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d2eRX52

DynDOLOD Stops at 29 Seconds

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On 3/17/2022 at 7:17 AM, d2eRX52 said:

tried to generate DynDOLOD and nothing happens after start:


[00:00] Gathering LOD assets
[00:10] Processing patches
[00:16] Processing 20425 base records for 2990 object LOD and 253 dynamic LOD models
[00:22] <Warning: Filename textures\water\calmwater.dds does not adhere to file naming conventions. Used by Meshes\effects\fxcreekflatlarge.nif Skyrim.esm FXCreekFlatLarge [MSTT:0009D45F]>
[00:22] <Warning: Filename textures\water\calmwater.dds does not adhere to file naming conventions. Used by Meshes\effects\fxcreekflatlong01.nif Skyrim.esm FXCreekFlatLong01 [MSTT:000205F1]>
[00:24] <Warning: Filename textures\water\calmwater.dds does not adhere to file naming conventions. Used by Meshes\effects\fxcreekflatlarge.nif Dragonborn.esm DLC2_FXCreekFlatLargeNoCurrent [MSTT:04024CD1]>
[00:24] <Warning: Filename textures\water\calmwater.dds does not adhere to file naming conventions. Used by Meshes\effects\fxcreekflatlong01.nif Dragonborn.esm FXCreekFlatLong01_LSnowGlacierRocks [MSTT:04024820]>
[00:24] <Warning: Filename textures\water\calmwater.dds does not adhere to file naming conventions. Used by Meshes\effects\fxcreekflatlong01.nif Skyrim.esm FXCreekFlatLong01Rocks01 [MSTT:00071D06]>
[00:24] <Warning: Filename textures\water\calmwater.dds does not adhere to file naming conventions. Used by Meshes\effects\fxcreekflatlong01.nif Dragonborn.esm FXCreekFlatLong01_LMineDirt [MSTT:0401CBD3]>
[00:24] <Warning: Filename textures\water\calmwater.dds does not adhere to file naming conventions. Used by Meshes\water\tundrastreamtransition01.nif Skyrim.esm TundraStreamTransition01Rocks01 [MSTT:00071D05]>
[00:24] <Warning: Filename textures\water\calmwater.dds does not adhere to file naming conventions. Used by Meshes\effects\fxcreekflatlong01.nif Skyrim.esm FXCreekFlatLong01_TundraRocks01 [MSTT:000C1F9E]>
[00:24] <Warning: Filename textures\water\calmwater.dds does not adhere to file naming conventions. Used by Meshes\effects\fxcreekflatlong01.nif Dragonborn.esm FXCreekFlatLong01_Ice [MSTT:04019673]>
[00:24] <Warning: Filename textures\water\calmwater.dds does not adhere to file naming conventions. Used by Meshes\effects\fxcreekflatlong01.nif Dragonborn.esm FXCreekFlatLong01_LSnow [MSTT:04019657]>
[00:26] <Warning: Filename textures\water\calmwater.dds does not adhere to file naming conventions. Used by Meshes\effects\fxcreekflatlong01.nif ccbgssse016-umbra.esm ccBGSSSE016_FXCreekFlatLong01 [MSTT:0900C2CD]>
[00:26] <Error: File not found scripts\ccbgssse038_assassinenablescript.pex ccbgssse038-bowofshadows.esl ccBGSSSE038EnableTrigger [ACTI:FE020835]>
[00:26] <Warning: Filename textures\water\calmwater.dds does not adhere to file naming conventions. Used by Meshes\effects\fxcreekflatlarge.nif Skyrim.esm FXCreekFlatLargeReachDirt [MSTT:00108556]>
[00:27] <Warning: Filename textures\water\calmwater.dds does not adhere to file naming conventions. Used by Meshes\effects\fxcreekflatlong01.nif Skyrim.esm FXCreekFlatLong01FallForestRocks [MSTT:000DB444]>
[00:29] <Warning: Filename textures\water\calmwater.dds does not adhere to file naming conventions. Used by Meshes\effects\fxcreekflatlong01.nif Dawnguard.esm DLC1_FXCreekFlatLong01_INTERIOR [MSTT:0200541F]>
[00:29] <Warning: Filename textures\water\calmwater.dds does not adhere to file naming conventions. Used by Meshes\effects\fxcreekflatlarge.nif Dawnguard.esm FXCreekFlatLarge_noCurrent [MSTT:0200F651]>

What I did wrong?
No ENB.

 

On 3/17/2022 at 12:08 PM, TechAngel85 said:

Nothing is wrong. DynDOLOD is just artificially complaining about a texture that doesn't follow naming scheme. This texture is from RWT and it's a normal map without the '_n', which is what the warning is about. There's nothing wrong with it, even vanilla names their water normals in the same manner. 

But after last message in 29 second, nothing is going on, DynDOLOD just don't work.

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47 minutes ago, d2eRX52 said:

But after last message in 29 second, nothing is going on, DynDOLOD just don't work.

It's not that which is stopping it then. I've spoke with Sheson and those warnings for that texture will be gone in the next release.

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1 hour ago, TechAngel85 said:

It's not that which is stopping it then. I've spoke with Sheson and those warnings for that texture will be gone in the next release.

I tried one more time, everything is OK it seems, I just close program too soon, I waited some more time, and process begins

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