I use a mod called The Ruins that adds some vanilla architecture to the outdoor Tamriel worldspace, such as Nordic arches, Markarth Dwemer arches & columns, as well as enlarged objects (Dwemer centurion & sphere heads in the Reach mountains, giant Talos statues al la LOTR). Anyway, it doesn't come with its own lods and hasn't been updated in forever, but after running Dyndolod I do get lod for some objects, but not others. Is this because Dyndolod is only making lod for the ones that have lod in vanilla (like Nordic arches) and not for those tha do not (like centurion heads and Dwemer arches/columns)? Is there any way to have it create lod for these objects that don't usually have it, via mesh rule perhaps?
I also use High Poly Project and was able to create full model lod for its stonewalls, as well as more accurate lod for Nordic arches, using a rule that says: mesh mask, LOD4-Full, LOD8-Full, LOD16-Level0, LOD32-none, VWD...however this doesn't seem to work on the other objects from The Ruins mentioned earlier. Again, I know stonewalls usually have lod in vanilla so does this verify my questions at the end of the 1st paragraph? My apologies for such a long winded, rambling question. Thanks for your time!
Question
MisterMorden
I use a mod called The Ruins that adds some vanilla architecture to the outdoor Tamriel worldspace, such as Nordic arches, Markarth Dwemer arches & columns, as well as enlarged objects (Dwemer centurion & sphere heads in the Reach mountains, giant Talos statues al la LOTR). Anyway, it doesn't come with its own lods and hasn't been updated in forever, but after running Dyndolod I do get lod for some objects, but not others. Is this because Dyndolod is only making lod for the ones that have lod in vanilla (like Nordic arches) and not for those tha do not (like centurion heads and Dwemer arches/columns)? Is there any way to have it create lod for these objects that don't usually have it, via mesh rule perhaps?
I also use High Poly Project and was able to create full model lod for its stonewalls, as well as more accurate lod for Nordic arches, using a rule that says: mesh mask, LOD4-Full, LOD8-Full, LOD16-Level0, LOD32-none, VWD...however this doesn't seem to work on the other objects from The Ruins mentioned earlier. Again, I know stonewalls usually have lod in vanilla so does this verify my questions at the end of the 1st paragraph? My apologies for such a long winded, rambling question. Thanks for your time!
Edited by MisterMorden2 answers to this question
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