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How hard to remove AE from 2.0?


elenhil

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9 hours ago, elenhil said:

How hard will it be to manually uncouple 2.0 from the full AE content?

Also, if you are still on 1.5.97, you can install Scrambled bugs, Bug Fixes SSE and a few other mods we couldn't keep for 1.6.xx ... NGIO, .NET FW, etc.

Click onthe 2.0.0 tag on forums to see what mods were considered and not used for current guide. Any mods missing a colored prefix or prefixed with 'Dropped' apply. Just look at last posts to see why dropped.

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1 hour ago, TechAngel85 said:

Install the SE versions of mods rather than AE versions

Sorry, I'm confused. Do the AE versions of mods routinely require full CC contents, or just the 1.6.x executable?

Edited by elenhil
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11 minutes ago, elenhil said:

Sorry, I'm confused. Do the AE versions of mods routinely require full CC contents, or just the 1.6.x executables?

'AE' is a synonym for 1.6.xxx; although, it's a bit of a misnomer. The 2.0.0 guide is compatible with 1.6.xxx and patches were created with all CC content expected. All you need to do is patch 'out' the CC masters if you want to run the guide. We just aren't supporting multiple versions of our patches so all CC is required to use them.

@easyrider1988 posted some detail about how to do that.

If someone were to take the initiative, that person could post variants of our patches or any other content on Nexus or anywhere as long as the licensing is honored.

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