I have a whole mess of mods, well in excess of the 255 plugin limit. Wrye Bash says that it can get us around that limit by combining them into a bashed patch. The documentation says that any plugins included in the bashed patch will then be automatically deactivated. The documentation also claims that plugins don't have to be active to be included in the bashed patch.
I don't see this happening. For one thing, plugins which aren't activated aren't being included in the bashed patch, and it won't let me activate all plugins at once to create a bashed patch.
I don't see any way around this. Anybody have a solution? I didn't see very much in either the STEP topics or in the Wrye Bash documentation about creating bashed patches, to be honest.
Question
VikingPrince
I have a whole mess of mods, well in excess of the 255 plugin limit. Wrye Bash says that it can get us around that limit by combining them into a bashed patch. The documentation says that any plugins included in the bashed patch will then be automatically deactivated. The documentation also claims that plugins don't have to be active to be included in the bashed patch.
I don't see this happening. For one thing, plugins which aren't activated aren't being included in the bashed patch, and it won't let me activate all plugins at once to create a bashed patch.
I don't see any way around this. Anybody have a solution? I didn't see very much in either the STEP topics or in the Wrye Bash documentation about creating bashed patches, to be honest.
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