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Posted

I agree this is a good one for the guide. I had to let my eyes adjust to screenshots in mod description before I saw the squares/rectangles around the impacts.

Posted
15 hours ago, Mercury71 said:

I am with z here. Se below pictures (STEP 2.0 with ENB).

What is the diff between these two shots? ENB/No ENB?

Either way, it's good, and a good example of why we should have an ENB. Snow in Skyrim sucks without it, IMO. Same for water to a lesser extent.

  • 1 month later...
Posted

@Greg Unable to check right now, but I don't want to forget: Is this working as intended with all of our new meshes this iteration? I know it's a plugin, but I don't know if it is relying on vanilla meshes or not.

If working as expected, I vote to accept.

Posted

This one overrides DecalsSnowHole01 and DecalSnowMelt01 to change TX03 - Glow/Detail Map from nothing to black.dds. Nothing else is changed and it does not include any assets (meshes or textures), so it uses the existing meshes and textures.

Posted

We can leave this in 09-Fixes, but since it only applies to ENB, it may be better classified into the Post-Processing ModGroup, since it isn't needed otherwise.

Opinions?

Posted
36 minutes ago, z929669 said:

We can leave this in 09-Fixes, but since it only applies to ENB, it may be better classified into the Post-Processing ModGroup, since it isn't needed otherwise.

Opinions?

Put it in Post-processing. Some people prefer no ENB or a Reshade.

  • +1 1
  • 2 years later...
Posted

This mod is no longer necessary when using SSE ENB v0.484 or higher. I've been testing with ENB v0.502.

Tagging 'dropped' for 2.3

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