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D1Z4STR

Unofficial Skyrim Creation Club Content Patches (by Garthand)

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Updated to sync with AE.

  • Version 6.0

    • All: Removed autostart suppression
    • All: Synchronized with AE changes

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Added this one for testing.

After looking through it, I don't see any reason not to use it; would save some patching in the CR Patch.

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Added wiki page

Set ModGroup to 04-Foundation

Added 2.0.0 tag

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3 hours ago, z929669 said:

Added wiki page

Set ModGroup to 04-Foundation

Added 2.0.0 tag

Mod Group should be Patches. It's patches

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11 minutes ago, TechAngel85 said:

Mod Group should be Patches. It's patches

I assumed we would want to override any changes though with other mods as in USSEP. And I also assumed MAs will forwards changes from this one in their mods likewise.

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The mod is in BSA. BSA will load where the plugin loads and then overwritten by anything that is loose, regardless of position. The rest of the patching in within the plugin.

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1 hour ago, TechAngel85 said:

The mod is in BSA. BSA will load where the plugin loads and then overwritten by anything that is loose, regardless of position. The rest of the patching in within the plugin.

... so just like the USSEP, which we place in Foundation, since it should be overridden by other mods and whose changes are normally forwarded by other mods where conflicts exist. I remain perplexed. We can think of this as an extension to any USP, IMO.

EDIT: I just looked at the file, and it's a patch, because it employs a FOMOD to install specific patches, unlike other USPs. My bad.

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6 minutes ago, z929669 said:

... so just like the USSEP, which we place in Foundation, since it should be overridden by other mods and whose changes are normally forwarded by other mods where conflicts exist. I remain perplexed. We can think of this as an extension to any USP, IMO.

USSEP is up the to load it early due to other mods requiring it downstream...else, if should go in Patches too. That's the only difference.

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