Im Talking to You by RedxYeti
Addresses an issue where NPCs don't realistically react to your activating them to initiate dialogue, and continue to walk off on their merry way. This results in a surreal dialogue where you find yourself conversing with thin air while the NPC has walked off screen.
I'm sure you've encountered this situation before. This is more disturbing in first person, and exacerbated by using mods that give NPCs more elaborate AI packages, such as AI Overhaul.
With this mod, the NPCs will promptly stop, and attempt to get close to you if they can find a path, if not they'll stay where they are. They'll also turn to face you.
It's script-based. There is a single, very simple script that kicks in when the dialogue menu opens and stops when the dialogue menu closes. Most of the scripting is done efficiently via SKSE scripting functions, although the mod itself is not an SKSE plugin.
Previous versions used several Papyrus scripts and had an issue where NPCs would perform a 360 degrees spin when turning to face you. This was funny but weird.
The new simplified and optimized version fixes those issues so I can recommend it without reservation.
Read Or Take SKSE by powerofthree
A simple SKSE plugin that allows you to take or read books or notes placed in the world, when you activate them.
There are 3 possible modes, configurable in an INI file:
Automatic: read unread books and take already read books. Always read. Always take. The default read/take action depending on mode can be reversed by pressing a key while activating the book. Also configurable in the INI file (left Shift by default).
As it's an SKSE plugin, you can install/uninstall at any time.
Beware the following issues as of this writing (refer to the bugs and comments sections on Nexus for more details):
There is a minor cosmetic glitch when used in conjunction with moreHUD, where the Read eye icon floats over the book in read mode. This only occurs when activating to read, it's fine if reading from the inventory. This mod's and moreHUD's MAs are currently arguing over which mod's fault it is. Hopefully they will come up with a solution at some point. Apparently the modifier key feature doesn't work with a gamepad. Has yet to be confirmed/acknowledged by the MA. The description of Default action values in the INI file is reversed. It should be: 0 - Automatic, 1 - Take, 2 - Read.
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