If you use xEdit to flag every plugin in your load order as an ESM, you gain the following benefits:
1) "Fixes" the _Overwritten_ large reference bug since ESM's can overwrite large references.
2) "Fixes" the esp temporary reference bug*
* All temporary references in esp are treated as persistent references which are kept in memory forever (loaded before you get to the main menu) and there's a relatively low max of 10^20 in memory (CTD when exceeded)
Seriously I can't think of any.
What am I missing here? Of course it would be ideal to have the game or MO2/Vortex/Whatever automatically promote esp's to esm when loading the game, but that functionality doesn't exist.
Immersive Equipment Displays by slavicpotato1
Display unequipped gear and custom items on the player or NPCs. Works with any item with no additional meshes required. Does not use body slots. SKSE64 plugin. Custom in-game user interface for configuring everything in real-time while you're playing. Includes a flexible positioning system for both equipped and unequipped gear.
I find this mod extrememly immersive. Pulling weapons and items out of thin air always seemed awkward. Seeing the dragonborn actually carying around their equipment and arsenal adds visual flavor and realism.
Optionally can be combined with Simple Dual Sheath for dual wield builds.
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