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Terrain lod land data verification


Question

Posted

Hi, 

I have been having some difficulty generating terrain LOD for a new world plugin. The issue seems to be very similar to that mentioned here:

https://stepmodifications.org/forum/topic/14886-no-useful-land-data-issue/

i.e. the log indicates that there is no "LAND" data.

Quote

[00:00] [SuncrestHarbour] Generating Terrain LOD
[00:00] [SuncrestHarbour] Gathering CELL and LAND records
[00:00] [SuncrestHarbour] Land height: -2048, Water height: 0, Scanned: 480 CELL records, Found: 0 LAND records for area [2147483647,2147483647] to [-2147483648,-2147483648]
[00:00] [SuncrestHarbour] LODsettings: Level 4 to 32 stride 64 from -19,-7 to 0,0
[00:00] [SuncrestHarbour] no useful LAND data for terrain LOD generation found

The solution to the linked thread does not work for me (modifying the terrain in the CK). I don't think that this is a problem with SSELodgen directly, more likely with the .esp, but does anyone have an idea of why it might not have found the LAND data? Or indeed where to verify that it exists? I presume it does, since the plugin opens fine in the CK.

For more information, I am using the x64 CK with SSE, SSELODGen 4.1.4b, run through MO2. Object and Tree lod generation both work perfectly fine. Tried running in admin mode, running outside of MO2, etc, with the same results.

I can post logs, but they are little more than the background loading then the above quoted lines.

Cheers

3 answers to this question

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Posted
46 minutes ago, lifaen1 said:

Hi, 

I have been having some difficulty generating terrain LOD for a new world plugin. The issue seems to be very similar to that mentioned here:

https://stepmodifications.org/forum/topic/14886-no-useful-land-data-issue/

i.e. the log indicates that there is no "LAND" data.

The solution to the linked thread does not work for me (modifying the terrain in the CK). I don't think that this is a problem with SSELodgen directly, more likely with the .esp, but does anyone have an idea of why it might not have found the LAND data? Or indeed where to verify that it exists? I presume it does, since the plugin opens fine in the CK.

For more information, I am using the x64 CK with SSE, SSELODGen 4.1.4b, run through MO2. Object and Tree lod generation both work perfectly fine. Tried running in admin mode, running outside of MO2, etc, with the same results.

I can post logs, but they are little more than the background loading then the above quoted lines.

Cheers

Always post the entire logfile not just a few lines.

Without having access to a plugin it is impossible to say anything about the plugin. Looks like it does not have any LAND records or no LAND records with a heightmap or texture layers. This can be checked with xEdit.

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Posted
46 minutes ago, sheson said:

Always post the entire logfile not just a few lines.

Without having access to a plugin it is impossible to say anything about the plugin. Looks like it does not have any LAND records or no LAND records with a heightmap or texture layers. This can be checked with xEdit.

Thanks for the help.

 

I found the problem, for future users with this same issue: the problem was the worldspace having the incorrect FormID; in my case it was 05XXXXXX rather than 03XXXXXX (where the CELL and LAND data was saved). If I understand correctly, this can happen if you load with the wrong masters. For me, it solved the issue by changing the formID in SSEEdit to 03XXXXXX.

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Posted
8 hours ago, lifaen1 said:

Thanks for the help.

I found the problem, for future users with this same issue: the problem was the worldspace having the incorrect FormID; in my case it was 05XXXXXX rather than 03XXXXXX (where the CELL and LAND data was saved). If I understand correctly, this can happen if you load with the wrong masters. For me, it solved the issue by changing the formID in SSEEdit to 03XXXXXX.

Sounds iike xEdit would report those as HITMEs. https://dyndolod.info/Messages/Internal-File-FormID-Is-A-HITME

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