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Static lod for mods adding repositioned vanilla assets


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Posted (edited)

I use a mod called The Ruins that adds some vanilla architecture to the outdoor Tamriel worldspace, such as Nordic arches, Markarth Dwemer arches & columns, as well as enlarged objects (Dwemer centurion & sphere heads in the Reach mountains, giant Talos statues al la LOTR).  Anyway, it doesn't come with its own lods and hasn't been updated in forever, but after running Dyndolod I do get lod for some objects, but not others.  Is this because Dyndolod is only making lod for the ones that have lod in vanilla (like Nordic arches) and not for those tha do not (like centurion heads and Dwemer arches/columns)?  Is there any way to have it create lod for these objects that don't usually have it, via mesh rule perhaps? 

I also use High Poly Project and was able to create full model lod for its stonewalls, as well as more accurate lod for Nordic arches, using a rule that says: mesh mask, LOD4-Full, LOD8-Full, LOD16-Level0, LOD32-none, VWD...however this doesn't seem to work on the other objects from The Ruins mentioned earlier.  Again, I know stonewalls usually have lod in vanilla so does this verify my questions at the end of the 1st paragraph?  My apologies for such a long winded, rambling question.  Thanks for your time!

Edited by MisterMorden

2 answers to this question

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Posted

https://dyndolod.info/Help/Object-LOD
LOD generation with CK/xLODGen/DynDOLOD uses models to create combined supermeshes, e.g. object LOD.

https://dyndolod.info/Help/Mesh-Mask-Reference-Rules
"VWD - Visible When Distant - apply rule only if a matching LOD model exist"
"The rule is only applied if a matching LOD model is found. If no matching LOD model exists the rule is ignored."

That means, if no LOD model exists, do not check the VWD flag if you want the rule to apply.

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Posted
11 minutes ago, sheson said:

https://dyndolod.info/Help/Object-LOD
LOD generation with CK/xLODGen/DynDOLOD uses models to create combined supermeshes, e.g. object LOD.

https://dyndolod.info/Help/Mesh-Mask-Reference-Rules
"VWD - Visible When Distant - apply rule only if a matching LOD model exist"
"The rule is only applied if a matching LOD model is found. If no matching LOD model exists the rule is ignored. See how to add your own LOD models how the matching of LOD model filename to full model filename works."

That means, if no LOD model exists, do not check the VWD flag if you want the rule to apply.

:doh:and I read that 20 times...thanks for pointing out the obvious to me on the reg, sheson!

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