppData\Local\Skyrim Special Edition GOG\plugins.txt"
-d:"c:\GOG Games\Skyrim Special Edition GOG\Data\"

https://dyndolod.info/Help/Command-Line-Argument

You already needed to do this for xEdit which you must have used plenty of times before generating LOD with xLODGen or DynDOLOD.

Link to comment
Share on other sites

18 minutes ago, sheson said:

From the first post:
Questions or help request can only be answered for the information provided.

From https://stepmodifications.org/forum/topic/13451-xlodgen-terrain-lod-beta-101-for-fnv-fo3-fo4-fo4vr-tes5-sse-tes5vr-enderal-enderalse/ or the Readme.txt included in the download archive or https://dyndolod.info/Help/xLODGen#Installation:
If required, use command line arguments to set the paths to certain directories and files. For example:
-m:"c:\Users\[USERNAME]\Documents\My Games\Skyrim Special Edition GOG\"
-p:"c:\Users\[USERNAME]\AppData\Local\Skyrim Special Edition GOG\plugins.txt"
-d:"c:\GOG Games\Skyrim Special Edition GOG\Data\"

https://dyndolod.info/#Skyrim-Special-Edition-GOG-Skyrim-Anniversary-Edition-GOG or https://dyndolod.info/Mods/Skyrim-Special-Edition-GOG-Skyrim-Anniversary-Edition-GOG
Use the -m, -p and -d command line arguments to set the INI, plugins.txt and Data paths when starting the tools. For example:
-m:"c:\Users\[USERNAME]\Documents\My Games\Skyrim Special Edition GOG\"
-p:"c:\Users\[USERNAME]\AppData\Local\Skyrim Special Edition GOG\plugins.txt"
-d:"c:\GOG Games\Skyrim Special Edition GOG\Data\"

https://dyndolod.info/Help/Command-Line-Argument

You already needed to do this for xEdit which you must have used plenty of times before generating LOD with xLODGen or DynDOLOD.

That is the problem. I didn't do it for any of the tools including SSEEdit/xEdit as I didn't follow the installation post you linked. I run it from MO2 list and it worked. Only used it for quick clean and STEP provided cleaning procedure. Only did what was included in the guide (Not blaming the STEP Guide)

I should've been more careful about the file paths. But it really never come to mind to check.

Thanks again for providing help and useful links.

Link to comment
Share on other sites

57 minutes ago, symjoy said:

That is the problem. I didn't do it for any of the tools including SSEEdit/xEdit as I didn't follow the installation post you linked. I run it from MO2 list and it worked. Only used it for quick clean and STEP provided cleaning procedure. Only did what was included in the guide (Not blaming the STEP Guide)

I should've been more careful about the file paths. But it really never come to mind to check.

Thanks again for providing help and useful links.

This topic has nothing to do with the Step guide process (which expects native Windows 10/11 env per system requirements), and the Step guides are not explicitly supported by DynDOLOD support. Using Linux/Wine requires special considerations for just about all modding tools, including MO that the Step guides do not support.

We prefer to keep discussions about the Step guide out of this topic, as it's irrelevant.

Link to comment
Share on other sites

[Window Title]
DynDOLOD

[Main Instruction]
Error: Load order FileID [20] can not be mapped to file FileID for file "DynDOLOD.esp"

[Content]


Click on this link for additional explanations and help for this message

For qualified help and advice or to report a problem make a post on the official DynDOLOD support forum.

[OK] [Exit DynDOLOD]

[Footer]
Online Help | Support Forum | Copy message to clipboard

Attached zip file with logs

Logs.rar

Link to comment
Share on other sites

Having issues with TexGen hangs. I have done a lot of research already and did try the TexGenSSE.ini edits, but I still hang.

The issue: Prior to the ini edits, texgen would get stuck when generating files from textures, after the ini edits it now gets stuck when generating billboards.

For both situations I have let it sit for around 20 minutes then I check task manager and see all programs are at 0% usage.

I have only ever been able to get TexGen to work when I use BC3 compression instead of BC7(Default)

Why is this? Am I doing something wrong? Is it my PC specs? AMD Ryzen 5 3600 | Geforce GTX 1080 ti

Attached is the most recent log. Any help is greatly appreciated!

TexGen_SSE_log.txt

Link to comment
Share on other sites

On 9/23/2023 at 4:36 AM, Yakisumi said:

[Window Title]
DynDOLOD

[Main Instruction]
Error: Load order FileID [20] can not be mapped to file FileID for file "DynDOLOD.esp"

[Content]


Click on this link for additional explanations and help for this message

For qualified help and advice or to report a problem make a post on the official DynDOLOD support forum.

[OK] [Exit DynDOLOD]

[Footer]
Online Help | Support Forum | Copy message to clipboard

Attached zip file with logs

Logs.rar 532.9 kB · 0 downloads

Unfortunately the logs archive does not contain the log and debug log from DynDOLOD but the ones from TexGen.

See the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log and debug log to upload.

