I recently installed the latest Wyre Bash update, 310 Beta 1. I installed it because whenever I would try to save my Bashed Patch esp for Fallout: New Vegas, I would get this particular error message, and the patch itself does not save.
"< not supported between instances of 'nonetype' and 'int'".
It would also not register the masters for the patch in the screen section beside the load order. I have reinstalled Wyre Bash, I have also deleted the previous patch (Which also had the same error), and I don't know what else to do in this case. U have some coding knowledge, but I think it won't help here.
What should I do? I have attached a screenshot below of the error messsage itself and how no masters show up in the section for them in the GUI.
I'm retruning back to playing Skyrim after a couple of years absence. I've purchased the AE upgrade and began following the guide. I chose not to use the post-processing option during this build. While running DynDOLOD this message appeared on the screen. I don't believe this is a DynDOLOD problem, but I can't figure out what I need to do to resolve the issue. Skyrim.esm isn't a master that needs to be cleaned is it? I don't remember reading that it was.
Any help or suggestions would be greatly appreciated.
DynDOLOD DLL for Skyrim, Skyrim Special Edition, Skyrim Anniversary Edition and Skyrim VR
So far all versions of DynDOLOD use the SKSE plugin PapyrusUtil for the optional dynamic LOD in the game. Starting with version 2.45 there is now the alternative DynDOLOD DLL available.
The current DLL version is 2.45. It works with dynamic LOD generated by DynDOLOD Standalone 2.45 and newer.
Read the ..DynDOLOD\Docs\DynDOLOD_DLL.html included in DynDOLOD Standalone for an explanation about DynDOLOD DLL, installation instructions (overwrite papyrus scripts of DynDOLOD Resources) and how it works.
If there are problems with it, check DynDOLOD_DLL.html and the DynDOLOD FAQ first before posting.
If a DynDOLOD.DLL version is required for a game version that is not listed below, request it in this thread. First, search this thread if it has been requested already, though. The future will tell how long it takes to release updates.
Typically a new DynDOLOD.DLL is required for each new game version, but not each new SKSE version. For example a DynDOLOD.DLL compiled with SKSE64 2.0.9 also works with SKSE64 2.0.10 for the same game version.
Nexus Downloads for DynDOLOD 2.45 and higher
DynDOLOD DLL for Skyrim
DynDOLOD DLL SE for Skyrim Special Edition
DynDOLOD DLL VR for Skyrim VR
DynDOLOD.DLL + Scripts for Skyrim 1.9.32 (overwrite the papyrus scripts included in DynDOLOD Resources)
DynDOLOD Scripts for Skyrim Special Edition and Skyrim VR (overwrite the papyrus scripts included in DynDOLOD Resources SE)
DynDOLOD.DLL for Skyrim Special Edition 1.5.39
DynDOLOD.DLL for Skyrim Special Edition 1.5.50
DynDOLOD.DLL for Skyrim Special Edition 1.5.53
DynDOLOD.DLL for Skyrim Special Edition 1.5.62
DynDOLOD.DLL for Skyrim Special Edition 1.5.73
DynDOLOD.DLL for Skyrim Special Edition 1.5.80
DynDOLOD.DLL for Skyrim Special Edition 1.5.97
DynDOLOD.DLL for Skyrim Special Edition 1.6.318
DynDOLOD.DLL for Skyrim Special Edition 1.6.323
DynDOLOD.DLL for Skyrim Special Edition 1.6.342
DynDOLOD.DLL for Skyrim Special Edition 1.6.353
DynDOLOD.DLL for Skyrim VR 1.4.15
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