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What settings should I change in my INI to expand distance of active cells?


mattski123
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I have gone through the manual as suggested by Sheson and I've extended my neargrid to 61 and fargrid to 63. Is there anything else I should change to try to avoid "pop up/popping" textures and meshes? This happens when I move. And I want to have no popping from terrain, trees or objects.

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1 hour ago, mattski123 said:

I have gone through the manual as suggested by Sheson and I've extended my neargrid to 61 and fargrid to 63. Is there anything else I should change to try to avoid "pop up/popping" textures and meshes? This happens when I move. And I want to have no popping from terrain, trees or objects.

I have already explained what sections in the manual to read and given you the name of the INI setting in this post: 

https://stepmodifications.org/forum/topic/15606-dyndolod-300-alpha-53/?do=findComment&comment=252681

If you google it, you will easily find something like this:

https://stepmodifications.org/wiki/Guide:Skyrim_INI/General#uGridsToLoad

 

Please read the manual which explains what NearGrid and FarGrid are for as part of dynamic LOD. Setting ridiculous high values is not recommended.

The manual also has extensive explanation about the large reference system of Skyrim Special Edition. It pushes full models further out but has bugs.

Read the manual how to use ultra tree LOD and 3D tree LOD models to drastically improve tree LOD.

Read the manual, which explains how to use mesh mask rules to set full models for object LOD. 

 

You can not expect the engine to magically change how it works. Increasing distances or using high poly models and whatnot for LOD will all have drastic adverse affects on performance and stability.

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