TechAngel85 Posted September 3, 2021 Share Posted September 3, 2021 9 hours ago, Eliian said: I wonder if wild horses works with Immersive Horses? It seems to be one of the more popular horse overhaul mods. I have not personally used it as I prefer running around. Same. I never use horses. The others have also voted for CH for the Guides. I try to abstain from those votes because I simply don't care and have no experience with the mods besides patching. I know that CH is not easily supported and Step has never fully supported it via our Patches. Link to comment Share on other sites More sharing options...
Sakiri Posted October 12, 2021 Share Posted October 12, 2021 Just saw a post on reddit from one of the SKSE guys stating that the anniversary update is going to break SKSE and all its plugins due to using a different compiler(visual studio 2019 VS 2015). Link to comment Share on other sites More sharing options...
DoubleYou Posted October 12, 2021 Author Share Posted October 12, 2021 2 hours ago, Sakiri said: Just saw a post on reddit from one of the SKSE guys stating that the anniversary update is going to break SKSE and all its plugins due to using a different compiler(visual studio 2019 VS 2015). Yes, we are aware. Link to comment Share on other sites More sharing options...
Sakiri Posted October 13, 2021 Share Posted October 13, 2021 Good, just checking. Not everyone is going to to be, so I figured post it. <3 I'm curious as to how it'll affect the guide though because I'd wanted to update. :/ but I can't justify breaking my install. Link to comment Share on other sites More sharing options...
z929669 Posted October 13, 2021 Share Posted October 13, 2021 3 hours ago, Sakiri said: Good, just checking. Not everyone is going to to be, so I figured post it. <3 I'm curious as to how it'll affect the guide though because I'd wanted to update. :/ but I can't justify breaking my install. Our advice will be to freeze game and SKSE update until we can update SKSE and any related guide/mod changes. Link to comment Share on other sites More sharing options...
evmiller Posted October 14, 2021 Share Posted October 14, 2021 (edited) Hopefully we aren't going back to the dark days of Skyrim where it took over a year for modded SE to be a viable replacement to modded LE. Thought we'd be using SkyUI 2.x forever as we waited for SKSE, then SkyUI it to be updated. Edited October 14, 2021 by evmiller Link to comment Share on other sites More sharing options...
DoubleYou Posted October 14, 2021 Author Share Posted October 14, 2021 4 hours ago, evmiller said: Hopefully we aren't going back to the dark days of Skyrim where it took over a year for modded SE to be a viable replacement to modded LE. Thought we'd be using SkyUI 2.x forever as we waited for SKSE, then SkyUI it to be updated. Just backup your executable and it'll be fine. We'll probably have to wait, perhaps a year or two or three before SKSE and .NET Framework and any plug-ins that rely on reverse-engineered code is viable again. I may be being pessimistic on my time frame, but it is going to take a lot of work to get it all worked out. Link to comment Share on other sites More sharing options...
MisterMorden Posted October 25, 2021 Share Posted October 25, 2021 This is probably a dumb question, but I run a smaller modlist and don't use skse at all...do I need to worry about anything? I was going to back up my exe and stop game updates anyway just to be safe. Link to comment Share on other sites More sharing options...
Verrenus Posted October 25, 2021 Share Posted October 25, 2021 (edited) 2 hours ago, tnicko said: This is probably a dumb question, but I run a smaller modlist and don't use skse at all...do I need to worry about anything? I was going to back up my exe and stop game updates anyway just to be safe. This is something I, too, would be interested to know, since I am planning on only using texture mods for my game once Anniversary Edition launches. Edited October 25, 2021 by Verrenus Link to comment Share on other sites More sharing options...
TechAngel85 Posted October 25, 2021 Share Posted October 25, 2021 5 hours ago, tnicko said: This is probably a dumb question, but I run a smaller modlist and don't use skse at all...do I need to worry about anything? I was going to back up my exe and stop game updates anyway just to be safe. 2 hours ago, Verrenus said: This is something I, too, would be interested to know, since I am planning on only using texture mods for my game once Anniversary Edition launches. It'll be most similar to when SE released. Mesh and texture mods should not be affected unless Bethesda does something with new shaders that requires a texture to have something it doesn't; as was the case with landscape mods on SE released. However, I haven't heard any mention of graphics/texture updates for the AE release. From what I've seen, they're mainly just tossing in a bunch of the CC content. It would be nice if they actually went through and fixed some long-standing bugs, but that didn't happen with SE and is not likely to happen with AE. Link to comment Share on other sites More sharing options...
Verrenus Posted October 26, 2021 Share Posted October 26, 2021 21 hours ago, TechAngel85 said: It'll be most similar to when SE released. Mesh and texture mods should not be affected unless Bethesda does something with new shaders that requires a texture to have something it doesn't; as was the case with landscape mods on SE released. However, I haven't heard any mention of graphics/texture updates for the AE release. From what I've seen, they're mainly just tossing in a bunch of the CC content. It would be nice if they actually went through and fixed some long-standing bugs, but that didn't happen with SE and is not likely to happen with AE. That's exactly what I thought, thank you very much for your answer nonetheless! I guess I might wait for the STEP 2.0.0 guide to launch first though, since I don't do any other gaming these days anyway. Link to comment Share on other sites More sharing options...
Mercury71 Posted October 28, 2021 Share Posted October 28, 2021 Here is a list with some SKSE-dependent mods and their status. https://modding.wiki/en/skyrim/users/skse-plugins Link to comment Share on other sites More sharing options...
DoubleYou Posted October 28, 2021 Author Share Posted October 28, 2021 I love how the Nexus article states "days/weeks" until SKSE and related mods get updated. This seems overly optimistic. "Months" would probably be a more realistic expectation. Nexus comments are a fun read. /s Link to comment Share on other sites More sharing options...
Mercury71 Posted October 29, 2021 Share Posted October 29, 2021 8 hours ago, DoubleYou said: I love how the Nexus article states "days/weeks" until SKSE and related mods get updated. This seems overly optimistic. "Months" would probably be a more realistic expectation. Nexus comments are a fun read. /s Yea. As stated in the main Reddit-post by one from the SKSE team, it might take a really long time. "Doing this work takes a reasonable amount of time for each plugin. I can probably sit there over a few nights and bang out an updated version of SKSE, but my main concern is for the rest of the plugins out there. The plugin ecosystem has been around long enough that people have moved on, and code is left unmaintained. Effectively everyone who has written a native code plugin will need to do at least some amount of work to support AE. This realistically means that the native code mod scene is going to be broken for an unknown length of time after AE's release." Link to comment Share on other sites More sharing options...
Mercury71 Posted November 10, 2021 Share Posted November 10, 2021 I see a discussion on xSEs discord about the formulation in the "Officcial Reddit post" i cite above "... i can probably sit here over a few nights and bang out an updated version... " has been a bit misinterpreded. Many now belive it will just take a few days for a new SKSE64 to be up. Seems that this is not the case since it will be more work and the SKSE-team is not as big as it used to be i belive. But "ianpatt" at the Discord writes: "If it takes more than a month to get a mostly working version out I will be very, very surprised. That feels safe to say" Link to comment Share on other sites More sharing options...
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