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SuperOwen

Torchlight is almost non-existent

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Hi!

I've been playing a STEP playthrough for a few weeks, and everything is working great, except one thing that keeps bugging me.

Torchlight from held torches (Player or NPC) is barely noticeable in exterior locations. There will be a slight illumination of the face and immediate surroundings, but in pitch-black locations a torch barely helps at all. Torches in interiors are more noticeable, but the light is pretty washed out and still barely there.

Is there a setting that I've missed, or is this by design?

I've installed the Lighting & Weather section, and the Post Processing section. I'm using the Milk Drinker ENB setting.

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Are you using the Step Patches? I think we have a modification for the torches in there. Otherwise, it may be possible that the Milk Drinker ENB turns off some particle lights perhaps? Not sure on that though.

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MD-ENB disables complexparticlelights, so try enabling that. Otherwise, do be sure to use all of the L/W and PP mods and patches as DY mentions.

Update to the SSE guide coming soon with many changes and improvements, including to ENB configs.

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Hi guys, sorry for my lack of knowledge, but where would I change the complexparticlelights setting?

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Never mind, I found it, but it still didn't change anything. I even quickly swapped to the light and heavy ENB settings and didn't get a different result.

I can't see anything that seems relevant in the STEP patches pertaining to torches

Here's what I'm seeing...ScreenShot4.thumb.png.783162786d7617205d0bc748af2e9a4c.png

Looks pretty dark, right? Any idea what else I could be missing?

Thanks,

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3 hours ago, SuperOwen said:

Never mind, I found it, but it still didn't change anything. I even quickly swapped to the light and heavy ENB settings and didn't get a different result.

I can't see anything that seems relevant in the STEP patches pertaining to torches

Here's what I'm seeing...ScreenShot4.thumb.png.783162786d7617205d0bc748af2e9a4c.png

Looks pretty dark, right? Any idea what else I could be missing?

Thanks,

Yeah, that's wrong, and I saw the same behavior with some of our torches in the latest build. It could be the surrounding meshes not reflecting the torch light.

To test if it's ENB, you can hit shift+F12 in game to toggle ENB on/off. You can play with ENB settings in game by pressing Shift+Enter in game.

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It doesn't appear to be the ENB, there's little change when I turn it on/off..

If it's not the ENB, what next?

Cheers for your help

 

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