Link to comment
Share on other sites

5 hours ago, Rvinbowxxkitty said:

Having issues with TexGen hangs. I have done a lot of research already and did try the TexGenSSE.ini edits, but I still hang.

The issue: Prior to the ini edits, texgen would get stuck when generating files from textures, after the ini edits it now gets stuck when generating billboards.

For both situations I have let it sit for around 20 minutes then I check task manager and see all programs are at 0% usage.

I have only ever been able to get TexGen to work when I use BC3 compression instead of BC7(Default)

Why is this? Am I doing something wrong? Is it my PC specs? AMD Ryzen 5 3600 | Geforce GTX 1080 ti

Attached is the most recent log. Any help is greatly appreciated!

TexGen_SSE_log.txt 2.19 MB · 0 downloads

Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which debug log to also upload when making posts.

It is unclear what TexGen_SSE.INI you actually tried. The debug log contains that information.

https://dyndolod.info/FAQ#TexGen-DynDOLOD-stuck-while-creating-textures

BC7 uses Texconv to convert the compression, while BC3 does not. So most likely TexGen is waiting on a stuck Texconv.

Link to comment
Share on other sites

hi. i am getting thin black bar artifacts on my reach trees again. i fixed it once by re installing EVT but after regenning trees they are appearing again. i am using the latest dyndolod setup.

here are logs

https://www.mediafire.com/file/er1dxb5xl0qnjzw/Logs.zip/file

 

the artifacts appear on reachtree02.nif

 

image.png

image.png

some photo examples. i am using billboard 4 for trees, and using object lod system for trees (i followed the latest step guide for skyrim)

Link to comment
Share on other sites

1 hour ago, teadude said:

hi. i am getting thin black bar artifacts on my reach trees again. i fixed it once by re installing EVT but after regenning trees they are appearing again. i am using the latest dyndolod setup.

here are logs

https://www.mediafire.com/file/er1dxb5xl0qnjzw/Logs.zip/file

the artifacts appear on reachtree02.nif

image.png

image.png

some photo examples. i am using billboard 4 for trees, and using object lod system for trees (i followed the latest step guide for skyrim)

From MO2 right window data tab find the billboards and make sure they are from TexGen output and upload them:
..\Textures\terrain\lodgen\skyrim.esm\reachtree02_000b8a74_1.dds
..\Textures\terrain\lodgen\skyrim.esm\reachtree02_000b8a74_2.dds
from DynDOLOD output upload
..\Textures\DynDOLOD\LOD\DynDOLOD_Tamriel.dds

Also upload C:\Modding\Modlist Wabba\Tools\DynDOLOD 3 Alpha 128\Edit Scripts\Export\LODGen_SSE_ObjectAtlasMap_Tamriel.txt

Link to comment
Share on other sites

DynDOLOD Resources SE 3a45

In the following meshes:

meshes\DynDOLOD\lod\trees\dlc1treewinteraspensnow01passthru_lod.nif
meshes\DynDOLOD\lod\trees\dlc1treewinteraspensnow03passthru_lod.nif
meshes\DynDOLOD\lod\trees\dlc1treewinteraspensnow05passthru_lod.nif

it looks like the Crown and Trunk terms added to the shape names are reversed. Crown is attached to the trunk shape and Trunk is attached to the crown shape.

image.png

Thanks.

Link to comment
Share on other sites

1 hour ago, sheson said:

From MO2 right window data tab find the billboards and make sure they are from TexGen output and upload them:
..\Textures\terrain\lodgen\skyrim.esm\reachtree02_000b8a74_1.dds
..\Textures\terrain\lodgen\skyrim.esm\reachtree02_000b8a74_2.dds
from DynDOLOD output upload
..\Textures\DynDOLOD\LOD\DynDOLOD_Tamriel.dds

Also upload C:\Modding\Modlist Wabba\Tools\DynDOLOD 3 Alpha 128\Edit Scripts\Export\LODGen_SSE_ObjectAtlasMap_Tamriel.txt

https://www.mediafire.com/file/pcrl5lgt14ri3ut/forsheson.zip/file

Link to comment
Share on other sites

15 hours ago, sheson said:

Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which debug log to also upload when making posts.

It is unclear what TexGen_SSE.INI you actually tried. The debug log contains that information.

https://dyndolod.info/FAQ#TexGen-DynDOLOD-stuck-while-creating-textures

BC7 uses Texconv to convert the compression, while BC3 does not. So most likely TexGen is waiting on a stuck Texconv.

I actually dont have that log since I had forgotten to save it before generating my BC3 compression so I could play the game but the ini edits to TexGenSSE.ini were 

LockTexconv=1

RenderSingle=1

RenderTexturesSingleThread=1

These edits cause texgen to hang when creating billboards on BC7 and without them I hang on creating textures with BC7

Texconv shows 0% during the hangs so I do know texgen is waiting for it I'm just stumped on how to fix it

If you would like I can go ahead and read them and run texgen again with the ini edits to generate a new debug log, but let me know if the info I gave is sufficient. Thanks for your patience. :)

 

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.