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Worldspace Transition Tweaks (by AndrealphusVIII)

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The author mentioned any landscape painting was done to fix texture seams, but will look into the areas where it's conflicting with Smooth Shores. As I mentioned over there, I know, personally, that Landscape edits can easily get away from you. Anytime you touch the border of another cell, both cells will be added to the plugin whether they need to be or not. If left unpatched with Smooth Shores, I doubt there will be any major issues, like holes, but there will be some texture seams (probably underwater).

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I have this mod patched with Smooth Shores. It was, indeed, just some texture seams to fix here and there. All were underwater besides one. Other than that, some weather records were forwarded. I've sent the patch to the author with the options of hosting it on their patch page or having us host it on the Smooth Shores Patches mod page.

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So what's the vote on this? The issues I posted are largely moot, given the analysis Tech an DY have put into this one. I will vote 'accepted' if either of you chooses to do so.

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My only reservation at this point is the big plume from Red Mountain. It can make things look off if you don't realize what it is. It would be nice to perhaps add an occlusion plane or something to make it not visible from the other side of the mountain range.

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Author of WTT here. (AndrealphusVIII) Thank you for checking out my mod. I'm always looking for ways to improve it.

I'm not really well versed in the inner workings of SSELodgen/DynDOLOD. I was able to generate it properly on my end, but unfortunately many users report issues while generating LODs for WTT, which I can't really help them with. I've considered making pre-generated LOD available for users that have such issues, but I'm not sure whether this would be the correct course of action, given compatibility.

As for the future, WTT will be included in a bigger project, referred to as "One Tamriel", which is a collaboration between several authors, to extend the functionality of WTT to other worldspaces. (currently aimed at the Sea of Ghosts, but several regions of Beyond Skyrim will be supported as well.) This is a rough first draft of the worldspaces covering the Sea of Ghosts and Tamriel: https://media.discordapp.net/attachments/867059703711531029/977931930836287558/Reopen_for_export.jpg

Prior to joining One Tamriel, I was working on including Japhet's Folly, but that work unfortunately had to be scrapped, since the location of the island was up for debate and we decided to move a bit more north.

Additionally, I would like to provide support for the Paraglider mod and dragonriding from the Dragonborn DLC, to be able to glide or fly to other worldspaces. With the latter, I hit a wall due to an engine limitation, but I have requested a new papyrus function from po3, to be able to circumvent this: MoveMountedActorTo(): https://forums.nexusmods.com/index.php?/topic/8876738-feature-requests/?p=109542013

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1 hour ago, Sacralletius said:

Author of WTT here. (AndrealphusVIII) Thank you for checking out my mod. I'm always looking for ways to improve it.

I'm not really well versed in the inner workings of SSELodgen/DynDOLOD. I was able to generate it properly on my end, but unfortunately many users report issues while generating LODs for WTT, which I can't really help them with. I've considered making pre-generated LOD available for users that have such issues, but I'm not sure whether this would be the correct course of action, given compatibility.

As for the future, WTT will be included in a bigger project, referred to as "One Tamriel", which is a collaboration between several authors, to extend the functionality of WTT to other worldspaces. (currently aimed at the Sea of Ghosts, but several regions of Beyond Skyrim will be supported as well.) This is a rough first draft of the worldspaces covering the Sea of Ghosts and Tamriel: https://media.discordapp.net/attachments/867059703711531029/977931930836287558/Reopen_for_export.jpg

Prior to joining One Tamriel, I was working on including Japhet's Folly, but that work unfortunately had to be scrapped, since the location of the island was up for debate and we decided to move a bit more north.

Additionally, I would like to provide support for the Paraglider mod and dragonriding from the Dragonborn DLC, to be able to glide or fly to other worldspaces. With the latter, I hit a wall due to an engine limitation, but I have requested a new papyrus function from po3, to be able to circumvent this: MoveMountedActorTo(): https://forums.nexusmods.com/index.php?/topic/8876738-feature-requests/?p=109542013

WTT works fine with LODGen, and it's best to not provide pregenerated LOD, since it is specific to each user's LO. If people have problems, it's not your mod causing them. Point them to the DynDOLOD support forums over here.

We may well be including this mod in our next release. Only DYs concern in previous post remains TBD.

I vote to accept

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I see. I'd love to include something like that, although I'm not entirely sure where to place the occlusion plane.

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Along the mountain range. It's fine that I see it from say Winterhold area where you can see behind the mountain range. I've never toyed with occlusion, so I don't know if that is easy/hard/impossible.

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