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Helgen Reborn (by Mike Hancho)

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Helgen Reborn by Mike Hancho
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I have been play-testing this mod while testing the STEP 2.0 guide. This mod adds a quest to rebuild Helgen following the dragon attack. I haven't finished the questline yet, but so far it seems to be an extremely well-polished and enjoyable mod. There's been some discussion about adding these kinds of mods, and I think this would be a good candidate.

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Nice. I've had this one install before but never made it around to the questline. As long as it seems to just fit into the game, I'm all for it. More quests after all these years would be nice.

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I have completely finished Helgen Reborn a couple of time, and it is a great mod. The one caveat is that the mod author recommends installing but not activating the plugin when starting a new game. The plugin should be activated after exiting the cave if using the vanilla start. This may be solved by using any of the non-vanilla options in Alternate Start, but the cart ride may not work correctly if the Helgen Reborn plugin is active.

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11 minutes ago, Greg said:

I have completely finished Helgen Reborn a couple of time, and it is a great mod. The one caveat is that the mod author recommends installing but not activating the plugin when starting a new game. The plugin should be activated after exiting the cave if using the vanilla start. This may be solved by using any of the non-vanilla options in Alternate Start, but the cart ride may not work correctly if the Helgen Reborn plugin is active.

That is a big caveat with the Mandate.

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20 minutes ago, Greg said:

I have completely finished Helgen Reborn a couple of time, and it is a great mod. The one caveat is that the mod author recommends installing but not activating the plugin when starting a new game. The plugin should be activated after exiting the cave if using the vanilla start. This may be solved by using any of the non-vanilla options in Alternate Start, but the cart ride may not work correctly if the Helgen Reborn plugin is active.

Interesting. I used the vanilla cart ride of Alternate Start and didn't have any issues. I had it active from the start to. It may be that this was caused in original Skyrim by the bUseNavMeshForMovement=1 setting, which SSE sets to 0.

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4 minutes ago, DoubleYou said:

Interesting. I used the vanilla cart ride of Alternate Start and didn't have any issues. It may be that this was caused in original Skyrim by the bUseNavMeshForMovement=1 setting, which SSE sets to 0.

That should be nice to confirm that LAL would negate the issue, or that it's negated by the setting change. 

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There is a quest involving a *****, so I don't know if we want to consider this as beyond the limits of the mandate or not. Here is a video:

 

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