Majorman Posted December 22, 2021 Posted December 22, 2021 Discussion topic: Project Nevada - Equipment Standalone by Rrezz Wiki Link
theblackman Posted August 4, 2022 Posted August 4, 2022 On 12/22/2021 at 9:27 PM, Majorman said: <snip> Perhaps I'm missing something but the mod author (Rrezz) posted the following comment on the mod posts tab (11 July 2022): "At this point in time, is probably better to use Classic Fallout Weapons Remastered. Use that with Fallout 3 Weapons Restoration and you've got yourself a very nice assortment of lore friendly weapons to add to your arsenal. " So you could remove PN from the guide entirely, assuming Classic Fallout Weapons Remastered is suitable for inclusion.
Majorman Posted August 5, 2022 Author Posted August 5, 2022 Created a new mod page for Fallout 3 Weapons Restoration. Will replace PN in the next version of the guide (currently working on it). Since it is cut content (sort of) - as 90% of the assets exist in the game (after all, FNV is built upon FO3's assets) it is much closer to the STEP Mandate. Classic Fallout Weapons Remastered is a great mod, but I don't plan on oncluding it at the current stage. It is outside of the STEP-Core boundaries
theblackman Posted August 5, 2022 Posted August 5, 2022 2 hours ago, Majorman said: Classic Fallout Weapons Remastered is a great mod, but I don't plan on oncluding it at the current stage. It is outside of the STEP-Core boundaries Yes, I'm inclined to agree. It is hard to argue that some of the weapons added by CFWR qualify as a 'perceived oversight', even though they might be lore-friendly.
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