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Texture Replacement for SMIM Mine Wood


Mousetick

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1 hour ago, DoubleYou said:

Hmmm... is it wrong of me to prefer the vanilla wood texture?

The vanilla lacks our lighting, so it's not a fair compare really. I like the SMIM (last screen from Greg's compare). Also, Check our SMIM instructions. We are using Dungeons/Glorious Scaffolding, so I have no idea what Greg's middle image is. It should be same as last image:

image.png

1 hour ago, Greg said:

I just edited my post to include a third screenshot using the Step 2.0 guide, but this one uses Static Mesh Improvement Mod without the Glorious Scaffolding option. It's pretty much the same as the vanilla screenshot with better lighting.

doh ... in that case, yes, we should remove that option.

@Mousetick Do you mind adding the SMIM screen without this option?

 

 

1 hour ago, Greg said:

The screenshot on the left is from a pure vanilla game with no mods installed and the lighting is bad. The screenshot in the center is with the Step SE 2.0 guide installed. The screenshot on the right is Static Mesh Improvement Mod with Ropes 3D - Dungeons selecting Dungeon 3D Ropes (so it doesn't have Glorious Scafolding).

ScreenShot4.png    ScreenShot2.png    ScreenShot5.jpg

option 3 is superior and looks good to me. SMIM without Dungeons/Glorious

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I did provide in-game screenshots based on a STEP installation in my OP. They were taken in Embershard Mine. As I mentioned, SMIM textures on the left, replaced textures on the right.

Let's try this again with a cave this time: Lost Knife Hideout.

In order from left to right:

  1. "Vanilla": no SRO, no SMIM at all.
  2. SRO: SMIM meshes without "Glorious Scaffolding" + SRO textures.
  3. SMIM: SMIM meshes with "Glorious Scaffolding" + SMIM textures. This is the current STEP guide setup.
  4. Clevercharff: SMIM meshes with "Glorious Scaffolding" + Clevercharff's textures.

20211203012811_1.thumb.jpg.36c925b7c1560d7e72379bae63779163.jpg20211203012315_1.thumb.jpg.dae674cf26f4fc3f0da1f565602f3de7.jpg20211203011755_1.thumb.jpg.7782f861d5b1fee35e6aade323eeb7e2.jpg20211203011108_1.thumb.jpg.b40985cf23227ceb5ba4584464fad5d2.jpg

The SMIM textures don't look good to me. They don't look like wood, more like slabs of concrete. And the dark stains don't look like anything.

I get Tech's point. In that case, it seems that SMIM without Glorious Scaffolding, using SRO textures would be the best choice.

Edited by Mousetick
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2 hours ago, Mousetick said:

I did provide in-game screenshots based on a STEP installation in my OP. They were taken in Embershard Mine. As I mentioned, SMIM textures on the left, replaced textures on the right.

Let's try this again with a cave this time: Lost Knife Hideout.

In order from left to right:

  1. "Vanilla": no SRO, no SMIM at all.
  2. SRO: SMIM meshes without "Glorious Scaffolding" + SRO textures.
  3. SMIM: SMIM meshes with "Glorious Scaffolding" + SMIM textures. This is the current STEP guide setup.
  4. Clevercharff: SMIM meshes with "Glorious Scaffolding" + Clevercharff's textures.

20211203012811_1.thumb.jpg.36c925b7c1560d7e72379bae63779163.jpg20211203012315_1.thumb.jpg.dae674cf26f4fc3f0da1f565602f3de7.jpg20211203011755_1.thumb.jpg.7782f861d5b1fee35e6aade323eeb7e2.jpg20211203011108_1.thumb.jpg.b40985cf23227ceb5ba4584464fad5d2.jpg

The SMIM textures don't look good to me. They don't look like wood, more like slabs of concrete. And the dark stains don't look like anything.

I get Tech's point. In that case, it seems that SMIM without Glorious Scaffolding, using SRO textures would be the best choice.

Nicely done. I agree that we need to drop the Glorious Scaffolding travesty. Cleverchaff is good and maybe the best worn wood look, but I do think the SMIM/SRO are the closest to vanilla.

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13 hours ago, Mercury71 said:

I prefer vanilla to. :)

But vanilla has stretching and in this case, it's vanilla everywhere (including lighting/weather). We would need to see vanilla for this particular texture ONLY to have apples:apples.

I should have mentioned this:

Step vanilla (current dev with vanilla only for what's being compared) > Step (current dev) > Step (current dev + mod in question)

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