Jump to content
Sign in to follow this  
elenhil

How hard to remove AE from 2.0?

Recommended Posts

How hard will it be to manually uncouple 2.0 from the full AE content?

Share this post


Link to post
Share on other sites
9 hours ago, elenhil said:

How hard will it be to manually uncouple 2.0 from the full AE content?

Also, if you are still on 1.5.97, you can install Scrambled bugs, Bug Fixes SSE and a few other mods we couldn't keep for 1.6.xx ... NGIO, .NET FW, etc.

Click onthe 2.0.0 tag on forums to see what mods were considered and not used for current guide. Any mods missing a colored prefix or prefixed with 'Dropped' apply. Just look at last posts to see why dropped.

Share this post


Link to post
Share on other sites
Posted (edited)
1 hour ago, TechAngel85 said:

Install the SE versions of mods rather than AE versions

Sorry, I'm confused. Do the AE versions of mods routinely require full CC contents, or just the 1.6.x executable?

Edited by elenhil

Share this post


Link to post
Share on other sites
11 minutes ago, elenhil said:

Sorry, I'm confused. Do the AE versions of mods routinely require full CC contents, or just the 1.6.x executables?

'AE' is a synonym for 1.6.xxx; although, it's a bit of a misnomer. The 2.0.0 guide is compatible with 1.6.xxx and patches were created with all CC content expected. All you need to do is patch 'out' the CC masters if you want to run the guide. We just aren't supporting multiple versions of our patches so all CC is required to use them.

@easyrider1988 posted some detail about how to do that.

If someone were to take the initiative, that person could post variants of our patches or any other content on Nexus or anywhere as long as the licensing is honored.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Similar Content

    • By DoubleYou
      Discussion topic:
      Dark Brotherhood Tenets Redone by Sherwyn
      Wiki Link
      It would seem that we have this mod accepted in our guide in lieu of Dark Brotherhood Tenets Restored, a Skyrim texture mod which works on SSE. It would seem that user LtdJorge effected this change on September 17, 2020 without anyone catching it. See the wiki page, which @z929669 added the note that the mod name changed, but it actually is a totally different mod by a different author. I do not see any discussion of this change, and given that these mods appear to be much different, I have marked this mod for testing and redirected the wiki to the original mod.
    • By z929669
      Discussion topic:
      Elytra and Bliss Bug ENB Light by wSkeever
      Wiki Link
      Seems like a no brainer to me.
    • By DoubleYou
      Discussion topic:
      Saints and Seducers Flora ENB Light by Mur4s4me
      Wiki Link
      Looks promising.
  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.